Screen 4 REVIVAL (@Screenments) header
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BELIEVE/IN\SCREEN | I haven't been happy in years and I'm making it everyone else's problem | Disruptor of @SocialLinksPod | CODE SCREEN ON FORTNITE/EGS

24 - he/him
Joined March 2014
Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)Photo by Screen 4 REVIVAL (@Screenments)
So... about THAT Persona 1 Remake NEW/VIDEO BELOW
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Screen 4 REVIVAL retweeted
Have a t-rex-cellent day, everyone! 🦖
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I'd like to now triple down on this take I gave about the 'Shadow' Trailer song on @SocialLinksPod
Kozuka confirms a mid-boss theme in P4R "The mid-boss battle BGM was previously a version of the normal battle theme with only a different intro, but in this game we made it a new track." (Famitsu)
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tfw its been 16 hours and @Incmptnt_C (Squire) didn't post the clip you told him to post
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idk, if i complained about every single change a remake or an adaptation made from it's source material, i think i'd have a fucking heart attack i come from a film/TV background so these kind of micro-decisions aren't really anything outta the ordinary
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we literally invented a cure for dev crunch and gamers are demanding it be outlawed lmao
Big Walk devs should've disclosed the AI usage but also I straight up can not bring myself to care about using it for like 10 lines of debugging
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Broke: Accepting that P4R will have a rainy day song Woke: Begging Atlus to add a toggle for rainy day song Woke 2.0: Turning the music off in settings on rainy days Woke 3.0: Turning all audio off on in settings on rainy days and waiting for it to rain irl to continue playing
Kozuka confirms a rainy day theme in P4R "On rainy days, P4G had a memorable effect where no BGM played and you could only hear the sound of rain. We agonized over whether to carry that over into this game, but in the end we added a new track here."
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Kabayashi on the unique visual feel of P4R: "On top of [the foundation of the original]. P4], we added a [new layer] For example,... we introduced a blue color tone, so that people can tell at a glance that it differs from [the other versions]. Blue is P4R's visual signature."
Akane Kabayashi on P4R's art direction: "We discussed [which version of P4] to use as our baseline. P4G turned up the liveliness... but we could already see a ceiling to that path... so we ultimate decided to... use the first release as our focus" (3DMGAME)
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Source (Article is from October 16th): 3dmgame.com/original/3746545…
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Messed up a bit on the styling of this one, the beginning of the quote should be: "On top of [the foundation of the original P4]" Sorry, I should've proofread it harder (Though it is 7AM), needing to condense the quote down to fit within X chara. limit will do that to a fella
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Kozuka on fans wondering if P4R would be based on P4 instead of P4G (Adding onto Wada): "The teaser trailer we released last year used P4G music, so we [thought it would come across] even without stating it outright (laughs), but perhaps quite a few people didn't notice."
Wada on fans wondering if P4R would be based on P4 instead of P4G: "[We announced P3R] before the development of the epilogue had been finalized, so we couldn't say that the main game was based on P3F. Marie's story is [in the main story] so we made up our minds from the start."
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