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how do i check what 10-15 agents did before it reaches a client?
glad you asked
spec driven development (SDD) + orchestrator-workers, with my own manager layer on top
1. spec first
client gives me the goal. i turn it into one roadmap, split into milestones. each milestone breaks into features, each feature gets its own pedantic PRD. one PRD, one agent. this part alone can take a day or two and it's worth every hour
2. the hierarchy
orchestrator
-> manager (milestone A)
--> workers A1, A2, A3
-> manager (milestone B)
--> workers B1, B2, B3
and so on
orchestrator checks if anything changed since i wrote the roadmap (clients love changing design on the fly), then spins up one manager per milestone. workers can be any grunt model, sonnet, deepseek, qwen, some flash model, whatever fits
3. why the split
these runs go 3-10 hours. one session holding everything hits its limit, compaction eats specifics, and suddenly the thing you talk to forgot the details
so managers only report up in one-liners. keywords, max signal, zero noise. the orchestrator stays lean for hours, and even at 600-900k tokens its context is tool calls and keywords, not rot. that's the session i ask for status or throw quick changes at
4. review at every layer
worker done -> manager checks it against the PRD, wrong = back it goes (evaluator-optimizer)
milestone done -> separate reasoning model, fresh context, reviews only the code (writer/reviewer)
all done -> one model checks the whole thing front to back + e2e, critique goes straight to whoever wrote it
5. receipts
terminal + local git worktrees. every change lands in history, so when something breaks i point at the exact agent and the exact work segment
I dont trust agents, so they get made verifiable and then critically checked
Replying to @lucidpaths33
10-15 agents on a client project is a lot to review. how do you check what they did before it reaches the client?
Jensen cant catch a break lol
i would wait with buying nvidia
if jensen gets fired as ceo for this entire thing it wouldnt suprise me if the stock tanks another 20% tbh
BREAKING: A second Jensen Huang affair has reportedly been uncovered, this time involving a senior Nvidia executive who reports directly to him. — NYT
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the client said they want a "smart ai assistant"
my boss is stressing about a proper harness for client data interactionability, rag, tools, memory - the whole shabang
the clients measurement standarts are dogshit chatbots from 2020
its a fun bubble we live in ngl
[read about what’s happening with AI]
ME: Wow we’re actually legit fucked this is so bad.
[go outside]
ME: Wait those people are all acting like nothing unusual is happening. Maybe I was just in a paranoid bubble? Yeah it must be that. Phew.
[read more about what’s happening with AI]
ME: Wait no we ARE fucked. Shit. It’s all those people outside who are in a delusional bubble.
[go outside]
ME: Wait...
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there's no way openai legit just did this @jsnnsa
JUST IN: OpenAI engineer reveals he's had Codex running for 26 days straight searching for the lost city of Atlantis, as “vibe archaeology” emerges as a new use for AI agents.
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Gaming X Ai
i think i found my niche/content
literally best perfoming tweets since I created the account rn
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i take the opposite side here
indie games will experience one of the greatest glowups the industry has seen
so far only programmers could create indie games
now designers, artists, musicians, brickworkers, kids, literally everyone will be able to do it
the democratization of knowledge will enable millions of people with ideas
With Fable 5.2 released, get ready for a new wave of low-effort shit on Steam.
The only problem is that it'll become harder and harder to tell real games apart from slop, at least from screenshots… Then comes the gameplay.
Don't let #IndieGames die.
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jacob and the team of @spawn are unironically the best frontend user experience for AI Game Dev
its free,
you have almost limitless usage
and you get payed if you game does well
legit crazy
this and other ways to let individuals use their hardware for corporate needs is a possible pathway to proper UBI
Microsoft filed a patent to let PC gamers earn money by sharing their unused GPU power with AI companies.
Users could earn credits for contributing their GPU power, potentially exchangeable for money, software or access to AI models.
The system would monitor GPU temperature, power consumption and memory usage, pausing workloads whenever the PC is needed for gaming.
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there is always the discussion about ai use versus not ai use
why is it so important to begin with?
the tool leads to a widely better outcome and helps overworked game devs to get a breather once in a while
what is your actual problem?
Big Walk developers disclosed the use of AI to meet the final stretch of production.
The outcome shows two things:
1) A studio as big as House House required AI to survive the market.
2) A smaller studio would have not survived the very people demanding disclosure.
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using my @spawn mod @CosmicEntityTV went from concept sheet to full fledged dragon in under 40minutes with minimum input
oneshotting entities is possible now with the Creature Kit
try it here:
spawn.co/mods/creature-kit
xitter.twitterapi.xyz/CosmicEntityTV/status/…
they grow up so fast these days.
from concept art to ingame enemy in 28 minutes
Today i release the @spawn Mod; Creature Kit
Turn an idea into a living creature in your own world.
