Pleometric (@pleometric) header
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Purple Penguin

The Pleorama
Joined February 2024
Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)Photo by Pleometric (@pleometric)
BREAKING: Nvidia, $NVDA, CEO Jensen Huang has resigned as CEO, President, and member of the Board of Directors, effective immediately.
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if you're in line to disclose your affair with jensen huang STAY IN LINE
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NVIDIA update 馃憞
BOOOOOOM *JENSEN HUANG SAID TO HAVE HAD AFFAIR WITH NVIDIA EXECUTIVE: NYT
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Pleometric retweeted
i could not hear this without needing to pay homage to the og
I only make serious software
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Request for Pleometric: Buddha Under The Tree
Replying to @nosilverv
@pleometric do you take requests i want to see meme man buddha animated
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I have no idea what this means but I wanted to test my rendering engine
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Fastest and funniest way to prototype games.
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i gave this repo to fable 5.2 (via my claude agent fig) and told him to have fun making something interesting... def feels interesting to me (stay for the turn) i am continually astounded at the creative choices these advanced models are making
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
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you can join the the Pangram discord and save the puffercats
We have an official Discord server, by the way. Come discuss detecting AI-generated content. If enough people join, we'll add a Puffercat emoji.
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Pleometric retweeted
There is war on the timeline.
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LLMs display the exact same "pastiche from misremembered aesthetics" output as people do (and it's a normal part of the nostalgia cycle). You can see millennial faux 80s, gen-z faux 90s and current faux 00s in every "Claude make me frutiger aero / vhs / windows 95" post!
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Well of course they do, it's in the training data. But the main point here is that you focus on a few core components and the details get blurred by modern implementation and technique. Go watch all the "frutiger aero" nostalgia stuff going around to see what I mean.
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if you perfectly replicate an aesthetic by using the same techniques and tools of the time, you'll most likely not be as popular as something that exaggerates "the feeling" of how that thing was consumed. For example: millennial "synthwave" exaggerated vhs compression, tape errors, the synths are modern and reverbed to oblivion, but they kinda sound like a Yamaha DX7.
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Fable 5.2 let's squash the renderer and use it as an engine for a game. Turns out it works like a charm! this is BRYCEBALL
Fable 5.2 - 3D video test with the Bryce rendering engine. I'm much more impressed with its 3D capabilities than with 2D. Planning / execution is faster than opus and it makes fewer errors. I also enjoy the aesthetic direction.
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every frame is ray traced by the engine, but we do it at very low res and upscale for performance!
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I鈥檓 starting to sound like Claude dear GOD
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Pleometric retweeted
reminder
Caffeine consumption for optimal sleep
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Fable 5.2 - 3D video test with the Bryce rendering engine. I'm much more impressed with its 3D capabilities than with 2D. Planning / execution is faster than opus and it makes fewer errors. I also enjoy the aesthetic direction.
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They鈥檙e capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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Pleometric retweeted
for the past few weeks, I鈥檝e been exploring painting with Fable 5.2 in code. one of the most common critiques I heard about Opus 5.5鈥檚 paintings was that it was only emulating real art. I thought that was fair, so i鈥檝e been asking Fable 5.2 to develop personas鈥攁rtists with some sort of a back story and a consistent style roughly identifiable in time not knowing what to expect, i鈥檝e watched this project evolve in directions i never predicted. I give comments or steers, and Claude updates or revises the engines that power the brushes and paint. where paintings come up i like or find intriguing, i ask it to go deeper. these are some favorites. each of these is a python program, some one to two thousand lines of code, that places every stroke through a simulated paint engine with different bristles. most take a few thousand strokes, but i鈥檝e pushed much higher with varying results. Claude does not use an image model, nor render or trace in advance
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They鈥檙e capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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Fable 5.2 animation test I don't think it's a significant upgrade from opus, it has all the usual claudisms but it seems smoother.
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They鈥檙e capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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the way the little clawd moves would usually need a second pass from Opus.
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