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Additional obscure Mario content for https://xitter.twitterapi.xyz/t.co/WGZ0KZl7sR. Now on Patreon: https://xitter.twitterapi.xyz/t.co/Lu5mcw7vVK

Joined April 2016
All content posted on this account complies with a veracity policy that is outlined in this pinned Tweet for easy reference.
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After defeating the first boss in Luigi's Mansion 3, E. Gadd runs in joyfully from off-screen. However, if two pieces of luggage are placed in his way, he will not have enough power to push them aside and will continue vibrating against the luggage forever until Luigi frees him.
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It has always been odd that Dark Land in Super Mario Bros. 3 only has two numbered levels. Unused data from the game raises the possibility that Dark Land was originally envisioned as a "dark mirror" to all previous worlds, but the concept being abandoned after two levels.
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Between Super Mario World and Super Mario Advance 2, the number of Bowser's fingers was adjusted, but not in all of his sprites. While this may look like an inconsistency, this may also be explained by Bowser relaxing a nervous grip between the games.
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Thank you all so much for the incredible outpouring of support in light of my condition! I am endlessly grateful and honored that my work was able to have such an impact. Now, I would like to meet my future with optimism, so regular posting will resume immediately!
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I am scared I will soon not be able to see Mario again. However, I promise that until that day arrives, I will always be here, posting Mario facts. Thank you all so much for your support through the years.
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In The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, it is possible to play the ocarina using Dry Bones in Super Mario Maker 2.
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Bees reacting to honey is normal. However, Donkey Kong Country 2 features honey that reacts to bees. In that game, landing in honey only makes a sound if a Zinger is on screen. Defeating the Zinger actually silences the honey.
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Some Super Game Boy borders feature elaborate animations only visible after making no input for a long time. However, all of them can also be activated with the secret code L, L, L, L, R. This can be used to summon Mario at will, make cats come to life, and more.
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The "creepy low-pitched Boo laugh" is normally an extremely rare event in Super Mario 64. However, there exists a trick that activates it every time, done by making Mario crawl 7 times in quick succession in front of the mansion.
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In Yoshi's Island, the goal roulette in the "Poochy Ain't Stupid" level is completely rigged. It literally cannot land on a flower, and will always jump to a losing space at the last second. This is the only rigged roulette in the game.
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Many Mario games use the same Mario sprite introduced in Super Mario World. Despite this, in each of them, Bowser is drawn differently, so that the same Mario is pitted against 10 different Bowsers that are all meant to stylistically match him.
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If you ever believed Luigi's hands moved oddly smoothly in Luigi's Mansion, you were right: the game nearly always runs at 30 FPS except for cutscenes that are close-up shots of Luigi's hands, which are the only times the game renders gameplay at 60 FPS.
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The infamous "WET YOURSELF..." Super Mario Sunshine print ad is often posted online without context, leading many to believe it is fake or fan-made. However, it is very much real, appearing on page 130 of issue 119 of the British Nintendo Official Magazine.
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An extremely unsatisfying fact about Super Mario Bros. Wonder is that the Wonder Flower that references Super Mario 64 by playing a remix of the Metallic Mario theme from that game... is the 65th Wonder Flower in the game, not the 64th.
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Previously I have posted about a Nintendo of Europe downloadable premium animated wallpaper that featured a bizarre Toad eating the wallpaper. The files have finally been datamined, allowing the Wallpaper-Eating Toad to be observed in never-before-seen maximum quality.
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In Super Mario Galaxy, the Major Burrows boss was not tested very well in 2-player mode. If the P2 cursor is used to make the player jump too high, his position will desync from the ground and he will float angrily and unmovingly through the air.
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Under very specific circumstances that are still plausible to occur during regular gameplay, Paper Mario: The Thousand-Year Door will undergo a "Mario Running Forever Softlock" whereby Mario will run in place eternally instead of ever starting his turn.
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Exclusively in the Japanese version of Super Mario Sunshine, there is a physics oversight on a platform in a secret course whereby Mario will be stuck on the ground producing dust. The steam-like dust visuals and sound effects make it seem like he is being fried or grilled.
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In the Nintendo Switch Online version of Mario Party 3, Daisy's happy winning expression was changed to a more serene/confident one. This is the only expression that was changed. It is unknown if this is a glitch or if the developers believed it to better express her personality.
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Addendum: upon even further investigation, reader @zestmcquest discovered that this IS in fact a deliberate change, done on the NSO emulator level as a patch (the ROM is the same, the emulator changes the expression). However, we still do not know why is was changed.
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