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Vibe coding, creative technology, applied AI. Building agentic pipelines for creative, video and online game production.

Tokyo
Joined October 2012
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Best AI startup I know of. No competition. I'm very happy to feed the spawn machine with ideas and solutions on a daily basis so v7 is even better!
i've been building the most ai-pilled company in the world for 2 years. let's trade notes: - spawn is ten people - we spend 30x payroll on AI tokens - and ship almost as much as anthropic - our agents pick their own names - and profile pics - and remember everything - they dream - and have time off on sundays to relax - (not joking) - agents fix every error hit by a user - and verify their own work - with no human in the loop - we don't care if they break production - only that they fix it fast - we let bugs design how we work - not code bugs, ants - only anthropic's models can do the job - openai makes reward hackers - xai and google make village idiots - i wrote an article with all the sauce - but you'll scroll tiktok instead of reading
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🌸Improved performance @ FHD, but anything larger like 2k or 4k still need a lot of work. I think I'll wait for spawn v7 to further tackle the graphics and actually focus on fixing bugs so we can get some of you in to play! Enjoying the elevator ride, shows how deep the hole truly is. And what's more, the real dungeon continues for a further 2km deeper... but more on that in the coming weeks!
Working on webGPU shaders inside spawn. Results are very promising for AO and soft shadows. Looks like a whole new game. Once the materials follow suit, we're probably getting close to UE as it gets in spawn. Performance is still anywhere between 15 and 60 fps and that's something to tackle next. Oh, this? This is a huge 3km deep dungeon/raid which starts by digging 'too greedily and too deep'. Been working on level design full time, and finally it's starting to take shape. Trailer soon!
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🌸Finally cracked hair in spawn Silky, flowing, reacts to every move. And the best part: it barely touches performance. Savi and the wisps outdid themselves. Only one hairstyle with this vibe, working on more. Who wants this as a mod?
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Working on webGPU shaders inside spawn. Results are very promising for AO and soft shadows. Looks like a whole new game. Once the materials follow suit, we're probably getting close to UE as it gets in spawn. Performance is still anywhere between 15 and 60 fps and that's something to tackle next. Oh, this? This is a huge 3km deep dungeon/raid which starts by digging 'too greedily and too deep'. Been working on level design full time, and finally it's starting to take shape. Trailer soon!
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Bioware got me into d&d. Into roleplaying in general. Playing Baldur's Gate back in the day and witnessing the era of 3D coming in with KOTOR and Neverwinter Nights was a some of the best memories I had in gaming. Lots of taste comes from old Bioware. I wish things were different, but re-educating people who had limited patience and too much choice on stuff like 'gender politics' and pushing agendas for something completely displaced from what the customer wants brought us to this point. This is a wake up call for the industry! Farewell Bioware and may we learn to never repeat this mistake again.
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🌸After the rain, there's that morning dew and slight fog with a lovely breeze. The weather system is almost complete, some optimizations still needed. If there's interest, I'll release the weather system as a spawn mod. Also, should I make a new X just for Ancestral Throne? Seems like folks don't enjoy looking at it much here, then again it doesn't show it to the right people... C'mon algo, show this to folks who like beautiful games and xianxia!
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⛈️ LIGHTNING strikes the tree! 🌸 This is Ancestral Throne, a new hybrid online action RPG/City builder set in a xianxia mythical realm filled with beauty. In this new thunderstorm system I'm building on @spawn / webGPU, lightning can strike anything at any moment, following common scientific facts + some fantasy, since it's a fantasy realm. The sheens and water ripples on the ground are progressing well, and the frame costs aren't too high, although optimization is still needed. Opus 5.5 is handling base math and physics, with Astra bugfixing. I'm also employing Gemini 4 Argon to prototype new story slices, base descriptors, items, and plot elements. They're all based off my notes about this world written over the past 5 years. We're getting there. Slowly but surely. Alpha looking likely this year.
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🌸 Building a realistic weather system for @spawn Very applicable to Ancestral Throne, my xianxia game, but very universal too. Snowfall is almost finished, realistic, snow piles up. Powered by webGPU in browser. Skip to 02:00-ish to see how it looks when snow piles up! ❄️
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Transitional periods are tough. But the reality is - world will be a better place once the dust settles. Value always flows and goes somewhere. It changes forms. It never disappears. Therefore, I simply hope people can embrace the glorious era we're entering and do their best to adapt. Right now we're in the arbitrage period. The fast ones make it thanks to inefficiencies. But make no mistake, there will come a time to soon where everything and anything digital will be solved and the EV just move incredibly quickly to the material world.
This hacker news thread is absolutely heart-breaking. Whoever thinks “humans will find a way” ought I read it.
