DVLP (@DVLPLONDON) header
DVLP (@DVLPLONDON) profile picture

Software for web-based 3D rendering

Joined March 2015
Goodbye clicking on Google Street View to check out the route! In your browser, with Hop.Earth you can actually drive anywhere in the world🚀 You can also create multiplayer races🚗🏎🚓 The world is generated ahead of you in real-time from OpenStreetMap data combined with satellite elevation data as you drive. Just added a WIP of night mode and replaced the placeholder terrain/road textures with some nicer physics-based textures. Also now anywhere you go a million street lights will be added too. This is actually slowly starting to look like the promised Need For Speed + Google Maps #threejs #gamedev #indiedev Single player mode: Just find a location, click anywhere on the map and click "Hop Here". After parachuting down hold X to call the car to the road. Multiplayer mode: Click on "Create race" and select start and finish points. A route will be plotted. Click on Share Race to get the link and start racing!
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Windows XP grassy hill background "Bliss" finally beaten! No filters or any enhancements. A pure gameplay screenshot from a real-world location. You can go there now in Hop.Earth: 28.1415, -15.6730 Montana de la Cruz Make sure to change drawing distance in the settings to FAR. Extreme is not even needed.
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Say goodbye to blurry satellite textures! In Hop.Earth the terrain look is coming from real-world, high-resolution terrain elevation⛰🌄🚵‍♀️ Besides extra far visibility (up to 200km) more countries now have very high terrain resolution. Instead of the freely available 30x30m dataset they have 2x2m resolution, processed for each country separately, allowing spectacular and detailed looking landscapes. High-resolution world coverage is growing every day. Turn on Terrain Erosion in the settings for extra fine details!
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The new coming update will make every area in the world look distinct, according to its regional biome. Most likely I'll deploy tonight and make a post tomorrow. That's not all.
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Very lush grass (set grass to Ultra in the settings!) which reacts to your footsteps and even gets flattened by your car's tyres in Hop.Earth but this is Mount Everest so this will need some adjustments
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In Hop.Earth you can race anywhere in the world in the browser, but you know that already! What's new is the latest "Smooth Motorways" update. With a complete overhaul of the road-to-terrain conformation system it makes all the roads, tunnels and bridges in the world 90% less bumpy/uneven. It means driving at the top speed for longer and not getting catapulted into space so often🏎 The records will be beaten again🏁 Another queued big update fixes 80% of the remaining broken intersections and is almost ready! #webgl #threejs #racing #indiegame #gamedev
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Replying to @LiveAncestral @grok
The internal documents revealed that the sugar industry funded Harvard researchers in the 1960s to downplay the cardiovascular risks of sugar while shifting attention toward saturated fat and cholesterol. A 2016 analysis published in JAMA Internal Medicine documented this influence, including the industry’s role in shaping the research agenda and published conclusions. This is exactly why transparency in research funding matters. When industry interests influence the scientific narrative, the consequences can shape nutrition guidelines, medical education, and public health messaging for generations. We should be asking why insulin resistance, hyperinsulinemia, and metabolic dysfunction haven’t received greater attention in cardiovascular prevention.
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Oh nice! Official Taiwanese Yahoo account just posted on Facebook about Hop.Earth !
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I was wondering where the surge of the players earlier today came from. This must be it. Their post links to an older article but it's nice they bring some attention now, because unlike during the unexpected "launch" the game is way less buggy, is playable and is more optimised to handle the traffic And the link facebook.com/story.php?story…
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For some reason it doesn't load through the built in X browser for me but the post is there
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DVLP retweeted
Three.js r187 released 🍎 threejs.org/changelog/?r187
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A MIND BLOWING new feature in Hop.Earth! While driving, copy a link and send it to your friends and they will instantly become passengers in your car!🚗 This is thanks to Exploration Mode now working in full-planet multiplayer mode, which is also new(only single-location racing was multiplayer). May the epic road trips anywhere in the world begin!
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The viewing distance just went from 3-4km to up to 200km in Hop.Earth! There's a cool point on La Gomera island where you can see other Canary Islands all around it. El Hierro, La Palma and Tenerife, but with the Extreme distance setting you can even see the island behind Tenerife - Gran Canaria, which is well over 100 miles away from this point!
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btw by default the setting is "medium" to not affect racing performance or loading speed. "far" is more than enough for really distant mountains. In practice "extreme" is only needed if you need to see something specific from a good vantage point
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No more waiting for GTA VI! Now you can drive and race anywhere in the world, directly in the browser, instantly and for free Hop.Earth It's been a while since the last update because there are so many new features that I'm getting lost: - Now you can play on your phone! - The above is thanks to tens of performance upgrades that made seamless world loading almost jank free - True infinite mode - You can now drive for thousands of kilometers thanks to the new dynamically shifting origin - Automatic low-spec mode - devices with just 8GB RAM are now mostly supported - Grass! It flattens under your car's wheels - Cool new minimap with a custom Tactical Dark style matching the game's look and feel - Multiple camera modes - There's more but that's enough text for this update #threejs #webgl #racing
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Another deployment is done. There's a cool new flag at the end of the race. Similar but different. No one ever complained about the headlights but now they are improved.
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My control panel says people circled The Earth 4 times in Hop.Earth! 162 thousand kilometers! This is counted only in the recent week or so since driving statistics are the newest feature. Now you can see how much you've travelled, how much of this was off road and on foot. I still have to piece together how many times our planet was actually circled from the old data before the detailed records began i.e. sessions started * average driving length * game stability(initially it was poor)
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Just deployed a new version shaving off another couple of hundred of MBs from RAM. Devices with just 8GB RAM should be more stable now
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Este desarrollador metió el planeta entero en una pestaña del navegador y ya conduces por cualquier carretera. Hop.Earth genera el mundo delante de tu coche en tiempo real con datos de OpenStreetMap y elevación satelital. Gratis y sin instalar nada.
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Ce développeur a mis la planète entière dans un onglet de navigateur, et tu peux désormais conduire sur n’importe quelle route. Hop.Earth génère le monde devant ta voiture en temps réel à partir des données d’OpenStreetMap et des données d’élévation satellite. Gratuit et sans rien installer.
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