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A fireworks display from a different perspective.
Enjoy the finale with this little guy.
hedgehog.sixfingerpunch.com/
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Fable 5.2 absolutely just killing it with art and complexity.
Here is a complex scene using Sprite Stacking a technique in the linked post...
I have a couple variations of these coming, I'm trying to really push other models but Fable is running far and away with this.
Achievement Unlocked!
This is epic. Pong meets Frog Fractions!
cc/ @NolanBushnell @thepolycade @tylernbushnell @wyattbushnell @DylanBushnell
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Replying to @photonstorm
And that's why we shouldn't mix recreational drugs with AI coding tools kids.
This game is super-fun! Played it for 30 mins - lovely compelling loop. Yes, some visual weirdness (double swords, static cloaks, solid water) - but it was addictive as hell to play, which isn't something you can often say of vibed games.
Meanwhile, Fable 5.2 refused to make me Pong, because Atari made it, so it used its own name (Tennis) and visual style 😅
Our latest frontier model Gemini 4 Carbon is rolling out today! Amazing progress from Gemini 3 → Gemini 4 in less than a year… Carbon reverse engineers my original Theme Park binaries, adds a new DeepMind themed ride, and ports it to the web in one shot - kind of mindblowing to see! xitter.twitterapi.xyz/demishassabis/status/1…
Richard Davey retweeted
Just launched my First Fable 5.2 Game!
CinderDeep!
A roguelike where every pixel is simulated. Wood burns, water puts it out, acid eats stone, lava + water = rock.
Built entirely by Fable 5.2. Free in your browser
Link below!
Seeing some really gorgeous-looking Unreal 5.9 web demos. Desktop browser performance is solid (as you'd expect), but they're around 750MB in size 😵
At the minimum you need to drop a zero from that. Ideally two.
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Codevember 2026 #10
Mega Crunch 🥣 12,164 kcal
🟡×9 🟠×19 🔴×12 🟣×17
🔵×8 🟢×3 💥×1 🤢×41
megacrunch.sixfingerpunch.co…
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2D pixel art packs have thousands of items, but low poly 3D pixel packs rarely pass a few dozen, so i turned 6,194 16x16 sprites into low poly 3D models
picked the cleanest sprite for every subject in the 1.4M CC0 dataset, built low poly 3D meshes with bevelled contours, hollow vessels, hinged chests and blades, and wrapped each one in its crisp 16x16 pixel texture with no black outline seams
all 6,194 packed into 95.9 MB of GLB for three.js, 67js, WebGPU, Godot and Blender, free on Hugging Face 👇
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾
free to use, captioned, 16×16
huggingface.co/datasets/Anga…
Richard Davey retweeted
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾
free to use, captioned, 16×16
huggingface.co/datasets/Anga…
I utterly loathe Apple mice and much prefer the Endgame Gear XM2 - which Apple, of course, has no clue how to configure. Enter the excellent SteerMouse app. Worth every penny. And no, I've no intention of vibing a replacement. Some apps just work. plentycom.jp/en/steermouse




















