Trinitron (@Trinitron_G) header
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Joined December 2020
Photo by Trinitron (@Trinitron_G)Photo by Trinitron (@Trinitron_G)Photo by Trinitron (@Trinitron_G)Photo by Trinitron (@Trinitron_G)Photo by Trinitron (@Trinitron_G)
1/ AI 3D demos on X have been wild lately, especially the crazy mechanical assemblies and exploded views. Gave it a shot myself with MCP + Blender & Three.js, using a Polaroid Now+ as reference.
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2/ ...and here's where I landed 😂 Total miss. Topology is a mesh mess, proportions are way off, and it feels more like a plastic toy block than a camera. (Image-to-3D got me closer, but that's a pretty different pipeline.)
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3/ Thought I just lacked the right Skills/prompts. But having done 3D for years, the closer I look at those viral demos, the more it seems a cool procedural hero asset is a very different thing from nailing a real object from photos. Anyone actually got reference-accurate results out of MCP + Blender or Three.js? Would love to see your workflows.
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2/ ...and here's where I landed 😂 Total miss. Topology is a mesh mess, proportions are way off, and it feels more like a plastic toy block than a camera. (Image-to-3D got me closer, but that's a pretty different pipeline.)
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最近 X 上各种 AI 3D 演示看着是真吓人,机械章鱼、机械蜜蜂一个比一个复杂,标题动不动就“天塌了”。 但我自己试了下 MCP + Blender,还有 Three.js,就一个看着方方正正的宝丽来相机,如图所示。折腾半天也没做出个满意的。 反倒是图生 3D 还靠谱一点。当然,图生 3D 和前面说的也不是一条路子,不能直接拿来比。 所以我在想,是不是让 AI “自由”发挥,反而比照着参考图老老实实还原一个简单东西更容易?或者说那些个通过大量阵列堆叠相似物件相对“容易”一些。 毕竟对照一个参考把形体、比例、结构都做对,感觉完全是两码事。 倒不是说那些演示没技术含量。 当然,也可能是我自己没玩明白,测试的东西也不多。😂 有没有折腾过 MCP、Three.js 。尤其是拿参考图做精确还原的,效果特别好的案例?挺想看看以及学习都是怎么做的。
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Sony PCM-D100 — an older personal project of mine. Modeled in Blender. #b3d #HardSurface
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