Unity for Games (@unitygames) header
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The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮

San Francisco
Joined July 2008
Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)Photo by Unity for Games (@unitygames)
Can mobile combat deliver the depth and weight of a hardcore console RPG? See how @AzraGames built UnGodly, available today, in Unity with real-time positioning, mid-fight swaps, and tactical essence counters - designed for true combat mastery ➡️ 🔗 Learn more about the team’s vision and why they’re building with Unity for players across platforms, including the new iPhone Duo: on.unity.com/UnGodly_Blog
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Help us test the Unity 6.7 Beta and get a chance to win a prize 🧪 Dive into the beta, test out the new features, and report original bugs to earn entries toward exclusive prizes. 📅 Entries open through Nov 27, 2026. 🔗 Check out the full prize list, official rules, and get started: on.unity.com/6_7BetaSweeps #Unity #UnityBeta #Unity7 #BugTesting #GameDev
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Sometimes the best cure for game burnout is building your own escape 🌿✨ With Unity Spark, our teams are turning personal passion projects into playable games. This is Fernlight, an atmospheric woodland platformer built by a product manager where you guide a tiny pangolin to restore an ancient forest, navigating mossy groves using precision jumps and curl bursts. “I have been playing games for 30 years and I have so much fatigue from AAA 3D Action games that I find peace and simplicity in good old 2D platformers with polished visuals.” 🔗 Have a world you want to bring to life? Sign up for the Unity Spark waitlist: on.unity.com/4zemkcV
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Join us live at #UniteTokyo next week as we reveal what’s next in Unity 6.7 and Unity 7: improved team collaboration, sped up iteration, better graphics, and faster compute across every stage of your production. 🗓️ November 16 | 8 PM ET / 5 PM PT (November 17 | 10 AM JST) 🔗 Set your reminder: on.unity.com/UniteTokyo2026_…
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Batch bake lighting across multiple scenes with the Unity CLI ⚡ Turn your routine into custom terminal commands to queue scenes, bake in batches, and auto-generate contact sheets for review. 🔗 Learn more with the full video: on.unity.com/LightBaking_YT
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Ever wondered how a puzzle game evolves into a systemic sandbox? 🌊 Join the @DistantShoreGMS team behind the scenes to see how they adapted Unity's physics, built dynamic lighting with APV and Shader Graph, and designed simulated, magnetic-field robots that actually learned to walk. 📅 November 12 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/DSB_Livestream
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Unity 7 is coming 👀 From CoreCLR prep and URP graphics upgrades to MethodReload, here is how the Engine evolves into the next generation. Which feature are you benchmarking first?
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Building for Meta VR Glasses or bringing an existing Quest experience over? 🥽 Learn how to set up eye and hand interactions, test without hardware, and optimize performance with Unity’s XR tools in our latest e-book. It covers XRI, OpenXR, Quad Views, foveated rendering, Unity CLI workflows, and more. 🔗 Read the full e-book: on.unity.com/MetaXR_Ebook #Unity #MetaVRGlasses | @MetaforDevs
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How do you render an MMO world that players never stop building? 🏙️ @KlangGames profiled real player-built societies in SEED, built with Unity 6.3, to fix a CPU draw call bottleneck on PC, and a memory constraint on mobile. 🔗 Read the full dev interview: on.unity.com/SEED_Blog
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With Unity Spark, you can go from a simple chat prompt straight into an editor experience with more advanced tools to perfect your game - all right in your browser. 🔗 Join the Unity Spark waitlist: on.unity.com/4kskmlm
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The 2026 Official Unity Game Jam has officially kicked off 🎮🎉 This year's theme is… 🔗 Get started: on.unity.com/UnityGameJam26
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How do you ship live events at the speed of baseball? ⚾ @AresInterInc can feature a hot-hitting player in Baseball Hits 26 events within a week – and push fixes in minutes, no app store update required. 🔗 Read the full dev interview to see how their remote config setup works: on.unity.com/AresInteractive…
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ICYMI: We launched the official Unity plugin for @OpenAI’s Codex, available directly in OpenAI’s universal plugin directory. Once installed, Codex can choose any skill in the plugin to help ensure the task is completed correctly. Check out our walkthrough of four different scenarios in action! 🔗 Get started: on.unity.com/OpenAIPlugin
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Ready to join the 2026 Official Unity Game Jam? 🕹️ Tune in live this week as we kick things off with rules, prizes, and essential jam tips (plus the official theme reveal at the end to start the jam)! 📅 November 5 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/GameJam2026_Liv…
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Make your next game with the people you play games with 🎮👥 With Unity Spark, a new way to make and share games without prior game dev experience required, real-time co-creation happens right in your web browser. Watch teammates and AI agents build track sections, tweak mechanics, and test gameplay simultaneously with no installs required. Tag a friend you’d build with! 🔗 Join the Unity Spark waitlist: on.unity.com/4yTETD1
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Unity for Games retweeted
Build, simulate, and manage Unity 3D workflows without leaving Antigravity
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The Unity plugin is officially live in the Plugin marketplace in Antigravity 🤝 Now you can connect Unity to @antigravity in a single click to build, simulate, and manage 3D workflows without leaving Antigravity. We know how important it is to connect the tools you already rely on, and this brings agentic workflows straight into your build pipeline. 🔗 Learn more: on.unity.com/Antigravity_Blo…
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Check out some of our newest UI updates in Unity 6.6 🎨 From native frosted glass depth effects in UI Toolkit to zero-hassle SafeArea notch handling in uGUI, here’s a quick breakdown!
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From childhood pool hall memories to a fully playable game 🎱✨ Internally at Unity, all our teams have hands-on access to Unity Spark and they’re using it to build all kinds of wildly creative projects. Here are a few clips from Break Point, a hyper-stylized pool game built with Unity Spark, packed with RPG elements, multiplayer, and a campaign mode that Joe has spent ~10-15 hours working on so far. “When I was a kid, my dad would occasionally take me to the local pool hall at night. I’d watch him take on player after player, each one with their own trash talk and their own quirky style. This game, with its real-time dialogue and unique player abilities, is my way of pulling up that stool one more time and reliving those memories.” 🔗 Have a story you want to bring to life? Sign up for the Unity Spark waitlist: on.unity.com/4f0vC4O
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XREAL AURA is officially launched 👓 Build new experiences or bring your existing Unity apps and games to Android XR’s newest wired XR glasses. Get started fast with a pre-configured Build Profile and support for OpenXR, Vulkan, AR Foundation & XR Interaction Toolkit! Learn more: on.unity.com/XREALAURALaunch… @AndroidDev @XREAL_Global
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