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Create awesome 3D experiences declaratively with @vuejs components. Discord https://xitter.twitterapi.xyz/t.co/arVlgZXv95

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Joined May 2023
Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)Photo by TresJS (@tresjs_dev)
Hey fam, which UI style do you prefer for dialogs on my island portfolio, can't decide 🤔
Cozy vibes UIDynamic vibes UI
52%Cozy vibes UI
48%Dynamic vibes UI
25 votes • Final results
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And we have face textures!! 😛 Having a blast with my @tresjs_dev game concept, this is all you need for uv cell texture atlas for the material outputNode.
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I added waves to my game 🌊. The trick is basically a radial geometry for the ocean, with more density around the player for better vertex displacement, and then all the TSL shenanigans for the foam. And character floats with the waves 😛
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I’m absolutely thrilled to talk at @vuefes this year about how I ported the VueFes Japan website visuals with the Suminagashi shader to @tresjs_dev and WebGPU. Who I’m gonna meet there? Say hi!👋🏻
/ 📢 Vue Fes Japan 2026 セッション紹介です🎤 \ 「Vue Fes Japan 2025のWebサイトをTresJSとTSL(WebGPU)で再現する」 メドピアトラック Alvarosabu @alvarosabu (TresJS Creative Software Engineer) 詳細はこちら✅ 👉vuefes.jp/2026/speaker/alvar… #vuefes
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Preparing my slides for @vuefes Japan 2026. Trying to make it as visual and interactive as possible with @tresjs_dev and @Slidevjs ✌️. I want my talk to be enjoyable to the audience. 😊
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Replying to @tresjs_dev @pmndrs
Glyph support made it in. Congrats on a big summer, Tres team.
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This is a really cool way to showcase dark mode support for component docs 🕶️ I really like the effect. New @tresjs_dev package coming soon.
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New video drop! 📽️ Before touching a line of code, I picked up a block of clay 🤓. You never imagine learning @tresjs_dev object transforms (@threejs + @vuejs ) in a cinematic way. Declarative position, rotation and scale via props. youtu.be/nrvaAyGTNcA
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Been playing around with GSAP integration for some text effects today. The level of polish you can achieve now is next level. #gsap #threejs #tresjs #vue #creativeDeveloper
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I'm honoured to be part of @vuefes this year to bring the magic of @tresjs_dev to the Japanese community 😊. vuefes.jp/2026/en/speaker/al…
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This is what 1 million grass blades look like, all thanks to @alvarosabu tutorials 😎 I would have used surface scattering + weight instead of a grid, but whatever, the result is impressive, and now I want to play Breath of the Wild again. Stylized rendering >> everything else
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I just purchased @NeedleTools PRO, this tool is becoming a most have for all my @tresjs_dev projects. 😍 the DX is just chef kiss, it's worth every penny. I will do a video about it soon. BIG KUDOS to @marcel_wiessler 👏
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I made a tutorial on my blog in case anyone whats to learn how to create a grass field shader with @threejs TSL Same techniques used by @bruno_simon in his portfolio and games like Zelda BOTW. ✌🏻 alvarosabu.dev/blog/creating…
So @bruno_simon was right. Creating a grass shader is way too fun. I created this one with TSL and @tresjs_dev , similar approach to Bruno's portfolio, but 5 vertex blades and instanced. I added a diffuse map for the colors. I might do a tutorial about it. #teamGrass 🌱 #threejs
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I made a Goblin 😀
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"Rendering Countless Blades of Waving Grass" is a chapter on GPU Gems (link below). Another way to render very performative grass. As usual with @tresjs_dev @threejs and @vuejs. (I'll post the continuation of this demo later). Done with Fable
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TresJS retweeted
Awesome! I think Portals is one of those features that really unlocks that 3D magic
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Fable is really good for take computer graphic papers and create demos with threejs, I've being experiment with some demos. I'll share the "Jackknife Transmittance and MIS Weight Estimation" a different approach for volumetric lighting. (more below) #threejs
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Decal is officially out 🎉 <Decal> + an editable debug UI to place them visually in your scene — now shipped with @tresjs_dev. Stack textures, drag, rotate, undo/redo, export to JSON. Even works on glTF sub-meshes. → cientos.tresjs.org/api/abstr…
Decals weren't a thing in @tresjs_dev — so I built it. `<Decal>` + an editable debug UI to place them visually in your scene. Coming soon 💚
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Vehicles separation, another good demo based on @thecodingtrain book "The nature of code". This one was fun to make #threejs #threejsjourney #thenatureofcode as usual with @tresjs_dev
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psst... got 200+ likes on this post and it uses tresjs 😉 xitter.twitterapi.xyz/FranciscoHPro/status/2…
A flat floorplan, walkable in a couple of minutes in your browser. - Upload it. - Walk it to real-world scale. - Convert it to 3D. Step inside. - Pick an angle and shoot a photorealistic render. vue + threejs + cloudflare + fal Link 👇
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