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We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
The Unreal Engine 5.9 MegaJam Preview is here! It’s the first Unreal Engine release built primarily with agentic workflows and opens up a few new Experimental features: check out Unreal MCP’s expanded toolsets, work with AI coding agents directly in Editor, explore AI-assisted content creation, and run your projects in a browser. This isn’t your typical Unreal Engine Preview, but it’s ready just in time for the Epic MegaJam. Invite your agents and start experimenting: epic.gm/ue-5-9-preview
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Unreal Engine retweeted
Excited to announce that I am officially competing in the 2026 Epic AI MegaJam starting tonight! 🚀 Over the course of this hackathon, I’ll be developing a custom game using Unreal Engine & UEFN, competing directly against teams from Anthropic, Google, Meshy, OpenAI, SpaceXSI, and creator teams around the world to build the best game. The jam encourages pushing the limits of game development pipelines, allowing creators to blend traditional technical execution with modern AI workflows, procedural mechanics, and spatial design. Looking forward to diving into the theme reveal tonight and taking an idea from raw concept to a polished build. I’ll be sharing updates and dev logs along the way!
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Unreal Engine retweeted
Proud to be part of the 2026 Epic AI MegaJam! 🎮 4 days, 1 game. Let Meshy handle the 3D assets, so you can focus on the fun part. Registered jammers, your Meshy perks are on the way, so keep an eye on your inbox. Can’t wait to see what you build.
Meet the 2026 Epic AI MegaJam partners! 🤝 Claude, Google, OpenAI, and SpaceXSI are joining AMD, Diversion, fal, Hyper3D, Intel, Meshy, NetApp, NVIDIA, PBRgen, Reallusion, Rokoko, Tripo, and WeLoveIndies to add tools, credits, and prizes to this year’s jam. Registered jammers: keep an eye on your inbox. Perk codes and claim links go out today. See every perk and prize: itch.io/jam/2026-epic-ai-meg…
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This year's MegaJam Theme is... DIRECTOR'S CUT! Your vision, your specific edits and ultimately: your final cut - your Director's Cut. Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam. If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! itch.io/jam/2026-epic-ai-meg…
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We're live now! Join us: youtube.com/live/dGsmeRAb4cE
🎉 The Epic AI MegaJam Kick Off Stream is coming at you live today at 2PM ET 🎉 Join us for all the fun including Jam details, special guests and of course, this year's MegaJam theme: epic.gm/megajam-kickoff-26
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Unreal Engine retweeted
I've partnered with @EpicGames for the 2026 Epic AI MegaJam, and I'll be making a game from scratch in @UnrealEngine using AI, live on stream. If you've been planning on making a game in Unreal, this is the weekend. Join me on X, Thursday–Sunday. #EpicMegaJam #ad #EpicPartner
🤝 Paid partnership
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Unreal Engine retweeted
I love that Unreal Engine 5.9 Preview can package games for the web (Wasm), like the good old UE 4.23 . If you want to try it out in your browser, I've published the FPS Arena Shooter Template at: dfx.lv/UE59_FPSTemplate/
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🎉 The Epic AI MegaJam Kick Off Stream is coming at you live today at 2PM ET 🎉 Join us for all the fun including Jam details, special guests and of course, this year's MegaJam theme: epic.gm/megajam-kickoff-26
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Unreal Engine retweeted
How sure is your AI? Advanced Perception System: AI perception for Unreal Engine with 0-100% confidence, 8 senses, memory and emotions. We have received an Epic MegaGrant in support of this plugin. @UnrealEngine fab.com/listings/1e73ed78-a0… #EpicMegaGrants #UnrealEngine #UE5
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Tomorrow at 2 PM ET, we're kicking off the Epic AI MegaJam with a livestream! Join us for the official theme reveal and a hands-on walkthrough of how to set up MCP in Unreal Engine 5.9 Preview to help you get ready to build. epic.gm/megajam-kickoff-26
Meet the 2026 Epic AI MegaJam partners! 🤝 Claude, Google, OpenAI, and SpaceXSI are joining AMD, Diversion, fal, Hyper3D, Intel, Meshy, NetApp, NVIDIA, PBRgen, Reallusion, Rokoko, Tripo, and WeLoveIndies to add tools, credits, and prizes to this year’s jam. Registered jammers: keep an eye on your inbox. Perk codes and claim links go out today. See every perk and prize: itch.io/jam/2026-epic-ai-meg…
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Meet the 2026 Epic AI MegaJam partners! 🤝 Claude, Google, OpenAI, and SpaceXSI are joining AMD, Diversion, fal, Hyper3D, Intel, Meshy, NetApp, NVIDIA, PBRgen, Reallusion, Rokoko, Tripo, and WeLoveIndies to add tools, credits, and prizes to this year’s jam. Registered jammers: keep an eye on your inbox. Perk codes and claim links go out today. See every perk and prize: itch.io/jam/2026-epic-ai-meg…
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Unreal Engine retweeted
Ok so. #UnrealEngine 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372. What the heck? #gamedev #DellTech #DellProPrecision #NVIDIA
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Unreal Engine retweeted
UE5.9 running with Lumen in the browser. MeshBlend, FPOM and TileShuffle all working out of the box!
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No install. No high-powered workstation. Just a sim racing cockpit in your browser🏎️🏁 See how Unreal Engine Service Partner @TheNewFace_ii built Logitech G’s 360° Racing Studio with UE5 and Pixel Streaming: epic.gm/logitech-360-racing-…
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Buddha Above Mountain Temple is a personal Unreal Engine 5 environment study by Environment Artist and Landscape Architect ZiyunY. The piece, centered around a fictional East Asian mountain sanctuary, utilizes custom mask textures, SpeedTree and marketplace products including Hivemind's Mountain Temple on Fab and Besa Art's Realistic Japanese Maple Leaves Pack on ArtStation. "While creating Buddha Above Mountain Temple, I found that Unreal Engine helped me achieve a realistic look efficiently. PCG tools let me scatter different types of fallen leaves across the ground and control their density, creating natural variation without placing each leaf by hand." - ZiyunY
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In case you missed our stream on animating in Unreal Engine 5.8 using the Zebra Sample, we've got the VoD available on the UE YouTube 🎞️ Principal Animator Jeff Gabor took us through a live animation demo and provided practical tips and insights to help level up your animation workflows. Watch it right now: youtube.com/watch?v=w0-iU6EB…
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What ingredients are going into your project? Are you AutoBaking? Show us what you're cooking this #ScreenshotSaturday 📷: @Skann_bf
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