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Chocopuff | Partner @spawn | 死: One Hit Kill. Precision 1v1 sword duels. Stamina, stance, parry. One clean hit decides it. Free in your browser.

Hall of Last Breaths
Joined August 2012
Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)Photo by 死: One Hit Kill (@OneHitKillDev)
死: One Hit Kill retweeted
Seeing @davidscottjaffe vibe code a game is mind blowing, coming from a guy who barely could open Maya. 😂 At the end of GoW 1 he gave me his notebooks filled with all of these doodles and chicken scratch. It was only after I stared at it for a long time I realized that "OMG these are the rings of Pandora. There is the big roller! Those are the rings that all line up and there is the pillar of light." All of that was trapped in his head and the amazing team @SonySantaMonica helped to make that a reality through a tremendous amount of work. Now tools like @spawn and my fav @claudeai can help bring those drawings to life, lower costs, dev time, and human sacrifice to allow for more ideas to become reality. If you support creatives I don't understand how you could hate on these new tools. This is something you could only dream about having just a few years ago.
I am 'making' (aka using the amazing AI game tool @spawn) MARVEL BOMBERMAN tonite. Plus fucking around with other game designs. Maybe will play some games too. Come hang and see the future of game development! It's nuts! :) 7pm pst! youtube.com/live/0TxCpRf925w
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死: One Hit Kill retweeted
Using @spawn to make a Marvel Bomberman game. So so fun- I can't stop! You should try it too- it's free!
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死: One Hit Kill retweeted
Yo Fable, what if WoW Forever had action combat and the hardest, most INSANE raids the world has ever seen? Build that, put them all in a single tower, and make no mistakes!
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死: One Hit Kill retweeted
The algorithm thought I was shitposting, but Fable 5.2 made a cube that lets you peek across time and space.
You guys thought I was shitposting, but Fable 5.2 literally put the whole fucking universe inside of that cube.
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死: One Hit Kill retweeted
I don’t know how to code. 8 months ago I heard the word “Vibe Coding” and since then I’ve been studying, learning, and experimenting every single day for more than 8 hours.For the past 2 months I’ve been working on a game on spawn mostly with opus and the last few days with Fable 5.2 . I know is going to become viral. Thousands of people are going to play it. It’s a 3v3 PvPvE third person hero brawler. This is rifts, raw gameplay footage below.
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死: One Hit Kill retweeted
Fable 5.2 added a snow map to my vibe coded racing game, with volumetric snow and realistic drift physics. I am blown away by how fun this is and how easy new features are to implement. AAA vibe coding is here.
Can Fable 5.2 create a AAA racing game? The answer is yes. I vibe coded this demo on Spawn in only a few hours. I was trying to create a treacherous night racing map and Fable 5.2 absolutely knocked it out of the park. Vibe coding AAA games in your web browser is here, right now, not tomorrow. Claude, you really cooked on this one.
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死: One Hit Kill retweeted
im vibe coding pubg in the browser. 100 players. fight. loot. survive. win. here’s a teaser.
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死: One Hit Kill retweeted
I have NEVER seen a game making AI tool as AMAZING as @spawn. This is what I literally fantasized the future for game designers would be like when I was in HIGH SCHOOL! And it's here! I can't wait to share! Let's make a TM game together! 12:15 pm pst! youtube.com/live/1F2Z8iLmTTc
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死: One Hit Kill retweeted
Huge thanks to @loadoutprotocol for second place in their first AI game jam! 🏆 Massive thank you to @spawn this is where Rifts was built from the ground up. I’ve been working on this for over 2 months and I’m looking forward to expanding the hero roster and turning Rifts into a complete standalone game. Play it free in your browser: spawn.co/@abbidabbi/rifts/pl…
We've picked the winners of Loadout's first AI game jam! 🏆 🥇 First place and $2,500 goes to Party Bash by @MyMoonEnt. Up to six people in a lobby playing short, chaotic minigames. The rounds are quick enough that you always want one more. 🥈 Second place and $1,500 goes to Rifts by @Pumpnasterr. Pick a hero and jump straight into a 3v3 on Spawn. Mid-fight, a rift opens, and suddenly you've got a boss to deal with too. Hooked us right away. 🥉 Third place and $1,000 goes to Agentic Wars: Conquest by @NickKnightAI. A 12v12 shooter you can open in your browser. Super smooth, and we'd love to see where Nick takes it from here. Special mentions are in the first reply. We'll do a 1:1 call with each of those ten teams to give feedback and talk through next steps. Selected games may also get priority review for Loadout Verified. Thanks to everyone who entered. This was the first of many, and we're looking forward to seeing some of these games launch on Loadout. If you've shipped an update since you sent us your game, reply with it. We want to see what you've done since.
