PixiJS (@PixiJS) header
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The HTML5 Creation Engine. Create beautiful games, apps, and interactive digital content with the fastest 2D WebGPU/WebGL renderer. https://xitter.twitterapi.xyz/t.co/wZIppsLmRu

everywhere
Joined January 2014
Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)Photo by PixiJS (@PixiJS)
🚀 GitHub Sponsors is live! PixiJS is now live on github sponsors and we’ve updated our tiers across both @github and @opencollect! 👉 pixijs.com/8.x/sponsor We’d love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!
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Made the story cards in Inkwell Infinity real 3D objects with @PixiJS #pixijs #gamedev
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Getting into the Halloween spirit 🎃 Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 👀
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Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo 🏎️ Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
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I got Beta access to @PixiJS new SDK and with Gemini 4 Argon out. I've decided to test it out on a simple game. Potion Jam A cozy 3D puzzle game where you free enchanted ingredients, match them to potion recipes, and keep your five-slot shelf from overflowing.
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Another new demo on goodstuff 🕹️ @Doormat23 built this with PixiJS 3D, inspired by the Sonic the Hedgehog 2 special stages, using only Opus 5.5 Give it a go 👉 goodstuff.pixijs.io/mach-2/
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New home for our PixiJS 3D animations and demos 🎉 We'll be adding more over time! goodstuff.pixijs.io/
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For the beta signup animation, Opus built the animation with GSAP Open the debug view to see how the timeline was put together... goodstuff.pixijs.io/pixijs-3…
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PixiJS retweeted
More fun with @PixiJS pixi-3d + @CodevreEditor browser editor🙌
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ECS and PixiJS are a great combo 🎮 We've been using ECS for years to make games, so it's really cool to see this!
Built a quick game prototype with bevy-ts and @PixiJS
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PixiJS retweeted
playing around with @PixiJS pixi-3d beta 😀 running in the browser IDE codevre.com/ide/
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PixiJS retweeted
Why use a screenshot when you can put the actual game on your landing page? Cozy Cube’s landing page renders a real, interactive room with @PixiJS Not an image. Not a video. You can actually play with it! The beauty of games running on modern browsers. #gamedev #pixelart #indiegame #cozycube
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We put a lot of work into making 2D and 3D effects work seamlessly together. So cool to see it in action 👀
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Not bad from just a few prompts to Opus 5.5... The visual effects AI can pull off are incredible compared to a few months ago, and it understands PixiJS 3D and WebGPU really well too 👀 Sign up to the closed beta and build something yourself! pixijs.com/3d
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I got beta access to @PixiJS 3D Really amazing! Well documented so my harness able to understand latest docs and know how to use it. I was just exploring and with one simple prompt to DS 4.1-flash 15m %99 cached input & 146k output token got this result with @DeepSeekHarness
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Playing with the @PixiJS 3D beta 🤩 Just a test for now. Still deciding what serious project to build with it 🥰
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PixiJS 3D just got a lot faster 🚀 Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks It provides a great feedback loop for agents (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements There's still plenty of speed left to find...
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Working with Claude to create a death rally like game in pixi 3d beta @PixiJS @remedygames
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PixiJS retweeted
Soo... Lane Protocol, my Autobattler RTS got a fresh look and audio pass. Now powered by @PixiJS 3D it's probably closest to presentable since I first started work on it back in February. Still need to completely redo the pathfinding etc. Coming soon TM to @wavedash
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