
Create awesome 3D experiences declaratively with @vuejs components. Discord https://xitter.twitterapi.xyz/t.co/arVlgZXv95
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Joined May 2023
- Tweets796
- Following116
- Followers3.8K
- Likes1.2K
TresJS retweeted
Hey fam, which UI style do you prefer for dialogs on my island portfolio, can't decide 🤔
52%Cozy vibes UI
48%Dynamic vibes UI
25 votes • Final results TresJS retweeted
And we have face textures!! 😛
Having a blast with my @tresjs_dev game concept, this is all you need for uv cell texture atlas for the material outputNode.
TresJS retweeted
I added waves to my game 🌊. The trick is basically a radial geometry for the ocean, with more density around the player for better vertex displacement, and then all the TSL shenanigans for the foam.
And character floats with the waves 😛
TresJS retweeted
I’m absolutely thrilled to talk at @vuefes this year about how I ported the VueFes Japan website visuals with the Suminagashi shader to @tresjs_dev and WebGPU.
Who I’m gonna meet there? Say hi!👋🏻
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📢 Vue Fes Japan 2026 セッション紹介です🎤
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「Vue Fes Japan 2025のWebサイトをTresJSとTSL(WebGPU)で再現する」
メドピアトラック
Alvarosabu @alvarosabu (TresJS Creative Software Engineer)
詳細はこちら✅
👉vuefes.jp/2026/speaker/alvar…
#vuefes
TresJS retweeted
Preparing my slides for @vuefes Japan 2026.
Trying to make it as visual and interactive as possible with @tresjs_dev and @Slidevjs ✌️. I want my talk to be enjoyable to the audience. 😊
TresJS retweeted
Replying to @tresjs_dev @pmndrs
Glyph support made it in. Congrats on a big summer, Tres team.
TresJS retweeted
This is a really cool way to showcase dark mode support for component docs 🕶️
I really like the effect. New @tresjs_dev package coming soon.
TresJS retweeted
New video drop! 📽️
Before touching a line of code, I picked up a block of clay 🤓. You never imagine learning @tresjs_dev object transforms (@threejs + @vuejs ) in a cinematic way.
Declarative position, rotation and scale via props.
youtu.be/nrvaAyGTNcA
TresJS retweeted
Been playing around with GSAP integration for some text effects today. The level of polish you can achieve now is next level.
#gsap #threejs #tresjs #vue #creativeDeveloper
TresJS retweeted
I'm honoured to be part of @vuefes this year to bring the magic of @tresjs_dev to the Japanese community 😊.
vuefes.jp/2026/en/speaker/al…
TresJS retweeted
This is what 1 million grass blades look like, all thanks to @alvarosabu tutorials 😎
I would have used surface scattering + weight instead of a grid, but whatever, the result is impressive, and now I want to play Breath of the Wild again.
Stylized rendering >> everything else
TresJS retweeted
I just purchased @NeedleTools PRO, this tool is becoming a most have for all my @tresjs_dev projects.
😍 the DX is just chef kiss, it's worth every penny. I will do a video about it soon.
BIG KUDOS to @marcel_wiessler 👏
TresJS retweeted
I made a tutorial on my blog in case anyone whats to learn how to create a grass field shader with @threejs TSL
Same techniques used by @bruno_simon in his portfolio and games like Zelda BOTW. ✌🏻
alvarosabu.dev/blog/creating…
So @bruno_simon was right. Creating a grass shader is way too fun.
I created this one with TSL and @tresjs_dev , similar approach to Bruno's portfolio, but 5 vertex blades and instanced. I added a diffuse map for the colors.
I might do a tutorial about it.
#teamGrass 🌱 #threejs
TresJS retweeted
"Rendering Countless Blades of Waving Grass" is a chapter on GPU Gems (link below).
Another way to render very performative grass. As usual with @tresjs_dev @threejs and @vuejs. (I'll post the continuation of this demo later).
Done with Fable
TresJS retweeted
Fable is really good for take computer graphic papers and create demos with threejs, I've being experiment with some demos. I'll share the "Jackknife Transmittance and MIS Weight Estimation" a different approach for volumetric lighting. (more below) #threejs
TresJS retweeted
Decal is officially out 🎉
<Decal> + an editable debug UI to place them visually in your scene — now shipped with @tresjs_dev.
Stack textures, drag, rotate, undo/redo, export to JSON. Even works on glTF sub-meshes.
→ cientos.tresjs.org/api/abstr…
Decals weren't a thing in @tresjs_dev — so I built it.
`<Decal>` + an editable debug UI to place them visually in your scene.
Coming soon 💚
TresJS retweeted
Vehicles separation, another good demo based on @thecodingtrain book "The nature of code". This one was fun to make #threejs #threejsjourney #thenatureofcode as usual with @tresjs_dev
TresJS retweeted
psst... got 200+ likes on this post and it uses tresjs 😉
xitter.twitterapi.xyz/FranciscoHPro/status/2…
















