Frank (@frankzaga24) header
Frank (@frankzaga24) profile picture

AI & Tech Tools Educator Latest practical prompts, hardware & breakthroughs, marketing growth for brands:DM for collabs 💯 frankethan190@gmail.com

Los Angeles, CA
Joined March 2015
Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)Photo by Frank (@frankzaga24)
Made with Flova 🎮 Turned an ordinary scene into full GTA loading-screen art — sun-soaked streets, palm trees, that unmistakable painted cinematic style. One prompt. Flova's Skill handled the whole look. I just directed. #Flovaai #Flovacpp @flovaailycyh
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My creative fee deserves to survive. I upload a product photo in Dreamina Marketing Studio and generate images and videos. Try my low-cost client-ad workflow: Dreamina: tinyurl.com/376c8r3x CapCut PC: tinyurl.com/2v23rn22 #CapCutPC #Dreamina
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I select the narrated clips and tell CapCut Agent EditPilot the correct spelling, asking it to update the repeated caption errors across the batch. One sentence, multiple clips. I can spend my attention on the edit instead of playing typo whack-a-mole. #chatwithcapcutagent
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I add music and a transition, style the benefit text, then preview the layers and adjust the timing before exporting. Borrow this workflow for your next paid ad project. I’d like my creative fee to include some actual creativity. #CapCutDidThat
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Wizstar is making professional AI video production more accessible. Fast, consistent results without the usual production overhead. Definitely worth exploring for creators and brands. 🚀
Just another wild moment in Vice City 👀 Claim your free credits in the threads to create your own👇 #Wizstar #AIVideo #GTA6 #AIGC
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Just another wild moment in Vice City 👀 Claim your free credits in the threads to create your own👇 #Wizstar #AIVideo #GTA6 #AIGC
🤖 Made with AI
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Five days, a Wuxia-style action game, and several rounds of gameplay refinement. Seele03's challenge goes beyond generating visuals, with attention to combat mechanics, combos, and hit feedback. The exported project files also leave room for developers to take things further. Building a functional combat prototype in 5 days used to require a whole studio sprint. If this workflow scales, how much will average dev cycles shrink?
Seele is a company that creates AI tools for game making. Recently they invited me to participate as they took on a 5-day challenge to push their new model, Seele03, to its limits and move closer and closer to AAA with a Wuxia-style action game. The product consists of their AI model, asset generators, and target engines such as web (three.js), Unity, or even Unreal. What's nice is that their site has everything in one place, from mesh generators and rigging to sound fx and sprite work. They also provide common templates for most types of games. Having it all work together seamlessly saves a lot of time. You can get a game running very quickly, in 20 minutes or so. (20 minutes! I remember when this took months and months.) So what can they do in 5 days? Their progress video, below, shows them iterating through creating a Phantom Blade Zero-style game. This is not reverse engineering, but made from scratch. Over the course of development, they sent me video updates on their progress. The 03 model is designed for iterative development, and I gave them some advice as they took it from basically nothing to the final version of the video today. The progress the model made day to day was rapid, and the traces actually factored in something that I don't see that often: game design. Most models focus on the graphics when making a game, but Seele03 is thinking about combos, hit feedback, everything that really matters for how a game feels and plays. One day, I think that's going to be the core of what makes AI game making viable. After you are done prompting and refining your game, it's not frozen on the web. You can download and edit the project files themselves. Since you can download the result and open it in Godot or Unity (Unreal is embedded web atm), Seele03 can give you a quality core and a way for you to take things even further. So how did it turn out? I've tried a lot of game generators, and Seele03's all-in-one tool approach and engine targeting stand out for me. Most others only generate three.js for web, or are more world models based on generative rendering. This is the rare one I've seen that is making games directly in game engines. They've asked me to share the full process video with you so you can judge for yourself. As I watched the team work, I sat back and wondered at how it's all changing so fast: you simply... chat... interacting with a UI that is purely text, typing in wishes and directions, and everything else unfolds around you. I think they got pretty far in their goal gameplay-wise, which is where they really focused. The key thing is that after you have the final result, you also have the files to download, and you can replace anything you want to take it even further: animations, level graphics, basically anything. If you want to make games for real engines on PC and console, then give Seele a shot at seeles.ai. It's faster than vibing a game in Claude because of their game-design-driven model, their built-in asset generators, and the fact that you are not burning tokens re-creating an entire engine before you even get to your game. And every day they get closer to AAA... it's just a matter of time. @SEELE_AI1125
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A five-day Wuxia prototype is a striking starting point. If tools like Seele03 keep improving, small teams may spend less time wiring systems together and more time shaping the game.
