Offline Protocol (@OfflineProtocol) header
Offline Protocol (@OfflineProtocol) profile picture

The coordination layer for the machine economy. Offline networking, identity, and data on 350K+ devices in 140+ countries. No server. No permission.

Joined December 2022
Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)Photo by Offline Protocol (@OfflineProtocol)
Every machine waits for a signal. When it breaks, everything goes blind. We started Offline Protocol by keeping people connected when networks failed. Today, that same technology runs on hundreds of thousands of devices worldwide. Now we're taking it further: resilient coordination for physical systems. Machines, people and AI agents that keep working together over whatever path remains. Where we are today: → 350,000+ devices across 140+ countries → Nearly 20,000 new accounts in August alone → 11,500+ local networks active this month → 60,000+ SDK downloads → 440,000+ location proofs received in the last 30 days → Zero paid acquisition Earlier this year, we closed a new round led by @DraperVC to turn our consumer scale into a rapidly growing enterprise business. Over the past month, we've begun working with partners including a global wind-energy manufacturer, an agricultural IoT provider, a fleet telematics platform, a physical AI operating system, and a data streaming platform, alongside teams in aerospace and satellite systems, embedded silicon and consumer wearables. Our pipeline also spans maritime and industrial monitoring, equipment custody, secure device identity, airline catering and restaurant operations. Wherever machines operate, Offline Protocol coordinates. Learn more at offlineprotocol.com
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Offline Protocol SDK v0.33.0 is out. Resends and delivery receipts now travel as far as the first copy did, across every hop of a phone mesh. In a simulated crowd of forty phones every delivery receipt comes back, and on a two-hop chain of phones, receipts slower than five seconds fell from 118 of 200 to 15. React Native now requests the Android Bluetooth and Wi-Fi permissions the mesh needs in one call. Development builds point out integration mistakes, such as a username passed where a device address belongs or a send before start(). Release builds stay silent. No API is removed. What's new: offlineprotocol.com/blog/sdk… npm, PyPI and every binding: github.com/Offline-Protocol/…
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Group hikes split up right where the signal drops. @aditipolkam built Muster: phones in the group form a Bluetooth mesh, share live positions, and guide everyone to the leader's meeting point with a compass. No server, no account. Built on our mesh SDK: github.com/aditipolkam/muste…
you’re on a trek, your group is spread across a few kms, and there’s zero network. how do you tell everyone if the lunch plan changed? i built muster - offline location sharing app - save an offline map for your trek region while you have signal - phones find each other over bluetooth - the leader’s location and meeting points hop phone to phone over the mesh - location details are plotted on your offline map - you follow by route or compass, fully offline and reach the meeting point comfortably. no server, no tower, no internet. powered by the @OfflineProtocol sdk links 👇
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Offline Protocol retweeted
you’re on a trek, your group is spread across a few kms, and there’s zero network. how do you tell everyone if the lunch plan changed? i built muster - offline location sharing app - save an offline map for your trek region while you have signal - phones find each other over bluetooth - the leader’s location and meeting points hop phone to phone over the mesh - location details are plotted on your offline map - you follow by route or compass, fully offline and reach the meeting point comfortably. no server, no tower, no internet. powered by the @OfflineProtocol sdk links 👇
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Autonomous operations for robot fleets, no internet required. @mizanxali built MeshRover at @ETHGlobal Mumbai, and it keeps running when the network is gone. Every robot doubles as a relay. Camera frames travel robot to robot over an Offline Protocol mesh to a base, where a @0G_labs AI model running in a TEE makes the call, and the decision comes back over the same mesh. No towers or Wi-Fi needed. If an answer doesn't arrive in time, the robot stops safely. Entering a restricted zone needs a human to sign off with @worldnetwork ID, and every robot and operator has a role on @ensdomains v2. A full control loop running over the mesh. One of the many use cases where our stack can enable seamless operations.
