
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
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✨ AMD FSR "Redstone" SDK 2.4 is now available! ✨
The big news: FSR Upscaling 4.1.2 for AMD Radeon RX 6000 Series GPUs!
🟥 Plus select Ryzen processors, incl. Ryzen AI Max.
🟥 New lightweight model for laptops & handhelds.
Read the blog ⬇️
gpuopen.com/learn/amd-fsr-sd…
AMD is a Platinum Sponsor at #MIGS26 (@MIGSbiz)! Visit us in Montréal, Nov 10-11. 🍁
🎮 AMD FSR Upscaling 4.1 on ROG XBOX Ally X.
🤖 AMD Schola for RL in Unreal Engine.
🧠 Local AI on AMD NPUs w/ partner Databiomes.
Code MIGS26-AMD15 ⬇️
migs.biz/en/register/
Our talks:
🎯 Tue, Blue Stage: Small Models for Small Problems: Using a Little Reinforcement Learning to Make Life Easier
migs.biz/en/sessions/small-m…
🛠️ Wed, Open Stage: Beyond the GPU: How AMD Helps Game Developers Build, Optimize, and Innovate
migs.biz/en/sessions/beyond-…
🎮 AMD FSR Upscaling 4.1.2 comes to XBOX Series X|S!
Our ML-based upscaler is now in the October 2026 GDK.
📦 Full and new Lite INT8 models.
🔗 Same FSR SDK API as on PC, plus a new GDK sample to get started.
Read the blog ⬇️
gpuopen.com/learn/amd-fsr-up…
Building for ROG XBOX Ally handhelds? They're Windows devices, so integrate FSR Upscaling 4.1.2 with the standard FSR SDK 2.4.
🕹️ Supports Ryzen AI Z2 Extreme & Ryzen Z2 A processors.
Get the SDK ⬇️
gpuopen.com/amd-fsr-sdk/?utm…
New DirectX Raytracing features are in preview on AMD Radeon RX 9000 Series & Radeon AI PRO GPUs.
🧩 Clustered Geometry: build acceleration structures from reusable clusters.
🌍 Partitioned TLAS: focus updates on what changed.
Read the blog ⬇️
gpuopen.com/learn/amd-direct…
Also new in FSR SDK 2.4:
🟥 Vulkan support for FSR Upscaling & Frame Generation.
🟥 Driver-Assisted Frame Pacing on RX 9000 Series.
🟥 FSR Ray Regeneration 1.2.1 - ambient & specular occlusion denoising.
More details ⬇️
gpuopen.com/amd-fsr-sdk/
AMD GPUOpen retweeted
As a lifelong gamer, I think deeply about how to make gaming better and more accessible for everyone across consoles, desktops, laptops, handhelds, and the developers who build the games.
We power over a billion gaming devices around the world. It’s a responsibility we care deeply about.
Today, five drops.
1) FSR 4.1 is coming to Radeon RX 6000 series graphics cards. Tuned and optimized from the 6900 series down to the 6400 class.
For the first time, FSR 4.1 is coming to APUs.
2) All Gorgon Halo and Strix Halo for your mini desktops and mobile workstations.
3) All Gorgon and Strix Ryzen 9 for your laptops.
4) All Z2E and Z2A for your handhelds and for gamers on the go.
5) FSR 4.1 is coming to @XBOX. Optimized for @ASUS_ROG Xbox handhelds and Xbox Series X | S.
We’re still building.
FSR Redstone is now in more than 400 games on Radeon 9000 series graphics cards.
FSR Frame Generation gets more consistent frame pacing, for smoother gameplay.
Ray Regeneration is coming to more games.
And soon, FSR is coming to Vulkan. Another way for developers to bring it into their games.
And don’t worry, we are working hard to bring FSR to more APUs in the future.
Enjoy! – at Austin, TX
Video quality metrics built for filmed videos miss upscaling artifacts in real-time rendering. Video Rater is open-source research for rating game engine output.
🎮 Rate renders vs. ground truth.
🧪 Helps build better metrics.
Get the paper ⬇️
gpuopen.com/learn/publicatio…
The AMD Radeon Developer Tool Suite just got a major update! 🛠️
🔍 Radeon GPU Analyzer (RGA) 2.15 adds source-to-ISA correlation for Code Objects.
🖥️ Adds AMD CDNA 5 (Instinct MI400 Series), AGPR usage info, & DX12 Mesh Shader support.
More on RGA 👇
gpuopen.com/learn/rga-source…
AMD RRA, RGP, RMV, RDP, & GPUPerfAPI (GPA) also got updates in this release.
🖥️ All add support for the new AMD Ryzen AI Max 400 Series APUs w/ Radeon 8000S Series graphics.
Get the full suite ⬇️
gpuopen.com/tools/?utm_sourc…
Prepping your game for Microsoft Advanced Shader Delivery support on AMD Radeon GPUs?
🧩 Build, test, deploy — the 3 steps.
⚙️ Use our D3D12 State Object Compiler for testing: build a PSDB to validate before deploying.
Get it ⬇️
gpuopen.com/advanced-shader-…
AMD Advanced Media Framework (AMF) SDK v1.5.3 is now available!
🆕 Color matrix support for VideoConverter & VideoDecoder.
🔄 Rotation support for VideoConverter, and more.
🔧 Requires AMD Software: Adrenalin Edition 26.9.2 or newer.
Download now 👇
gpuopen.com/advanced-media-f…
More on our tetrahedral cage research: the numbers behind the demo video. 🌳
📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs.
⚡ 500M+ animated triangles ray traced per frame at 60+ FPS.
See the breakdown ⬇️
gpuopen.com/learn/how-tetrah…
ADLX 2.0 is here, connecting AI agents to AMD graphics hardware.
🐍 New Python bindings for AI developers.
🤖 MCP servers for structured AI-to-GPU communication.
⚙️ Query, monitor & tune AMD graphics through natural language.
Get started ⬇️
gpuopen.com/learn/adlx-2-0-e…
Stable lighting, frame after frame: new research on a one-step diffusion model for GI, presented at #ECCV2026.
💡 Geometrically aligned, temporally stable lighting.
🧠 Aligns well with real-world features & illumination.
Read more ⬇️
gpuopen.com/learn/temporally…
Our tetrahedral cage research just got a demo video! 🎥
🔺 Decouples animation cost from triangle count for massive real-time ray tracing.
⚡ See tetrahedral cages used to animate plants in a large-scale terrain at 60+ FPS.
Watch it ⬇️
gpuopen.com/learn/ray-tracin…
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8!
🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support.
🎞️ FSR Frame Generation 4.0.1.
⚡ Anti-Lag 2 also updated for UE 5.8.
Upgrade your #UE5 project ⬇️
gpuopen.com/learn/amd-fsr-pl…
How does @11bitstudios balance creative ambition with technical performance?
🎮 AMD FSR delivers performance & better visuals across a wide range of hardware.
🤝 Collaboration with AMD to help solve development challenges.
Watch the story ⬇️
youtube.com/watch?v=k72QHiWr…


