Three.js retweeted
Ok, I spend too much time making good UX to create terrible roads ?! 😂 with @threejs
Demo -> track-maker.makio.io
Three.js retweeted
Early prototype of my racing engine
• three.js + WebGPU graphics
• procedural tracks & trees
• custom car physics
• engine sound synthesized from RPM & cylinders
Rally gameplay below. Made with Opus 5.5, will polish it with the new Fable 5.2
#threejs #WebGPU #gamedev #ClaudeCode
Three.js retweeted
Toying around with some audio visualizer effects has forced me to go back and rediscover old tunes I used to love. Might have to dust off iTunes :)
Track: Tresk/Trash80 - 03 Out Of Breath
#ThreeJS #WebGL #CreativeCoding #FrontEndDevelopment
Three.js retweeted
I’ve finally had a bit of time over the last few days to finish this duck project 🦆
It’s been made using #threejs (webgpu only) and #Claude
I hope you like it!
🫶 ah-nah-trah.emmelleppi.me/
Three.js retweeted
Today's second #ThreeJS PR: octahedral normals encoding/decoding. 100x higher fidelity at only 4-bytes per normal.
github.com/mrdoob/three.js/p…
Three.js retweeted
Satellite image vs. the @threejs Melbourne I've been building
Three.js retweeted
Day 11 - Rust
It's #codevember!
Today's was a fun one, blending the real world with the virtual. I went out and took a 3D scan of a rusty railing by the beach and blended it with CG context. I hope you enjoy! Open source below.
I'm new to X, so if you're interested to see more, follow along!
Inspired to join codevember by these awesome folks
@mrdoob @grgrdvrt @aqua_ne0n @theo_t
@PatHeintzmann @thespite @akella and others!
Play with today's world here: adamwebsite.com/codevember/1…
Find all of the worlds here: adamwebsite.com/codevember
Code: github.com/acher249/codevemb…
@threejs @reactthreefiber @WebGPU
@nextjs @awscloud
#codevember #3D #3dgraphics #threejs
















