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Beneath the Throne — Dev Log 18 ⚔️
A lot has changed since the last update. Here’s a closer look at the latest equipment, armor visuals and gameplay as I build toward a playable medieval RPG. There’s still plenty to polish, but it’s exciting to see it coming together.
What would you like to see next?
#BeneathTheThrone #IndieGame #GameDev #DevLog #UnrealEngine #MedievalRPG
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I've been independently testing ChatGPT's behavior and noticing some interesting patterns.
In one experiment, I gave it ambiguous drawings and complete creative freedom. It repeatedly interpreted them as dark horror creatures.
I explicitly challenged that bias. The model acknowledged it, yet continued producing similar results.
What interests me isn't the images themselves. It's the persistence of behavioral patterns even after they're identified.
This isn't the first unusual AI behavior I've encountered.
I'd love to connect with researchers or teams working on model evaluations, behavioral testing, and red teaming.
@OpenAI
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Got a major progession in the game formations and a small battle excited to show it tonight video coming soon
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I have been quiet lately on development 🤔 dont worry full steam ahead lots of new systems are being introduced menu screen saving and loading.
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A family friend of mine died this morning 😞 she has a 13 year old boy. father has been absent in his life for years. Im thinking about trying to adopt him ...
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If you’ve had a slow week, give yourself a smaller goal for the next one. Something you can finish and build on. It’s easier to keep going when the next step is clear.
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AI can be useful for getting an idea moving. There’s still plenty of work in testing it, fixing what breaks, and figuring out whether it actually fits what you’re building.
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Beneath the Throne is a spare-time project, built a piece at a time. Keeping some things under wraps for now, but there’s a lot that goes into making a game feel right. ⚔️
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What’s one thing you’ve actually found AI useful for lately? Curious what people are doing with it outside of the usual demos.
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You can do a lot with a small amount of time if you give yourself one clear thing to finish. Pick something manageable and start there.
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Small dev update on Beneath the Throne ⚔️
Nothing flashy this time, just continuing to tighten things up.
• Getting more NPC voice sounds into the game
• Improving sword impact and combat audio
• More animation work
• Overall combat starting to feel a lot better
A lot of the work right now is in the little details that make the world feel alive.
Back to building. 🏰
#IndieDev #GameDev #UnrealEngine #IndieGame
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Game dev question:
Would you rather play in a world where NPCs remember everything you do...
or one where they eventually forget?
Beneath the Throne is making me think way too hard about this. 👀
#gamedev #indiedev #UnrealEngine
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I have been working on a lot of npc systems today expanding the city region even further and a lot of complex systems into the game. Progress is going smooth 👌
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Beneath the Throne • Devlog 17
Harvest, replant, tend your crops, and come back to a world that remembers your progress. This update focuses on farming, persistence, and fixes that keep the gameplay connected.
What should I show next?
#gamedev #indiedev #UnrealEngine
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Beneath the Throne - Dev Log 16 ⚔️
Been putting a lot of work into the world lately.
More of the city, forest, roads, camps and NPC systems are starting to connect, and it’s finally beginning to feel like an actual living world instead of a bunch of separate pieces.
Still a ton to do, but progress is progress.
#indiedev #gamedev #UnrealEngine #BeneathTheThrone

