Spawn now uses Fable 5.2 when you /lock-in
(for free ofc)
😮
APSU is now available on @spawn
A hybrid of games like Megabonk and Vampire Survivors with an old school RPG feel.
Based on Ancient Babylonian Mythology.
Unlock all the heroes. Top the leaderboard with the highest kill count.
Oh yeah, and it's FREE.
spawn.co/@retrodev/apsu?with…
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Building with Savi has been so easy. I took a few days off and came back to find she’d pushed the game to 80+ FPS while I was away.
The @spawn team keeps updating the engine, actually playing through our games to see what needs improving, and replying to every bug report I send.
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halloween eve is a perfect night to drop this
he’s been cooking in spawn since jan
not hard to tell
your skills matters more than ever despite what you have heard about ai.
Big fan of Ace Combat, AC8 was such a good game.. so good that it made me want to try and make my own.
So, using @spawn, here is what I put together in just a couple of days:
-15 Playable aircrafts with each having their own special weapons.
-5 bosses, which include ace squadrons and needlessly oversized war machines to fight against.
-Various enemies, areas and objectives to tackle with 5 levels of difficulty that increase as you gain fame as a top ace.
spawn is not for oneshots
its for a new line of artist like lucid
reworking my artstyle and getting @spawn's Savi to understand how organic matter and texture behaves "naturally"
everything here seen generated from scratch based on prompts and real world principles
it really takes tinkering and constant iteration but you can really make her do so much its lovely
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There's nothing like @spawn , I used to spend hours everyday on a game of some kind. Now I don't even play games. I build my own.
Creativity has died in gaming. Now, creativity is in the hands of any player. Interested to see what happens to the gaming industry from here.
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ik what i'm playing tn
Memory of Tariq is live:
An assassin in his mortal life, Tariq is the wielder of the 'World Serpent', a venom infused elemental blade.
Can you still win even if he steals your weapon?
Only on @spawn
#IndieGameDevs #SoulsLike
😍
update on the game (pictures and combat at night)
- first city basics build
- combat starts to feel smooth
@spawn takes a little learning curve for more complex game and build mechanics so here are some tips I found useful:
concept art:
savi works splendidly if you either have her create pictures or give her visual input, simply copy/paste into the chat she can take alot of file formats
repeatability:
if you found one good way to create something; turn it into a skill, script or schema - make it replicatable once you have success
sources:
spawn has phenomenal basics but it isnt exceptional in all minute details, so if you find opensource repositories with assets, tips, mechanics or skills - give it to savi to read trough it and tell her to adapt it and distill learnings, anything that is already proven good can be smoothly translated into your game
tab + F:
it lets you take a note with the screen you see, so it takes a snapshot of it and you can leave a note, this becomes a little waypoint for savi to see exactly what you want to have changed with a description you can input for it - super useful for corrections she can work off one by one (i usually have a good 10+ of these waypoints after a big build to correct details)
overall:
compared to claude code or codex, where it is about code and audits, i found that creating todo lists work very good, leveraging her wisps (her own agents) for gruntwork like generating blender assets in the background while you discuss what comes next, keeping documentations and skills, best practices and goals in the game repo for her makes compaction easy and eases the headache of telling her what *exactly* needs to be done between sessions
@spawn really created a proper gamedev agent that fully understands what is being build, keeping everything orderly and helping her build it out still needs you - but you can legit just prompt with examples and go a long way
very very pleasent user experience on my part ngl
he shipped!
i built a pacific rim game on @spawn in 23 days. it took me this long because i simply could not stop polishing.
this is not built to perfection yet but if i let me perfectionist take over this game will never get released, so here it is, please play and review
link below
viktorn is right. spawn takes a tiny piece of your soul every time you prompt savi.
it's how we pay for all the free tokens.
we apologize for not disclosing this sooner and will do better going forward.























