theo retweeted
Es increíble como en un solo día Vox ha pasado de haber conseguido meter un buen gol en La Revuelta a que todo el mundo los esté llamando cagones porque solo aceptan entrevistas donde pueden llevar a palmeros. Vaya hostión a su campaña.
theo retweeted
Replying to @JordiWild
-Aceptas el primero
-Te pasas semanas llamando cagón a Sánchez por no aceptar
-Sánchez acepta ir
-Tu te cagas a 24 horas de la entrevista
Burro de época @Santi_ABASCAL
theo retweeted
gamers when game developers use ai in an industry notorious for
- long hours,
- intense crunch
- lower pay than adjacent software jobs
- frequent layoffs
- harsh criticism
theo retweeted
Replying to @theogramme_dev @andreintg
can't help but feel getting mad over things like THIS is only going to make the incredibly important anti-AI movement seem unreasonable and manic. I'm against extensive AI usage in coding, but this seems like it was a last-ditch effort to fix something even Unity couldn't.
theo retweeted
This is heartbreaking to me, honestly.
These guys, who have been making games for 13 years, get review-bombed for using AI to help with game development.
The developers (only a few guys!) admitted to using AI to help solve their toughest technical issues and bugs. They said it contributed to maybe 0.1% of the code, by giving them starting points for their problems to modify BY HAND. (they’re still writing code by hand for gods sake)
It is childish and immoral to try to discredit their passion and efforts for their game for this.
I think frankly, if your opinion on using A TOOL for gamedev is this bad. you are simply uneducated on the topic and you should find other things to complain about.
Unpopular opinion time, but anybody that actually codes and works in a development industry, and actually read this article, would agree this doesn’t matter at all.
Please stop punishing developers for using code assist tools… Punish them for generating music and art.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
theo retweeted
Tener delante a un político y no preguntarle por su vínculo con Israel es como encontrarse una semilla limpiándose el orto y no volver a comérsela
"You don't like AI? Maybe you should stop using the internet. Stop having a phone. Stop going to work and having a job. Stop buying food. Stop breathing. Everything you do (because companies shove AI into everything) supports AI."
I'm so tired of these shitty "gotchas".
theo retweeted
AI has done nothing to bring us closer to a post-scarcity society. It's done the opposite. It took the jobs that people enjoy doing. It made misinformation as easy as ever to spread.
There are good use cases for AI, but so far, it's done far more harm than good.
theo retweeted
It's not hard to see why James Talarico pulled off a landslide as a Democrat in Texas. Just look at his campaign materials. S-tier operation.
theo retweeted
My personal PS1 homebrew hero is Arthur Carvalho.
A few years ago, he was working on a PS1 remake (not decomp/port) of Ocarina of Time and has achieved some incredibly impressive stuff that I'm yet to achieve...































