Leon Lin (@LexnLin) header
Leon Lin (@LexnLin) profile picture

highschool | creative ai https://xitter.twitterapi.xyz/t.co/rEaqu46FoA

Munich
Joined March 2025
Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)Photo by Leon Lin (@LexnLin)
We rebuilt TasteSkill from scratch And today we are introducing TasteSkill v2 v2 gives your coding agent an art direction, assets and a browser check to verify its work npx skills add Leonxlnx/taste-skill check out more examples below!
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this is made by fable 5.5 with javascript
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fable 5.2*
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Replying to @LyalinDotCom
@LyalinDotCom is a pro at non-obvious vagueposting btw Gemini Decision is out! (their jev)
Gemini Decision is out
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It would be a good time to hit back with Astra 6.2 👀
Replying to @thsottiaux
Thursday is feeling codexy to me. Perhaps also a good time for a banked reset.
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Claude Fable 5.2 can generate pretty decent "images" with code
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A dream came true, we all got a FULL BANKED WEEKLY RESET
We've given all Pro, Max, Ultra, and Team users one free full reset, across all models and limits. Use it anytime before December 10 at 2:00PM PT. We recently fixed a few small issues that used more limits than intended, and the Fable resets didn't do much for those of you who'd already hit your weekly limits for all models. While these issues didn't affect everyone, we want to make up for the trouble. You'll find it in Settings > Usage, or at clau.de/reset.
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This is a boxing game made with fable 5.2
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I had early access to Gemini 4 Carbon and I built this 3d basketball court with it (no pre made 3d assets used) Improved a lot in areas that involve any form of taste/visuals such as 3d, websites, motion graphics over Argon
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Still not at Opus 5.5 level imo. I haven't had much time to test its actual coding capabilities yet, but for 3D I'd say it's getting closer to Opus 5.5. some other things I've noticed: - it is still a bit lazy and won't keep working on its own for long enough to create something really impressive - It's definitely improved at building websites compared to Gemini 4 Argon, but the output is still pretty sloppy
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Claude logo animation made with Fable 5.2 high
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pure code, made with fable 5.2
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fable 5.2 made this. absolute beast the backrooms, but instead of trying to escape, you are the monster and your task is to catch people play it here! feed-backrooms.vercel.app
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wow, this took ONLY about 30minutes with Fable 5.2 and a few opus 5.5 subagents
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holy shit i love it already, i have some insane demos coming
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Claude Fable 5.2 considers itself AGI btw
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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DAMN fable 5.2 benchmarks I guess it was worth the wait 🥳
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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FINALLY OMG YES FABLE 5.2 IDC AT ALL IF IT'S 5.2 OR 5.5
BREAKING 🔥: Claude Fable 5.2 and Claude Mythos 5.2 have been spotted on the AWS Bedrock Pricing page. > Pricing: input $8 per 1M tokens, output $40 per 1M tokens. Earlier traces pointed to version 5.5 instead of 5.2. Will it be a smaller-than-expected upgrade?
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this might be the best thing i've built with opus 5.5 every frame is python, no 3D assets were used
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this is how I made this: - opus 5.5 xhigh ultracode, one prompt and some slight steering - Blender 5.2 running headless, EEVEE - the edit, color grade and sound mix are code too (numpy + ffmpeg) - I used this as a reference for the car scene: xitter.twitterapi.xyz/Ror_Fly/status/2107210… - apply creative transitions and generated images of the 3d temple and the gears used my /cook skill (on my github)
Threejs for blocking refs w. Seedance go hard. Throw in some Midjourney for cinematography. And we're cooking. xitter.twitterapi.xyz/Ror_Fly/status/2102501…
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I've been cooking a new cool demo with code
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wip, 4s only. more later
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These kind of posts have to stop. The top one is video generation, and the bottom one was probably made with "yo opus you have 5 minutes, random 3d demo please". Also the limits might have been slightly nerfed, but I personally haven't really noticed it, so it could just be fake news as well
This quoted post is unavailable.
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I've noticed that current models are REALLY bad at creating 3d human models in three.js This is some output with Opus 5.5 running for probably more than 2days
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Trying to fix Claude's bad copy writing in TasteSkill v2.5 as well btw 🫡
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