This is crazy, but you still missing it:
Sports organizations spend millions of USD on restoring archival video footage (check IOC)
The gap is huge - decades of old videos
The tech is already here - and it's smart now
Think and act (I already started):
more API power:
xitter.twitterapi.xyz/AmirMushich/status/212…
Web design is cracked..
I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask
You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
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This is addictive..
I can prototype OG products for $0,02 per gen
Went from a rough sketch to a premium product hero in Seedream 5.5 in minutes, with 100% consistency. And check the details, materials & aesthetics.. Gorgeous value/cost ratio.
Save my process 👇
🤝 Paid partnership
3/ Material direction
I changed warm metal and purple leather to graphite, titanium tones and black leather.
What impressed me was the separation of surfaces: broad reflections on brushed metal, tiny highlights on the knurled dial, softer light across the leather.
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AmirMušić retweeted
Web design is cracked..
I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask
You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
It’s here: LTX VFX capabilities are live on the API.
The open-weight VFX workflows you’ve been running in ComfyUI are now production-ready endpoints, with Reframe joining the lineup. Four jobs your pipeline does every week, now one integration.
→ Alpha Gen: a soft, detailed matte from existing footage, no green screen
→ SDR to HDR: meet an HDR delivery spec with the SDR footage you have
→ Reframe: one master, every platform, the scene extended instead of cropped
→ Upscale: lift footage to 4K or 8K, keeping aspect ratio, audio and frame rate unchanged
Available in the LTX API, and through @fal, @ComfyUI and @griptapeai
Try it here: console.ltx.io
Web design is cracked..
I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask
You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
It’s here: LTX VFX capabilities are live on the API.
The open-weight VFX workflows you’ve been running in ComfyUI are now production-ready endpoints, with Reframe joining the lineup. Four jobs your pipeline does every week, now one integration.
→ Alpha Gen: a soft, detailed matte from existing footage, no green screen
→ SDR to HDR: meet an HDR delivery spec with the SDR footage you have
→ Reframe: one master, every platform, the scene extended instead of cropped
→ Upscale: lift footage to 4K or 8K, keeping aspect ratio, audio and frame rate unchanged
Available in the LTX API, and through @fal, @ComfyUI and @griptapeai
Try it here: console.ltx.io
The layout is extremely simple:
[background(animated)] < (LTX-2.5)
[text]
[foreground object(animated)] < (LX-2.5)
[other components]
Try it here with more tools: console.ltx.io
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Fable 5.2 vs Opus 5.5 - real time 3D rendering comparison
Fable feels way more "art directed" - with its attention to details and deeper logic. Though, I can't say that Opus feel weak now - it's still amazing for design tasks
Curious about your observations
Opus 5.5 is great in 3D & art direction
I built this premium bottle design rendered in the browser - all in three.js
Open source, one HTML file:
Live: amirmushichge.github.io/bott…
Code: github.com/amirmushichge/bot…
Claude Fable 5.2 produced this game - fully in code
220kb, 3400 lines of code, 10 prompts
every model built from scratch in Claude Code
Code: github.com/amirmushichge/wor…
Another experiment:
xitter.twitterapi.xyz/AmirMushich/status/211…
Claude Fable 5.2 - time to test it with Blender + Reaper?
not a fan of the melody here, but the sound design is put very well - I recorded most sounds on my iPhone then gave them to Claude to use
Now testing it on some bigger ideas - follow for more
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Claude Fable 5.2 - time to test it with Blender + Reaper?
not a fan of the melody here, but the sound design is put very well - I recorded most sounds on my iPhone then gave them to Claude to use
Now testing it on some bigger ideas - follow for more
Steal more of my creative/tech experiments:
xitter.twitterapi.xyz/AmirMushich/status/211…
Interactive music store web design
Catalog is moving by hover (by tap on mobile)
Built with GPT Sol + LTX-2.5 + GPT Images 2.6
Starter: github.com/amirmushichge/int…
Interactive music store web design
Catalog is moving by hover (by tap on mobile)
Built with GPT Sol + LTX-2.5 + GPT Images 2.6
Starter: github.com/amirmushichge/int…
Tutorial here:
xitter.twitterapi.xyz/AmirMushich/status/211…
10 open source projects to turn AI agents into creative beasts:
// games, websites, motion & graphics design, and tools for creative workflows
Steal the repos below 🧵
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AmirMušić retweeted
10 open source projects to turn AI agents into creative beasts:
// games, websites, motion & graphics design, and tools for creative workflows
Steal the repos below 🧵
10 open source projects to turn AI agents into creative beasts:
// games, websites, motion & graphics design, and tools for creative workflows
Steal the repos below 🧵
10/ 3 parallax cards
Interactive cards that open into animated 3D scenes.
Each card is a portal into its own small world:
xitter.twitterapi.xyz/AmirMushich/status/211…
UI design that hooks
Click a card & step into its animated 3D scene
Test in Claude, Codex or Hermes
Code: github.com/amirmushichge/thr…
Post inspo: @0xca0a
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All 10 have public source code
Feel free to steal them & more:
github.com/amirmushichge
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