Describe it or drop your own art, type /creature and Savi paints the concept first: a hero picture plus an 8-view turnaround sheet.
Nothing gets built until you say yes to the look.
Then she (or one of her wisps) builds it from that sheet, step by step:
• a mesh modeled 1:1 off the art (Tripo or Blender), at the right scale and limb count
• a real rig and skin, one animation per move
• ground contact, stretch and hole checks from every side
• upload and placement in your world Every step checks a number read straight off the exported model, and if it fails, the kit tells you what to fix.
It's built bipeds, quadrupeds, hexapods, many-legged crawlers, flyers, hoverers and serpents.
It handles held weapons, four separate wings, loose bits like bells and fangs, and cleans up the ground plate Tripo leaves under the feet.
Combat is optional.
It comes with a foe brain (spacing, attack strings with tells, guard, poise, death and regrow, learning per player), a god-mode territory editor and a live attack probe.
Hit volumes now adapt to your world:
if your world doesn't have its own hit system, that step is skipped.
Leave combat out and your creature still stands and roams.
Every creature in my games, Overgrown's, bestiary was made with it.
1.15 was tested in a brand-new world, where two new creatures were built from scratch and fought.
Install: spawn mod install creature-kit spawn.co/mods/creature-kit
Your word is the only approval.
The builder never grades its own work.
Go make monsters!
from concept art to ingame enemy in about 28minutes
after spending a good amount of time in trying to figure out how to oneshot the process between concept art to fully functioning enemy i have finally achieved something that can be repeated
this was not done by Savi, the main AI but one of the wisps, a subagent, with zero context and a coldstart
the wisp only got the end2end entity creation skill and the concept art
with @spawn you can oneshot fully fledged out creatures end2end
28 minutes by one fuckin wisp
and you can deploy dozens of wisps at the same time if you want to
me and my gf eating out
gf: do we still have a gpt reset?
me: me, ye plenty but they cut the usage further
gf: again?
me: again, but its fine, qwen4 releases soon and it gonna fit perfectly on my strix with hermes
gf after some thinking: i have a job interview for a dating app, if i get the job i can ask for premium membership
me: sure.. but why?
gf: we can kidnap people
me: huh??
gf: ye sell their kidneys for tokens
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try these prompts
Replying to @KingBootoshi
Been a big fan of these myself:
“Exercise abstract thinking when considering this task”
“Reduce this problem to its irreducible constraints and rebuild it from zero.”
“What would a principal architect immediately rewrite before even starting this?”
“Design the single test that breaks this design on day one.”
“What higher-level abstraction would make this entire problem disappear?”
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i believe the contiuation of broad and seemingly random cyber attacks as a blanket attempt to just steal whats stealable will shine light onto the reality of the AI neccesity
for better or worse
every government will have to accept to use AI as defense
a future ban is useless given current AI is already able to
‼️ Hackers stole the passwords of everyone registered on a portal of Germany's Technical University of Munich, plus their names, home addresses and dates of birth.
One stolen login belonged to an administrator of TUMonline, the campus system that runs student records. The attackers turned it on that system too, and TUM has taken it offline.
The data also covers students' ID numbers and degree programmes, and staff work addresses and phone numbers. TUM believes grades were not touched.
TUM has not said how many people are hit. Accounts with multi-factor login were safe.
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excuse me.. what?
millions? plural?
@EmperoAI's new long-context model Manta,
reaching actual accuracy across 10-88 MILLIONS of token in one prompt
github.com/empero-org/manta-…
Introducing Manta, our long-context model.
Everything you give it, it keeps. Manta reads a hundred million tokens in one prompt.
Early access opens soon: empero.org/manta
🧵
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A/B testing my vague posting skills this one hits both sides of the AI crowd lol
people wonder why they add so much content in such short time
the answer is AI
every game studio sits on millions of lines of codes, riggings, skeletons, mappings, animations
its all there
using ai on the existing work and modding it isnt difficult at all if you are the source of it
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the toolkit for @spawn to automate entity creation will drop on the weekend
in the meantime I will share a little bit about the combat
basic swipes, directional depending on how you move, dodge, block and riposte - all functioning
the enemies learn. the code is saving how it did and tunes live after some respawns how it reacts
by now i have to actually lock-in to not get my ass handed to me by it
im very satisfied with this
Hack 'n Slay real time directional combat
from concept art to ingame enemy in about 28minutes
after spending a good amount of time in trying to figure out how to oneshot the process between concept art to fully functioning enemy i have finally achieved something that can be repeated
this was not done by Savi, the main AI but one of the wisps, a subagent, with zero context and a coldstart
the wisp only got the end2end entity creation skill and the concept art
with @spawn you can oneshot fully fledged out creatures end2end
28 minutes by one fuckin wisp
and you can deploy dozens of wisps at the same time if you want to































