Stijn Spanhove (@stspanho) header
Stijn Spanhove (@stspanho) profile picture

Software engineer @itpocket | Sharing my experiments with AI and XR https://xitter.twitterapi.xyz/t.co/A2bBDqRBEb

Ghent
Joined March 2011
Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)Photo by Stijn Spanhove (@stspanho)
🚫🕶️ I've been building an XR app for a real-world ad blocker using Snap @Spectacles. It uses Gemini to detect and block ads in the environment. It’s still early and experimental, but it’s exciting to imagine a future where you control the physical content you see.
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GTA V on @specs, now on the big TV 🏎️ Put on the glasses: light trails and rain come out of the screen, into the room. Upgraded with Fable 5.2 @claudeai, with @pt_pavlo
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Stijn Spanhove retweeted
GTA V, but the race comes into your room 🏎️ Upgraded with Fable 5.2 @claudeai on @specs Made together with @stspanho
GTA V, made spatial with Opus 5.5 🤯 @pt_pavlo and I built a mixed reality layer for GTA V on @specs: cars from your palm, the map in your hand, Gemini on call. Now imagine this for every game you already own.
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Stijn Spanhove retweeted
Opus 5.5 + PICO CLI just built a cloning machine! Buy 1 and clone the rest!😅Thanks @pt_pavlo and @stspanho for this prototype just in time for Black Friday!🛒 A few months ago, I wouldn't have imagined frontier AI models combined with CLI tools could manipulate reality this smoothly. Scan the room and every object gets a 3D twin on top of it. Pull a copy out, float it in zero-G, spread two hands for an array of clones, blow them away with an open palm. Real-time cloning from a camera feed takes real craftsmanship, and Pavlo and Stijn nailed it. Learn to build like this with CLI tools and frontier models: 💬 Discord: lnkd.in/dD5Cg6TK 🎥 Past CLI lecture: lnkd.in/d7XXYTpT
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We just shipped live cheering in @vistathlon, our running app for Meta Ray-Ban Display 👓❤️🔥 Your friends cheer, you see it mid-run. Built with @pt_pavlo
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⚡ A working proof of concept with Opus 5.5 in hours, magic a couple of days later. That's how fast you can build on PICO's new device with PICO CLI. Built with @pt_pavlo: scan the room, pull a copy of any physical object out of reality, float it in zero-G, clone it into arrays, blow it away.
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GTA V, made spatial with Opus 5.5 🤯 @pt_pavlo and I built a mixed reality layer for GTA V on @specs: cars from your palm, the map in your hand, Gemini on call. Now imagine this for every game you already own.
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Stijn Spanhove retweeted
Hooke's compound microscope and his famous flea, based on Micrographia (1665). #WebXR @threejs
Nietzsche’s typewriter on Vision Pro. A procedural reconstruction of the Malling-Hansen Writing Ball, based on the original 1878 patent.
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Stijn Spanhove retweeted
Micro Ducks are mastering exorcism 😅 #Halloween #microduck
Happy Halloween 🎃 @JohannesTscharn and I finished the exorcism 👻 Reachy is possessed, and you and a friend can fight him together in multiplayer AR on @specs, with the real robot reacting to every move and becoming an avatar in multiplayer. @huggingface @pollenrobotics @specsfordevs
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Stijn Spanhove retweeted
Happy Halloween 🎃 @JohannesTscharn and I finished the exorcism 👻 Reachy is possessed, and you and a friend can fight him together in multiplayer AR on @specs, with the real robot reacting to every move and becoming an avatar in multiplayer. @huggingface @pollenrobotics @specsfordevs
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Reachy Mini AR game Having a lot of fun jamming with @pt_pavlo on what a true mix of digital and physical can look like. It’s really a testament to what is possible today vs just a few years ago. Cute robot by @pollenrobotics / @huggingface and @specs AR glasses
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Virtual skins for Reachy Mini! @pt_pavlo and I are cooking on an AR game using @specs where Reachy is possessed and you have to exorcise him! This is our character selection screen. @huggingface @pollenrobotics @specsfordevs
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Stijn Spanhove retweeted
Full Mario 64 in Mixed Reality! Running in real 3D (no stereoscopic crap) natively at 90FPS and also running on my desk! 😋 Again, Opus 5.5 + PICO CLI combo made it quite straightforward. Such a bliss to play an oldie at 90 FPS in 3D. Disclaimer: I own an original physical copy of Mario 64. This project is not associated with Nintendo or PICO.
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Stijn Spanhove retweeted
Replying to @Tesla
@Tesla is this how I'm supposed to commute to the office in NYC in a couple of years? CLAD for @specs is awesome! Built a game with hand-tracking controls in just a few hours. #tesla #roardster #specs
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🦖 Gemini 4 Argon looks at your LEGO DUPLO pile, designs from exactly those bricks, and @specsfordevs walk you through building it. Lens built with CLAD. How it works: 1. Photograph your bricks 2. Gemini 4 Argon counts them and designs one buildable figure, step by step. 3. Press your hand on the table: the model appears as a hologram, instructions and buttons flat on the table. 4. The bricks you need glow on the real pile. Build, press NEXT, repeat. 5. At the end the hologram fades and only the real dino is left. What surprised me: Argon reads a messy pile from a glasses photo well enough to tell a 2x2 from a 2x4, and the designs actually stand up. With CLAD, the AI works inside Lens Studio: it writes the code, runs the preview, screenshots it and reads the logs to check its own work. I tested on the glasses and said what felt wrong. Stack: Spectacles, Lens Studio 5.15 + CLAD, Gemini 4 Argon, a small Node backend.
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Stijn Spanhove retweeted
Trying new apps and experiences, and seeing how developers and creatives tackle this new medium, always fascinates me. In this lens on SPECS, you “scan” an object or surface and turn it into a fictional material sphere that you can leave around for others to find. When I think about the different variations of this idea, the ability to leave a message, object or note on top of the real world for someone else to discover is fascinating. I hope more developers experiment with this idea and that we figure out a good moderation layer 🤔
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🎢 New experiment: can we make RollerCoaster Tycoon spatial with the Specs? The game runs on my Mac and streams its park live onto my desk. To make a flat isometric game hold up in 3D: - buildings and coaster cars rebuilt as voxels - track laid as actual geometry you can look around - guests stay the original sprites - clouds above the park: push one and it rains - wave at the park and the guests wave back - pop balloons with a fingertip, pick up a guest, stop a train with your hand - pinch with both hands to drag the map around 1999 pixels, spatial in 2026. This was super fun! @specsfordevs
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Featured @ Meta Connect 2026: Developer State of the Union 🤩 @pt_pavlo 🙌
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Stijn Spanhove retweeted
Magic will be close to people like never before ✨🪄
Today’s the day. 4pm PT. Join us for live demos, new partnership announcements, and a few surprises along the way. experience.snap.com/specs
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So excited for today. I'll be there in person! 😎 @pt_pavlo and I have been building some very cool proofs of concept / lenses for @specs. The dev kit is already amazing, and the real thing looks even better. Can't wait to play with it!
Today’s the day. 4pm PT. Join us for live demos, new partnership announcements, and a few surprises along the way. experience.snap.com/specs
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Stijn Spanhove retweeted
A fly that is a fly, its own connectome brain, perceiving the real room through its own senses with power of AR now have digital 🪰 Flow: Spectacles(retina + rays + hands) → (room inventory) → sense channels → MaleCNS brain → DNs + motor pools → Specstacles → wings, legs, head @specsfordevs #fly
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