AmirMušić (@AmirMushich) header
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Creative architect. Ex-Warner Music, PepsiCo, Spotify fr. designer. Fusing 10+ yr of brand & ad design with AI. Collabs: amir@amirmushich.com

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Joined February 2011
Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)Photo by AmirMušić (@AmirMushich)
This is crazy, but you still missing it: Sports organizations spend millions of USD on restoring archival video footage (check IOC) The gap is huge - decades of old videos The tech is already here - and it's smart now Think and act (I already started):
A closer look at Upscale on the LTX API. Soft or compressed footage can’t carry a final master. Upscale lifts it to 4K or 8K, with detail recovered through understanding, not interpolation. Here’s what it does: 🧵
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Web design is cracked.. I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
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This is addictive.. I can prototype OG products for $0,02 per gen Went from a rough sketch to a premium product hero in Seedream 5.5 in minutes, with 100% consistency. And check the details, materials & aesthetics.. Gorgeous value/cost ratio. Save my process 👇
🤝 Paid partnership
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3/ Material direction I changed warm metal and purple leather to graphite, titanium tones and black leather. What impressed me was the separation of surfaces: broad reflections on brushed metal, tiny highlights on the knurled dial, softer light across the leather.
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4/ Final product The final hero feels grounded: contact shadows give the chassis weight, and the recessed mesh gives the vents depth. I'd use Seedream 5.5 for this kind of iterative product visualization. Fine details still need checking between views.
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AmirMušić retweeted
Web design is cracked.. I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
It’s here: LTX VFX capabilities are live on the API. The open-weight VFX workflows you’ve been running in ComfyUI are now production-ready endpoints, with Reframe joining the lineup. Four jobs your pipeline does every week, now one integration. → Alpha Gen: a soft, detailed matte from existing footage, no green screen → SDR to HDR: meet an HDR delivery spec with the SDR footage you have → Reframe: one master, every platform, the scene extended instead of cropped → Upscale: lift footage to 4K or 8K, keeping aspect ratio, audio and frame rate unchanged Available in the LTX API, and through @fal, @ComfyUI and @griptapeai Try it here: console.ltx.io
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Web design is cracked.. I built this hero in Codex using LTX API: LTX-2.5 for animation and AlphaGen for the foreground mask You can use it in Claude Code, ComfyUI, Hermes & other agents/platforms
It’s here: LTX VFX capabilities are live on the API. The open-weight VFX workflows you’ve been running in ComfyUI are now production-ready endpoints, with Reframe joining the lineup. Four jobs your pipeline does every week, now one integration. → Alpha Gen: a soft, detailed matte from existing footage, no green screen → SDR to HDR: meet an HDR delivery spec with the SDR footage you have → Reframe: one master, every platform, the scene extended instead of cropped → Upscale: lift footage to 4K or 8K, keeping aspect ratio, audio and frame rate unchanged Available in the LTX API, and through @fal, @ComfyUI and @griptapeai Try it here: console.ltx.io
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The layout is extremely simple: [background(animated)] < (LTX-2.5) [text] [foreground object(animated)] < (LX-2.5) [other components] Try it here with more tools: console.ltx.io
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Fable 5.2 vs Opus 5.5 - real time 3D rendering comparison Fable feels way more "art directed" - with its attention to details and deeper logic. Though, I can't say that Opus feel weak now - it's still amazing for design tasks Curious about your observations
Opus 5.5 is great in 3D & art direction I built this premium bottle design rendered in the browser - all in three.js Open source, one HTML file: Live: amirmushichge.github.io/bott… Code: github.com/amirmushichge/bot…
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Claude Fable 5.2 produced this game - fully in code 220kb, 3400 lines of code, 10 prompts every model built from scratch in Claude Code Code: github.com/amirmushichge/wor…
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Claude Fable 5.2 - time to test it with Blender + Reaper? not a fan of the melody here, but the sound design is put very well - I recorded most sounds on my iPhone then gave them to Claude to use Now testing it on some bigger ideas - follow for more
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Claude Fable 5.2 - time to test it with Blender + Reaper? not a fan of the melody here, but the sound design is put very well - I recorded most sounds on my iPhone then gave them to Claude to use Now testing it on some bigger ideas - follow for more
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Steal more of my creative/tech experiments: xitter.twitterapi.xyz/AmirMushich/status/211…
Interactive music store web design Catalog is moving by hover (by tap on mobile) Built with GPT Sol + LTX-2.5 + GPT Images 2.6 Starter: github.com/amirmushichge/int…
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Interactive music store web design Catalog is moving by hover (by tap on mobile) Built with GPT Sol + LTX-2.5 + GPT Images 2.6 Starter: github.com/amirmushichge/int…
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10 open source projects to turn AI agents into creative beasts: // games, websites, motion & graphics design, and tools for creative workflows Steal the repos below 🧵
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AmirMušić retweeted
10 open source projects to turn AI agents into creative beasts: // games, websites, motion & graphics design, and tools for creative workflows Steal the repos below 🧵
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10 open source projects to turn AI agents into creative beasts: // games, websites, motion & graphics design, and tools for creative workflows Steal the repos below 🧵
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10/ 3 parallax cards Interactive cards that open into animated 3D scenes. Each card is a portal into its own small world: xitter.twitterapi.xyz/AmirMushich/status/211…
UI design that hooks Click a card & step into its animated 3D scene Test in Claude, Codex or Hermes Code: github.com/amirmushichge/thr… Post inspo: @0xca0a
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