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死: One Hit Kill retweeted
i mean it im build this with you guys for the long run
literally will not be selling. have already been approached by a few of these teams. wouldn’t take $10B
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死: One Hit Kill retweeted
Asked @grok to build me a “Spawn Creator” list from my daily interactions about @spawn. It added about ~30 creators. It’s kinda wild how a small group of gamers and builders can build such an awesome community 🤗 I’ve loved my last few months building with you all. xitter.twitterapi.xyz/i/lists/21204249111056…
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死: One Hit Kill retweeted
Fable 5.2 One Shotted This World!
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david jaffe created god of war and twisted metal. he just spent 3.5 hours building a game in spawn. we sponsored the stream. i promised i'd tell you when we pay someone, and i will every time. he seemed to really enjoy it. the guy who made god of war is making games in something we made. it's a great watch enjoy.
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死: One Hit Kill retweeted
aight, you want a box? i got a box made of 64,000 boxes @spawn #spawn #annias #earthside #boxoff #gamedev #physics #shaders #thebox
I heard we're doing cube offs on spawn now? My savi is better than yours
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死: One Hit Kill retweeted
Replying to @OneHitKillDev
Lets cube, Finish Cubem.
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死: One Hit Kill retweeted
Replying to @spawn
@spawn fable 5.2 cube off
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死: One Hit Kill retweeted
Alright, here's my Spawn cube
I heard we're doing cube offs on spawn now? My savi is better than yours
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死: One Hit Kill retweeted
Don't burn your Fable 5.2 limits on video-to-3D animation until you fix these 11 mistakes tried a new monster animation attempt #1 = total disaster attempt #2 = way smoother save these 11 fixes before prompting: 1 - the mesh matters. don't use a bad mesh: you'll burn more limits and time on fixes, and then you'll make a new one anyway 2 - meshy/tripo weights aren't the best idea. the auto-rig works as a base, but let Fable/Opus redo the weights from scratch 3 - generate monsters with the mouth already open. you can close a mouth with a bone, but you can't open a fused mesh 4 - generate in T-pose, not A-pose. the arms sit far from the body, so arm weights don't bleed onto the sides and thighs 5 - the Meshy skeleton is crooked even when the mesh is symmetric. elbows can be off by 5, symmetrize the joints first, then animate 6 - add separate bones for the jaw and ears. without them, a roar reads only through body pose, and it looks bad 7 - if the body shakes after fitting to video, that's noise, not motion. the video shows the overall lean of the torso, but not how much of it comes from the hips and how much from the spine. the AI splits it differently every frame, so the torso "breathes". ask it to smooth the overall lean and its split between bones separately 8 - knees pop when the leg is almost straight. near full extension, IK jerks the knee by tens of degrees per frame. ask for a soft extension limit instead of a hard one 9 - heavy shoulder twist eats the arm's thickness. an "arms out, palms forward" pose means about 100° of twist. twist bones fix it, and one isn't enough: you need three 10 - moved an animation to another model? check the contacts. poses transfer, proportions don't: with longer arms, my claws went 40 cm through the floor 11 - check the result from an angle the reference didn't have. side and front can look fine while the 3/4 view shows crooked arms
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死: One Hit Kill retweeted
He said cube off and my savi and I won't lose to him sooo
You guys, it fucking did it! Fable 5.2 just one-shot this entire cube! Only took 8 billion tokens and a 48-hour loop, but the mad lad did it! That really is a pretty ass cube tho.
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死: One Hit Kill retweeted
Asked Fable 5.2 to build a Backrooms Battle royal game You start alone in a room. Loot, survive the monsters and rivals, be the last one Coming soon on Spawn
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