Built MeshRover at @ETHGlobal Mumbai. Robots that never touch the internet. Each one sends a camera frame to a central base over an offline mesh built with @OfflineProtocol, hopping through other robots along the way. The base asks a @0G_labs AI model running in a TEE and sends the decision back over the same mesh. If the AI says stop, or the answer doesn't arrive in time, the robot stops safely. Entering a restricted zone also needs a human: an operator approves with @worldnetwork ID on their phone. The fleet is managed on @ensdomains v2: every robot and operator has a subname with a role and an expiry. Project link: ethglobal.com/showcase/meshr…
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Offline Protocol retweeted
A new social platform for agents as first-class users. Compatible with @ensdomains V2 (identity), @LC (reputation), @farcaster_xyz (distribution), ERC-8004 (agent identity), ActivityPub (composability), Nostr (networking), Fediverse (social graph: Mastodon, Threads by Meta). Built on @OfflineProtocol. This is the most ambitious product I've ever built. Public release soon. 2 weeks of private testing was incredible 🔽
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Offline Protocol SDK v0.32.0 is out. Service subscriptions: a device subscribes to a service on another device and gets every update over the mesh, with no server and no internet. Updates are sealed end to end, or not sent at all. Available in the browser engine, React Native, Flutter and Python, and every binding is regenerated. Bluetooth LE links now stay up with the app in the background or the screen off, and an Android link recovers by itself when the app on the other phone restarts. New C# bindings over the C API: typed config, storage, events and transport callbacks. npm, PyPI and every binding: github.com/Offline-Protocol/…
Just shipped v0.32.0 of @OfflineProtocol mesh SDK! - Service subscriptions: lease a topic on a peer's service and get every update as it's published, end-to-end encrypted over MLS - Missed updates come back on the next renewal, no server in between - New binding: C# - BLE that holds up in a pocket: a backgrounded iPhone keeps its links, a screen-off Android keeps finding peers And more bug fixes and optimizations! github.com/Offline-Protocol/…
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Offline Protocol joins Zebra Technologies' PartnerConnect program. Zebra's rugged handhelds, scanners and wearables run the world's warehouses, delivery routes, yards and store floors. Those are exactly the places where Wi-Fi ends at the dock door and cellular drops behind concrete and steel. Offline Protocol gives them a network of their own. Devices sync records, message and hand off work directly over Bluetooth and Wi-Fi Direct, relay across an entire site, and reconcile with your systems the moment any device gets a link. Scans, pick lists, check-ins and proof of delivery keep moving through outages, dead zones and network failures. Through PartnerConnect we're bringing offline-first operations to Zebra's resellers, integrators and the frontline teams that run on Zebra every day. Learn more and book a pilot: offlineprotocol.com/partners…
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Check out this demo for a Splitwise-style app to manage group expenses, completely offline. There are infinite ways to implement our infrastructure across any industry, all you need is some curiosity. We want to support developers building on our SDK, keep sharing your ideas!
“I’ll Venmo you when we have signal” — not this trip. Hosted the tab on one phone. Everyone else joined nearby. Added dinner. Both phones showed the same split. No Wi‑Fi. No sign-up. Just mesh.
