Rusty (@vibdev) header
Rusty (@vibdev) profile picture

human computer interfacer

Bay Area
Joined December 2010
Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)Photo by Rusty (@vibdev)
Now ball go up too
instead of "one-shoting" a AAA game, i used fable 5.2 to rig and animate a single arm with extreme detail. try it out here: procedural-arm-rig.vercel.ap… it has realistic bone armature, accurate weight painted mesh, joints that keep their volume, and muscles that swell as the fist tightens. the arm uses proper IK (inverse kinematics): you tell it where the hand should be and it solves the shoulder and elbow. the fingers use proper FK (forward kinematics): each joint curls on its own, knuckle first, and stops the moment it touches something. so when it grabs a ball, the hand lines up over it first instead of driving straight in, then the fingers wrap around it joint by joint, and the thumb lands a beat after. this is how we should be using these powerful models.
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Spirograph music maker, maybe someone who is less tone deaf than me can make something cool vibdev.github.io/orbitals/#g…
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I have been likening grill-me, pr, and retro. What’s the next @mattpocockuk skill I should try
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Fork of @apekshik's hand. Adds drawing, writing, paper football, rock paper scissors, and the worst hand puppets vibdev.github.io/procedural-…
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This hand is serious software
instead of "one-shoting" a AAA game, i used fable 5.2 to rig and animate a single arm with extreme detail. try it out here: procedural-arm-rig.vercel.ap… it has realistic bone armature, accurate weight painted mesh, joints that keep their volume, and muscles that swell as the fist tightens. the arm uses proper IK (inverse kinematics): you tell it where the hand should be and it solves the shoulder and elbow. the fingers use proper FK (forward kinematics): each joint curls on its own, knuckle first, and stops the moment it touches something. so when it grabs a ball, the hand lines up over it first instead of driving straight in, then the fingers wrap around it joint by joint, and the thumb lands a beat after. this is how we should be using these powerful models.
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Fable drew me a kitty
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I have found my flow state again thanks to @t3dotcodes
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I had to wear a tie over the weekend and hated every guide online. So anyway necktie.fit Shows both POV and mirror view. Started with opus 5.5 with lots of steering, then had fable 5.2 clean up the engine. Hope it helps, open source too in case anyone has ideas
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still wild how much we can just do things now
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peoples face when i explain my hillclimb eval harness
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I want to get the t3 mobile app but I’m afraid I’d need a third ant sub
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My favorite thing about t3 is how much the agent can control the app itself. I never want to go poking around in menus again
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not sure how i feel about the new GitHub ui. When's @linear going to disrupt them
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Me trying to explain why I shouldnt approve your 20k line pr
it seems like an important facet of Creation to understand that nature destroyed itself five different times. 90% of all species on earth dead, the permanent changing of the atmosphere, millions of years to recover to a semblance of an ecosystem. the yugas of the earth
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Is this still a hot take: @mattpocockuk’s grill-me >> plan mode
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Me telling opus what I want my border radius to be
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Make table
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Custom components
“Yo Claude, instead of this clear component model with explicit boundaries, write piles of manual html and dom mutation slop to manage state. Make no mistakes”
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