Five days, a Wuxia-style action game, and several rounds of gameplay refinement. Seele03's challenge goes beyond generating visuals, with attention to combat mechanics, combos, and hit feedback. The exported project files also leave room for developers to take things further. Building a functional combat prototype in 5 days used to require a whole studio sprint. If this workflow scales, how much will average dev cycles shrink?
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Another strong addition to the AI image space. MiniMax H3 Image brings impressive performance, and making its weights available is a big step for creators and developers in the open AI ecosystem #H3Image
4K image generation in 10 seconds! ⚡ Meet MiniMax H3-Image. 16 million pixel resolution. Stunning realism. Precise prompt following & editing. Up to 16 reference images. All in 10 seconds. And it's open-weight. 🚀 Available now via our API, MiniMax Code, and Hailuo AI — with 50% off 16MP+ generations during launch week! Can't wait to see what you create. 🔥 Hugging Face: huggingface.co/MiniMaxAI/Min… API: platform.minimax.io/docs/gui… MiniMax Code: code.minimax.io/about
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I wanted to see how realistic MiniMax H3 Image could get with this one. Created a candid birthday party snapshot with that classic disposable camera look. The facial expressions, direct flash, harsh shadows, and film grain all come together so naturally. It genuinely feels like a random photo someone took at a friend's birthday party, rather than an AI-generated image. The open-weight release could bring some exciting possibilities for photorealistic image generation. @MiniMax_AI #H3Image #MiniMax
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prompt: "A candid disposable-camera flash snapshot of a friend at a birthday party leaning right up to a cake to blow out the candles, vertical 4:5. The hook is the dab of white frosting stuck on the tip of her nose, her cheeks puffed out mid-blow as the tiny candle flames bend away. She wears a tilted striped paper party hat and small gold hoop earrings, and the homemade cake is slightly lopsided with pink buttercream, rainbow sprinkles and a few thin twisted candles. Her face fills the centre-left of a slightly tilted frame with the cake cutting across the bottom edge, shot from very close at table height against a plain wall in a dark room. Harsh on-camera direct flash blows out her face and the frosting into bright highlights, while a hard black shadow of her head is pressed onto the wall behind and the rest of the room drops into darkness. The palette is flash-white skin, bubblegum pink frosting and deep black, with a slight green-magenta colour cast. Shot on a cheap 35 mm fixed-focus lens with coarse film grain, mild vignetting and no date stamp, with no text anywhere in the image. It should look like a real photo a friend shared the next morning, not a staged shoot or a render."
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"A candid disposable-camera flash snapshot of a friend at a birthday party leaning right up to a cake to blow out the candles, vertical 4:5. The hook is the dab of white frosting stuck on the tip of her nose, her cheeks puffed out mid-blow as the tiny candle flames bend away. She wears a tilted striped paper party hat and small gold hoop earrings, and the homemade cake is slightly lopsided with pink buttercream, rainbow sprinkles and a few thin twisted candles. Her face fills the centre-left of a slightly tilted frame with the cake cutting across the bottom edge, shot from very close at table height against a plain wall in a dark room. Harsh on-camera direct flash blows out her face and the frosting into bright highlights, while a hard black shadow of her head is pressed onto the wall behind and the rest of the room drops into darkness. The palette is flash-white skin, bubblegum pink frosting and deep black, with a slight green-magenta colour cast. Shot on a cheap 35 mm fixed-focus lens with coarse film grain, mild vignetting and no date stamp, with no text anywhere in the image. It should look like a real photo a friend shared the next morning, not a staged shoot or a render."
