Just noticed @DynaRobotics is also using RL for low-level wheeled tracking + whole-body control skills. Pretty close to what we’ve been working on lately: train multiple RL experts, then distill them into a generalizable action controller that can adapt to new skills and assets. Cool to see the approaches converging.
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
12
10
2
152
13,183
this awe is exactly what claude feels when claude see 1000s of claude instances in an rl env scaled to improve the future versions of claude
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
7
1
25
1,079
Sim2Real is real y’all
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
2
2
6
1,128
Even wheeled robots will benefit from the RL whole body control techniques developed for humanoids - for safety, reliability, adaptation
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
4
6
1
112
26,968
System 2 <- System 1 -> System 0
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
6
576
My thoughts: 1. It does not make sense to do sim2real RL for perception and decision-making because of the lack of fidelity and diversity. 2. But using sim2real RL for a whole-body controller is wonderful! Learning-based control is the best solution for singularity and smoothness. Glad to see the idea come true.
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
11
13
242
31,821
it’s RL all the way down
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
3
34
3,416
WBC for a wheel based robot? Sign me up!
Replying to @DynaRobotics
Using large-scale GPU parallelized reinforcement learning in Isaac Sim, we are able to obtain a robust whole-body controller for Taku optimized for precise loco-manipulation.
4
2
61
8,146