Stop by github.com/KinsonDigital & help support 2D game, tool & library dev. 🚀
Support everything I do by going to: github.com/sponsors/KinsonDi… opencollective.com/kinsondig…
Drawing styled text in #velaptor used to take extra work. Now it's one call:
ITextRenderer.Render(font, text, pos, size, angle, color)
Position, size, rotation, and color in a single shot. Perfect for angled HUD titles.
Docs: docs.velaptor.io
#gamedev #dotnet
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Sprites, HUD text, debug lines—everything your 2D game needs in one unified pipeline. 🚀
The #velaptor rendering system is built for speed and C# developer comfort. Draw anything, fast, without the boilerplate.
📄 Docs: docs.velaptor.io
#gamedev #dotnet
It's finally out: v1.0.0-preview.48 is the biggest release in #velaptor history. 🎉
The whole rendering backend moved from OpenGL to WebGPU. Old GL code deleted.
4 months. 1 dev. 440 files changed. ~26k lines added, ~26k deleted.
github.com/KinsonDigital/Vel…
#gamedev #dotnet
doing the big swap before 1.0 is the right call, much cheaper than after people depend on it. glad the shaders came over easier than expected, best of luck with the new renderer
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#velaptor v1.0.0-preview.48 fully runs on Windows, macOS, and Linux. Same C# code on all 3.
Bonus: shapes render correctly on macOS now—they didn't before. Fixed.
Write once, ship on all three desktops.
docs.velaptor.io
#gamedev #dotnet
The macOS shapes fix is the detail that makes 'same code on all three' reassuring. Congrats on getting four months of renderer work into a release!
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Two new things in #velaptor v1.0.0-preview.48 I really like. 🎬
🎥 A 2D camera: pan, zoom, rotation, plus world-to-screen helpers.
📈 A built-in FPS counter—Ctrl+Alt+Shift+S toggles it. Metrics now include 1% & 0.1% lows.
docs.velaptor.io/blog/velapt…
#gamedev #dotnet
It's finally out: v1.0.0-preview.48 is the biggest release in #velaptor history. 🎉
The whole rendering backend moved from OpenGL to WebGPU. Old GL code deleted.
4 months. 1 dev. 440 files changed. ~26k lines added, ~26k deleted.
github.com/KinsonDigital/Vel…
#gamedev #dotnet
Replying to @KDCoder
Nice to see 1% and 0.1% lows in the release notes too. Have you compared those on the same scene before and after the backend swap? Average FPS can hide a lot of stutter.
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🔊 A game without sound is a slideshow. A game without input is a movie.
#velaptor gives you full-featured audio playback and precise keyboard + mouse input — everything you need to make your game feel alive.
Dive in: docs.velaptor.io
#gamedev #dotnet
Game dev is so fun until you remember the crushing weight of needing to make money 🤗 #gamedev
So true. I have the same feeling with Velaptor. Not a game, but game framework. Same result though. I have not made anything! 😬
docs.velaptor.io
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