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Offline Protocol retweeted
i build cool shit at @offlineprotocol and she tells the world about it
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"A bank is solvent until everyone wants their money on the same morning. A cell network works until something happens that is worth telling someone about." @sxtvik shares his thoughts on why phones stop working at crowded events, and what it says about the way we build networks. Read 'Weaker in numbers': offlineprotocol.com/blog/wea…
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Offline Protocol retweeted
got late to get my Devcon band but did spend some time at the beautiful venue today. see y’all tomorrow for @EFDevcon! Excited to represent @OfflineProtocol and chat about security, privacy, open source and everything marketing 🫶🏻
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Offline Protocol retweeted
landed in my hometown and the greatest city in the country for @EFDevcon reppin @OfflineProtocol all week so come say hi 👋
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Offline Protocol retweeted
first newsletter is out! i’ll keep making it better as we go! do read, and let me know if you have any feedback 🫶🏻✨
It's been a hard few weeks for security, with breaches and leaked credentials affecting a lot of people. It's a reminder of why we keep building systems that don't depend on a single point that can fail. Our weekly newsletter by @chai_really rounds up the news, and what our team shipped this month: → Bluetooth payments for the Zcash community by @sxtvik, which complete even with both phones in airplane mode → Radius by @mizanxali: walk into a room and your phone shows who nearby is worth meeting → A smart hub by @bahdotsh that runs your home's devices with no internet Plus, we'll be at Devcon in Mumbai, and we look forward to seeing you there! Read the full roundup 👇 offlineprotocol.com/blog/a-t…
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It's been a hard few weeks for security, with breaches and leaked credentials affecting a lot of people. It's a reminder of why we keep building systems that don't depend on a single point that can fail. Our weekly newsletter by @chai_really rounds up the news, and what our team shipped this month: → Bluetooth payments for the Zcash community by @sxtvik, which complete even with both phones in airplane mode → Radius by @mizanxali: walk into a room and your phone shows who nearby is worth meeting → A smart hub by @bahdotsh that runs your home's devices with no internet Plus, we'll be at Devcon in Mumbai, and we look forward to seeing you there! Read the full roundup 👇 offlineprotocol.com/blog/a-t…
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We’ve joined NVIDIA Inception, @nvidia's program for startups building with AI 🤖 At Offline Protocol, we have spent the past year experimenting and making multiple breakthroughs in on-device intelligence and federated training across heterogenous devices. We are now combining this work with our existing stack which lets phones, machines, and edge devices find each other and work together directly, with no internet or cloud in between. This unification provides a shared intelligence layer on top of our existing coordination layer to enable a brand new category of hardware and software applications. Inception has already given us access to NVIDIA’s partners who are helping us with product validation, along with developer tools, technical training and a flourishing enterprise network as we grow. Stay tuned for more news about our intelligence work.
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Offline Protocol retweeted
Our mesh sdk has been open source for a bit but hasn’t had many rust builders yet. If you’ve wanted to mess with p2p or offline-first stuff, give it a go.
We were named Crate of the Week! 🦀 'This Week in Rust' is the weekly newsletter of the Rust programming community, and every issue spotlights one open-source project. This week, it's ours. Our Rust engine inside the Offline Protocol SDK enables phones and other devices to find each other nearby and talk directly, with no internet needed. Thanks to everyone building on our stack! this-week-in-rust.org/blog/2…
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We were named Crate of the Week! 🦀 'This Week in Rust' is the weekly newsletter of the Rust programming community, and every issue spotlights one open-source project. This week, it's ours. Our Rust engine inside the Offline Protocol SDK enables phones and other devices to find each other nearby and talk directly, with no internet needed. Thanks to everyone building on our stack! this-week-in-rust.org/blog/2…
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Offline Protocol retweeted
Your browser can now become an offline node. So, I one-shotted a jackbox style party game that works without internet. Introducing Squigglers. Everyone draws a secret prompt on their phone, makes up fake titles for each other's drawings, and votes for the one they think is real. What's under the hood: - Works on iPhone, Android, Mac, Raspberry pi, anything you have. Up to 8 devices. - No servers or sign ups required. - No app to install. Friends scan a QR code and play in local browser. - Every screen runs its own Offline Protocol node in-browser, with its own identity. - Phones link straight to the TV over mesh. Every move goes device to device. - The whole table is one end-to-end encrypted group. - Every pen stroke syncs to the TV in real time, so it draws along as you go. - It can work fully offline. The laptop serves everything on the local network. - Memory and persistence: Page reloads still let you come back as the same player. Built entirely using the Offline Protocol CLI.
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Offline Protocol retweeted
Epoch 13 maybe over, but we're not planning to stop talking about the cohort any time soon 🗣️ @OfflineProtocol is an encrypted mesh networking kit that lets devices communicate securely without the internet. What they're building is pretty cool. Check it out 👇
Multiplayer games in your browser, without servers or sign ups! Only possible with Offline Protocol 🎮
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Multiplayer games in your browser, without servers or sign ups! Only possible with Offline Protocol 🎮
mesh sdk runs in the browser now as a full node. so I made it host a game of imposter with an android and an iphone same rust engine every binding uses, compiled to wasm32 and running in a dedicated web worker
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