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Official Twitter account for DirectX Graphics + AI Join our Discord: https://xitter.twitterapi.xyz/t.co/kl4JClFruX

Redmond, WA
Joined February 2014
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GPU crashes are hard to debug, especially on players' PCs. DirectX Dump Files are now ready for retail games: capture GPU crash data with Agility SDK 1.620 and analyze it in PIX 2610.28 on any PC. devblogs.microsoft.com/direc…
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Now available: Agility SDK 1.620 retail + 1.722 preview! 1.620 adds retail support for DirectX Dump Files + Partial Graphics Programs. 1.722 preview adds new DXR features for clustered geometry, partitioned TLAS, and indirect AS builds. Check out our blog: devblogs.microsoft.com/direc…
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Auto SR is expanding to Intel Core Ultra Series 3 processors, now with support for 1080p input resolutions! 🎮 Learn more about Auto SR and how to get the most out of it in our latest DirectX Developer Blog: devblogs.microsoft.com/direc…
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We're working to make it easier for developers to find and fix GPU crashes on Windows. Today, we're excited to announce the DirectX Dump Files Preview! Learn more here: devblogs.microsoft.com/direc…
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Advanced Shader Delivery is now generally available in the Xbox PC app — no Xbox Insider signup required! AMD has also expanded ASD support to RDNA 1 through RDNA 4, and Forza Horizon 6 showcases 95% faster load times on day one. See here for more: devblogs.microsoft.com/direc…
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Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: devblogs.microsoft.com/direc… devblogs.microsoft.com/direc…
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Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/direc…
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We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! devblogs.microsoft.com/direc… For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: khronos.org/events/shading-l…
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We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/p…
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🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications. Read about it here: devblogs.microsoft.com/direc… #DirectX #SPIRV
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The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: devblogs.microsoft.com/direc… #SiGMAjobs
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🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes. Get all the details and download now: github.com/microsoft/DirectX…
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We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/direc…
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