Richard Davey (@photonstorm) header
Richard Davey (@photonstorm) profile picture

Creator of Phaser. Avid retro gaming magazine collector. Die-hard Atari fan. Yes, I use AI. Get over it. All tweets are my own, not Claude's.

UK
Joined February 2009
Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)Photo by Richard Davey (@photonstorm)
A fireworks display from a different perspective. Enjoy the finale with this little guy. hedgehog.sixfingerpunch.com/
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Richard Davey retweeted
Fable 5.2 absolutely just killing it with art and complexity. Here is a complex scene using Sprite Stacking a technique in the linked post... I have a couple variations of these coming, I'm trying to really push other models but Fable is running far and away with this.
Came across a post showing a pretty neat technique, called sprite stacking, popularised by Nordbjerg's NIUM (2018) and the GameMaker community. Ken Silverman's Build engine drew voxel props the same way in 1997. Skill and prompts in link below
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Damn, Thursday is going to be tough.
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😻
This might be my favorite one yet
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It definitely rolled its tokens up before puffing this one out.
Replying to @photonstorm
So fable can go on psychedelic trip
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It might actually make sense if you do!
Warning: ⚠️ Do not play drunk or high… And wow this brillant for real…
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Replying to @photonstorm
And that's why we shouldn't mix recreational drugs with AI coding tools kids.
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Richard Davey retweeted
Codevember 2026 / 10 / Caustic mrdoob.github.io/codevember-… #threejs #codex
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This game is super-fun! Played it for 30 mins - lovely compelling loop. Yes, some visual weirdness (double swords, static cloaks, solid water) - but it was addictive as hell to play, which isn't something you can often say of vibed games.
This is INSANE Fable 5.2 just created this entire game, animations, models, everything. The details are absolutely insane, look at the effect when enemies die, animations.. Just blowing my mind what is possible and how quickly it's possible. So impressed! Playable link below!
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Meanwhile, Fable 5.2 refused to make me Pong, because Atari made it, so it used its own name (Tennis) and visual style 😅
Our latest frontier model Gemini 4 Carbon is rolling out today! Amazing progress from Gemini 3 → Gemini 4 in less than a year… Carbon reverse engineers my original Theme Park binaries, adds a new DeepMind themed ride, and ports it to the web in one shot - kind of mindblowing to see! xitter.twitterapi.xyz/demishassabis/status/1…
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Just launched my First Fable 5.2 Game! CinderDeep! A roguelike where every pixel is simulated. Wood burns, water puts it out, acid eats stone, lava + water = rock. Built entirely by Fable 5.2. Free in your browser Link below!
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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Seeing some really gorgeous-looking Unreal 5.9 web demos. Desktop browser performance is solid (as you'd expect), but they're around 750MB in size 😵 At the minimum you need to drop a zero from that. Ideally two.
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Codevember 2026 #10 Mega Crunch 🥣 12,164 kcal 🟡×9 🟠×19 🔴×12 🟣×17 🔵×8 🟢×3 💥×1 🤢×41 megacrunch.sixfingerpunch.co…
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Richard Davey retweeted
2D pixel art packs have thousands of items, but low poly 3D pixel packs rarely pass a few dozen, so i turned 6,194 16x16 sprites into low poly 3D models picked the cleanest sprite for every subject in the 1.4M CC0 dataset, built low poly 3D meshes with bevelled contours, hollow vessels, hinged chests and blades, and wrapped each one in its crisp 16x16 pixel texture with no black outline seams all 6,194 packed into 95.9 MB of GLB for three.js, 67js, WebGPU, Godot and Blender, free on Hugging Face 👇
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾 free to use, captioned, 16×16 huggingface.co/datasets/Anga…
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If it ain't broke ...
15 years of gamedev and I'm still using Stencyl.
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Richard Davey retweeted
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾 free to use, captioned, 16×16 huggingface.co/datasets/Anga…
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I utterly loathe Apple mice and much prefer the Endgame Gear XM2 - which Apple, of course, has no clue how to configure. Enter the excellent SteerMouse app. Worth every penny. And no, I've no intention of vibing a replacement. Some apps just work. plentycom.jp/en/steermouse
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iMac M6 (12 core) arrived. Aside from the essential SteerMouse it’s going to be fascinating to see just how few apps I’ll need to install.
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