Pleometric retweeted
BREAKING: Nvidia, $NVDA, CEO Jensen Huang has resigned as CEO, President, and member of the Board of Directors, effective immediately.
Request for Pleometric: Buddha Under The Tree
Pleometric retweeted
i gave this repo to fable 5.2 (via my claude agent fig) and told him to have fun making something interesting...
def feels interesting to me (stay for the turn)
i am continually astounded at the creative choices these advanced models are making
LLMs display the exact same "pastiche from misremembered aesthetics" output as people do (and it's a normal part of the nostalgia cycle).
You can see millennial faux 80s, gen-z faux 90s and current faux 00s in every "Claude make me frutiger aero / vhs / windows 95" post!
if you perfectly replicate an aesthetic by using the same techniques and tools of the time, you'll most likely not be as popular as something that exaggerates "the feeling" of how that thing was consumed.
For example: millennial "synthwave" exaggerated vhs compression, tape errors, the synths are modern and reverbed to oblivion, but they kinda sound like a Yamaha DX7.
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Fable 5.2 let's squash the renderer and use it as an engine for a game.
Turns out it works like a charm! this is BRYCEBALL
every frame is ray traced by the engine, but we do it at very low res and upscale for performance!
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Fable 5.2 - 3D video test with the Bryce rendering engine.
I'm much more impressed with its 3D capabilities than with 2D. Planning / execution is faster than opus and it makes fewer errors. I also enjoy the aesthetic direction.
Pleometric retweeted
for the past few weeks, I鈥檝e been exploring painting with Fable 5.2 in code. one of the most common critiques I heard about Opus 5.5鈥檚 paintings was that it was only emulating real art. I thought that was fair, so i鈥檝e been asking Fable 5.2 to develop personas鈥攁rtists with some sort of a back story and a consistent style roughly identifiable in time
not knowing what to expect, i鈥檝e watched this project evolve in directions i never predicted. I give comments or steers, and Claude updates or revises the engines that power the brushes and paint. where paintings come up i like or find intriguing, i ask it to go deeper. these are some favorites.
each of these is a python program, some one to two thousand lines of code, that places every stroke through a simulated paint engine with different bristles. most take a few thousand strokes, but i鈥檝e pushed much higher with varying results. Claude does not use an image model, nor render or trace in advance
Fable 5.2 animation test
I don't think it's a significant upgrade from opus, it has all the usual claudisms but it seems smoother.























