RM πŸ–€ (@NilsEdison) header
RM πŸ–€ (@NilsEdison) profile picture

Game Follows Play. Software is just Content. Separate the Church of Software & Interface from State and Data

Joined January 2011
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Local First, Onchain, Zero Knowledge, LLMs, End-User Programming, Non Playable Agents, Mesh Networks… and on and on. How can you not be a romantic about the future of the internet?
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working on a demo for the latest iteration of a virtual machine as a @claudeai artifact. I can't really share my real one because well personal data, but it feels kind of wild how easy it is to build a graph, a desktop, a notion-like, a slack-like to coordinate a bunch of claude subagents across all your content seems to be ... I wonder more and more if the genUI bespoke computer is already hiding right in front of us ...
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splats are the new meta. =) also @JungleSilicon is a worthy follow. love his work.
inkwell rendered in 3D pixel art using gaussian splats made with β™₯️ in fable 5.2
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Replying to @steveruizok
@steveruizok have you all explored "venn" diagram postits that can fuse together...
so the beauty if you separate the church of interface from state (data), you get this nice playground where you can do some weird form of real time non destructive app fusions..
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Exploring a new structure beneath it, think any application is less like a random set of files etc, but more like a genome ..
so the beauty if you separate the church of interface from state (data), you get this nice playground where you can do some weird form of real time non destructive app fusions..
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Someone wants to do a shorterm collaboration on agentic commerce? I would really love to explore , prototype with teams in that space. Here is where my head is, we are just at the edge of agentic commerce becoming a reality. But I think the trad marketplaces and advertisement formats make no sense in a mostly headless / dark factory / ghost kitchen world. So my hunch is we are going to see a lot lot more MEV like plays.. which seems to be a fascinating rabbit hole to play around ...
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387kb ... it still amazes me what math can do ... => html.moldandyeast.com/?open=…
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Additional thought on that. Most of the current software practice will be seen like classical music. The jury is out if it will make it into "high-culture" though.
Anyhow, in a little over a week we will see the release of The Last Human Game. There will never be another AAA game at the scale of GTA 6 with no AI assistance. People will look back at an all-human game with a billion dollar budget and wonder how they did it, like the Pyramids
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I am re-reading Antimemetics why certain ideas resist spreading by the great @nayafia again and it makes me think I need to learn a lot lot more about memetics. Now that entire products / services / apps and games operate like memes. But then it also makes me think a lot about an observation about the latest changes in my design process, more and more i am switching over to have AI explore at scale and things feel a lot more memetic and organic, but then I comeback how to avoid things not spreading ... Anyway please buy and read: darkforest.metalabel.com/ant…
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preview for a new prototype as I explore how to collaborate and interact with agents that operate on different temporal scales, etc. first let's build a slack-like artefact that is multiplayer and read-writes to local db.
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Have been talking a look at nice demo under the hood from @felixrieseberg and made a bunch of additional shaders to get rid of the threejs so its now fully independent.
well I have to be a lot more ambitious.
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so the beauty if you separate the church of interface from state (data), you get this nice playground where you can do some weird form of real time non destructive app fusions..
New idea to explore how to fuse to latent spaces together. Think about ingame objects as vector clouds that can be fused together ...
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well I have to be a lot more ambitious.
I wanted to test Fable 5.2's quality with one-shot prompts without human feedback. Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours! Play it here: claude.ai/artifact/BGY1SztrA…
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I don't understand it yet what we are doing but I am intrigued.
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damn the internet learned my cheat code. =)
old me: 100% of designing in code was on top of production new me: 95% of designing is in one-off HTML prototypes β‡’ only build on prod when I know exactly what I want to build
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With claude making more and more official artifacts it makes one wonder what would happen if there would be a store for artiftacts ... anyway I believe they are one of the most overlooked AI tools, essentially they are super powerful come with free multiplayer, are essentially just durable objects but with a sandbox and comes with your claude sub. here is another take on a white board if you want one that also computes ... copy the html and then just remix it to what you need. Link here : html.moldandyeast.com/?open=…
Starting to roll out today: Claude Whiteboards, Claude Sheets and Claude Data. Think a plan through on a board, build a tracker in a sheet, and tell a story with your data.
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New idea to explore how to fuse to latent spaces together. Think about ingame objects as vector clouds that can be fused together ...
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Passive self-editing notion with a local backup capture of everything i do inside of claude turns out to be a really cool tool over time....
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It's so nice when you see things you haven't seen really before.
Did a bit of coding support for Sander Joon’s STRATACUTOSCOPE, an interactive strata-cut animation where you can spin like a turntable sanderjoon.com/stratacutosco…
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Also working on the probably most overengineered version a canvas x computer x state machine with everything as malleable as you want ...
Working on Claude Computer 10, and one discovered a fun new prompt, explain what you do in common non english folk wisdom... just a good reminder that the thing we do is really not new just remixed semi originally.
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