Andy (@dev_bre) profile picture

⚙️ Staff software engineer by day 🧱 Building a multiplayer game by night

Joined September 2025
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Pinned Tweet
I decided to stop working on TrakrBase for the foreseeable future. Here is why: TrakrBase was supposed to be an agentic analytics platform with revenue attributions. This is the kind of market where you deal with customer data and with GDPR compliance requirements having a company to back me up for liability protection is a basically a need. I see many founders that even running services holding customer data, sometimes even sensitive ones like social media access tokens, api keys, etc.. they still operate as a personal entity. For me this is just a mistake which can go very very bad in case of being hacked (see what happened with Railway last month). The problem wouldn't be to create a company per-se, but I work 9-5 and I don't want the hassle of dealing with all that from a personal and from a employer-relationship perspective. So what I am going to do on the side? I will probably keep pushing my growth on X and in the meantime I will go back at building my multiplayer game I started a while ago. Building in public also means sharing difficult decisions on top of sharing MRR numbers.
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Game devs I need your help. For a realistic extraction shooter game, should the enemies have infinite ammo? This is a tiny detail which makes a massive difference in game experience. Having limited ammo, feels more real, but as the magazine is emptied, enemies become instantly dumb and too easy to kill. With infinite ammo, it is not realistic, but enemies are a constant threat for the player and the gameplay becomes engaging. This is something that most player don’t even realise to be a thing,because it is the perception of a threat to be important, any thoughts?
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My wish for Christmas: Steam moving away from 1995 for their Steamworks admin portal.
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Hey @grok is start making a game a good idea in 2026?
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Am I the only one finding the X analytics engagement heatmap really confusing? I mean look at this mess! I had enough and asked @grok to give me a clear view on when to post: Top priority times (brightest cells) ⏭️Saturdays: ~8am, ~12pm (midday), ~4pm, and ~8pm ⏭️Sundays: ~4am, ~8am, and ~12pm (plus decent activity into the evening) ⏭️Thursdays: ~12am (late night/early morning) and ~8am ⏭️Mondays: ~12pm Simple!
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Is this finally the end of Excel?
Starting to roll out today: Claude Whiteboards, Claude Sheets and Claude Data. Think a plan through on a board, build a tracker in a sheet, and tell a story with your data.
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If you are game dev, would you create an entire game from a prompt to Fable?
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Unpopular opinion: I am not impressed by Fable 5.2, I am still in love with Opus 5.5
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If you want a promotion in your 9-5, stop using DMs in Slack right now.
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1,000 followers. Let’s gooo! 🚀 Restarted from 0 about 6 weeks ago while working a 9-5 as a staff engineer and working on a multiplayer game. The climb: → 0 followers (Sept 4) → 89 followers (Oct 22) → 500 followers (Oct 26, mostly verified) → 920 followers (Nov 6) → 1k today 🚀 - 200 impressions (Sept) - 14k impressions (Oct) - 73k impressions (Nov) And a lot of real conversations along the way! Thank you to every builder and genuine connection who engaged. This one’s for you. What’s everyone building right now? Drop it 👇
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Today I gave @Denche2005 'Zero To Paid' e-book a go to see what is his true perspective on growing on X. There are thousands of books around growing on X and they usually come from massive accounts which completely forgot how tricky and painful is the grinding to reach the first 1k mark. I picked Deny's book because his account is not massive (yet), which means the tips and tricks he provides are very much applicable to smaller accounts. Here there are my thoughts: Every single thing he states in the book is backed by data. This is crucial for me, any book can see: 'post XYZ to grow'... Denys shows the 'why' behind it. That's probably thanks to his data analyst background. It shows what did not work. This is another thing that many books in the genre do not cover at all. It's very well written. The way the entire book is structured makes it very easy to read and to follow. Nice touch: The Notion vault template at the end is a very useful tool to keep a post bank well organized. I am going to follow his suggestions and see if it makes a difference. I am almost at my 1k mark already, so hopefully this is going to help to break that and grow further.
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Hey @grok, is Claude nerfing Opus 5.5 over the past weeks?
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Hey @grok, is the “hey grok” growth hack really working to grow on X?
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Do you really follow everyone that follows you on X?
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Hey @grok should I repost my own posts? It used to be a growth tip to make sure multiple timezone based accounts might see your posts, but am not sure it is suggested anymore.
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Andy retweeted
Game developers be honest With AI being able to create entire games with a prompt, are you going to stop making games?
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Game developers be honest With AI being able to create entire games with a prompt, are you going to stop making games?
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AI IS NOT REPLACING DEVS. AI is a tool which is giving devs superpowers, it’s not replacing them!
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While Claude is busy writing code, I keep asking myself, do I know what is going on with my code? If the answer is no, I just stop and review what’s being written. AI writes the code, that doesn’t mean we should accept everything they throw at us.
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Hi! 👋 I am making a pixelart multiplayer extraction shooter game using Godot! @X help me #connect 🤝with others which are into: 🎮 Gamedev 🎛️ Godot 🎛️ Unreal 🎛️ Unity 🧱 Building in public I am looking into engaging connections! Let’s grow together!
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