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One of the biggest challenges in education is helping students become independent thinkers. AI has the potential to make a real difference here, especially when it encourages students to explain, question, and explore instead of simply providing answers. Interesting work from Gakku!
Explaining an idea is how you learn it. I see this all the time when teaching AI. The gaps show up when students try to explain in their own words. Gakku turns this into an AI learning coach for kids. It asks and challenges, while the kid does the speaking, deciding, and writing. Congrats on the $51M raise, @gakkuai.
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Frank retweeted
Explaining an idea is how you learn it. I see this all the time when teaching AI. The gaps show up when students try to explain in their own words. Gakku turns this into an AI learning coach for kids. It asks and challenges, while the kid does the speaking, deciding, and writing. Congrats on the $51M raise, @gakkuai.
🤝 Paid partnership
We’ve raised $51 million to rethink how kids learn with AI. Our bet: conversational learning. Language isn’t just how we communicate. It’s how we think. That’s the idea behind Gakku, our AI learning coach. The learning process itself is the product—not something to automate away. Does expression matter more in the age of AI? This time, the AI is asking. Watch Raku, our AI learning companion, interview co-founder Annie Chen @anniechen419 , who created him.
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Make it pop' remains undefeated as the least helpful feedback. Buy or upgrade to Ultra on CapCut Web during Nov 12-18 to unlock 7 days of unlimited image generation on select models. Try different compositions, colors, and overall looks. Put the strongest options side by side, pick a direction, and refine from there. At least now 'pop' has candidates. capcut.com/my-edit?utm_mediu… #CapCutWeb #CapCutWebDesignStudio #AIImage
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Black Friday is the perfect opportunity to turn your fashion collection into a visual experience! 🖤🔥 Give your audience more than just product photos. Create eye-catching outfit transformations, showcase multiple styles with smooth transitions, and reveal your best fashion deals in one creative video. With CapCut PC, bring your fashion concepts to life using its multi-track timeline. Fine-tune transitions, sync outfit changes to music, add stylish text overlays, and use creative effects to make every look pop. Whether you're promoting new arrivals or exclusive Black Friday discounts, make your collection impossible to scroll past. Turn views into interest and interest into sales! 🛍️ #CapCutPC #CapCutDidThat #capcutmarketing
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Every word in my UGC captions looks equally important. Even the bit where I say, well, basically. After cleaning up the talking footage, I use Auto Caption in CapCut PC. I select the relevant clips and tell EditPilot, in a simple message, to emphasize the key product benefits from my script and keep the subtitle style consistent across them. That uses its 100+ tools for practical finishing work on the multitrack timeline. I preview which words are highlighted, correct anything that changes the meaning, and adjust the text so it stays clear of the product. I keep the final say. Try giving your next UGC captions a clearer focus in CapCut PC. tinyurl.com/2v23rn22 #capcutpc #capcutmarketing #capcutblackfriday #CapCutDidThat #capcuteditpilot
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One scene, multiple creative possibilities. 🔥 Viggle Remake lets you restyle, recast, and transform your video while keeping the flow intact. The 2-minute limit makes it even more interesting for creating longer music-video sequences. @ViggleAI
Introducing Viggle Remake. The most powerful video transformation agent. And we’re releasing the weights today. → recast every character in a scene, and they stay consistent across cuts → swap objects, change the background, restyle or add VFX → up to 2 minutes → keep chatting to fix any shot until it’s right From $0.96 per 10 seconds at 720p, less than half of what Higgsfield Genjutsu charges. Try it now: viggle.ai/meme/app/home?ui=v… Open weights: huggingface.co/Viggle/Viggle…
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