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Are we AAA yet? 🌸 Showcasing the power of WebGPU for Ancestral Throne, my upcoming MMO/city sim hybrid. Runs in the browser. Phone native too. This is what @spawn gets you right out of the box. Seriously. Don't believe me? Try it. 1440p, recorded at 30fps. Still looks great imo. It is not a one shot. Not a showcase demo. It's a real game under development that went through 20k iterations since its inception. We continue the search for true beauty. Follow me as we explore it together and make a world that's so beautiful it becomes irresistible!
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🌸Ancestral Throne finally has day/night cycles. I sometimes simply walk the world I created like this because it's too beautiful. I can't wait to share it with everyone! It isn't optimized for night time though - some areas are too dark, so it's more for just to enjoy the scenic views, or own city at night. Pushing @spawn engine to its limits in showcasing beauty. It gets better every day. The hard limits of the browser are coming, and I intend to extract maximum value it brings.
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🌸Introducing the cast & crew of Ancestral Throne! Models are a work in progress and currently one of my main occupation with Opus 5.5 and Savi (spawn's agent builder) but you'll get the sense of direction here. Ancestral Throne is a unique MMORPG/City builder hybrid on @spawn I'm working tirelessly 14 hours a day together with some 40 agents to make it playable within a reasonable timeframe but complex games such as this are just a really tough cookie to crack! Stay tuned!
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V2 of my hybrid game, update 3. Another player came to bother my citizens in my humble village flashing moves and dodges. This is Ancestral Throne, a hybrid online RPG mixed with town simulation I'm building on @spawn Heroes are as big as any simulated NPC in town but they can be quite flashy. The duels between sufficiently powerful heroes is quite a spectacle. As a governor, you play from an isometric top-down perspective as shown. But if you choose to be a hero, you'll play the classic third-person view as seen in some of my previous clips.
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Practicing aerial combos. I suck so hard at my own game. The AI powering the assistant builder, Savi is actually Opus 5.5 and is absolutely amazing at level design. This is just a sneak peak of what's gonna be possible in combat. Way more than this coming. I'll bring xianxia anime to life!
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Building something beautiful on @spawn V2 is coming soon. Reworked the entire game from scratch, adding HD assets, more fluid combat system, improvements to simulation and a lot more. I've been silent for a week rebuilding it. Hopefully this time it'll be stable and functional enough to release to the public. A lot of stuff needs fixing, but we'll get there!
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3% of $200 pro plan usage for 8h of work with 4 6.1 sol xhigh workers. Testing now with fast. Dot is the key. 🔑
OpenAI's sweetened deal is way more sweeter regardless of the 50% cuts. Dot (Astra) managing a team of Sol 6.1 high or xhigh + dot acting as a reviewer and QC = almost 0 drain on usage + many tasks accomplished. I told you oai would make it usable. We just had to figure out the formula! Still waiting for ultrafast on non Astras.
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OpenAI's sweetened deal is way more sweeter regardless of the 50% cuts. Dot (Astra) managing a team of Sol 6.1 high or xhigh + dot acting as a reviewer and QC = almost 0 drain on usage + many tasks accomplished. I told you oai would make it usable. We just had to figure out the formula! Still waiting for ultrafast on non Astras.
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A few things most forget about Google - before you write them off: 1) their foundational models power image gen, video Gen and voice - all of which were top notch at a time + NB is still the standard 2) traditionally Gemini models were damn good at writing, creative writing and right now we don't have a good creative model - fable is out there yes but most focus was on code which makes them less creative 3) cheap. They're going after 6.1 sol and it seems that's gonna be the new metric to chase. We'll see if $/task will be as good Bonus) it was Google big brains that stated the Transformer revolution. They know their stuff. Never write off Deepmind. Can't wait to try this Argon out.
Introducing Gemini 4 Argon – our new frontier model. It’s built for complex workflows across coding, enterprise knowledge work, and cybersecurity defense – rolling out today to a set of trusted testers through our Fairwind Program.
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We continue building beautiful things! Cloth interaction. I need pretty characters so this is a must. In a world where powerful characters fly while their outfit flutters around like silk, simple Tripo meshes/textures won't cut it. Opus 5.5 design/rig, Astra physics.
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Okay okay OpenAI didn't fumble the deal completely. Listen to me: 1) the new plans MULTIPLY off Plus use - which means if PLUS gets better they all do 2) 6.1 Sol has an enormous discount on cache read which is what BURNS USAGE the most, hands down. They made it practically almost free! 3) Ultrafast gives 8x the speed for 6x the price. Combine this with the other perks and you might get the biggest superpower productivity that exists. Nothing else out there even comes close to 750tok/s. Dunno about you but I'm gonna give oai the benefit of the doubt before I judge.
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