Three.js (@threejs) header
Three.js (@threejs) profile picture

Making 3D easier since 2010.

Joined July 2019
Three.js r187 released 🍎 threejs.org/changelog/?r187
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[vibe]codevember'26 08—tesseract live : codevember-26.vercel.app/day… @threejs #codevember
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Ok, I spend too much time making good UX to create terrible roads ?! 😂 with @threejs Demo -> track-maker.makio.io
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visual experiment, three.js + webgpu play around: shutters.bricelab.dev
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This glass is liquid until you let go. No 3D models. No textures. One shader bending light through every surface, live in your browser. Claude Fable 5.2 built it. #threejs #webgl
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「Endless Desktop」 ・Every window, dialog and error is shader-drawn, no bitmaps ・Retro = one post pass: pixels, JPEG blocks, unrepainted trails, dithered colour ・11 window kinds, 165 strings, ~500 lines of GLSL ・Same engine as Endless Panels, one more preset #threejs #webgl
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Early prototype of my racing engine • three.js + WebGPU graphics • procedural tracks & trees • custom car physics • engine sound synthesized from RPM & cylinders Rally gameplay below. Made with Opus 5.5, will polish it with the new Fable 5.2 #threejs #WebGPU #gamedev #ClaudeCode
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Toying around with some audio visualizer effects has forced me to go back and rediscover old tunes I used to love. Might have to dust off iTunes :) Track: Tresk/Trash80 - 03 Out Of Breath #ThreeJS #WebGL #CreativeCoding #FrontEndDevelopment
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A sailing sim that runs in your browser, built with @threejs ⛵ 14 yachts, Story mode, challenges, races against bots and multiplayer. Real sail physics, waves, fog, squalls and night sailing. Free: windtrim.com #threejs #webgl #indiegame #gamedev
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I’ve finally had a bit of time over the last few days to finish this duck project 🦆 It’s been made using #threejs (webgpu only) and #Claude I hope you like it! 🫶 ah-nah-trah.emmelleppi.me/
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Today's second #ThreeJS PR: octahedral normals encoding/decoding. 100x higher fidelity at only 4-bytes per normal. github.com/mrdoob/three.js/p…
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Roadside in @threejs, made with Fable 5.2, everything is 100% procedural in this one, including the bike and the arms Fable 5.2 is by far the best model I've seen on 3d modeling, you just gotta push it a bit
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ASSEMBLAGE break & rebuild 3D objects. lets you import your own models & export your builds. features a realtime CPU & #WebGPU physics engine (=mobile friendly) & 'SPLOSIONS! rendered with #threejs obviously (link below)
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Satellite image vs. the @threejs Melbourne I've been building
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Day 11 - Rust It's #codevember! Today's was a fun one, blending the real world with the virtual. I went out and took a 3D scan of a rusty railing by the beach and blended it with CG context. I hope you enjoy! Open source below. I'm new to X, so if you're interested to see more, follow along! Inspired to join codevember by these awesome folks @mrdoob @grgrdvrt @aqua_ne0n @theo_t @PatHeintzmann @thespite @akella and others! Play with today's world here: adamwebsite.com/codevember/1… Find all of the worlds here: adamwebsite.com/codevember Code: github.com/acher249/codevemb… @threejs @reactthreefiber @WebGPU @nextjs @awscloud #codevember #3D #3dgraphics #threejs
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