vunter retweeted
Someone just turned Pokémon FireRed into a fully 3D game, and it's unreal.
This fan project takes the decompiled code of the original GBA game, rewrites it in Rust, and pairs it with the models and animations from Pokémon Let's Go Pikachu & Eevee.
The craziest part is what's under the hood. Battles, trainer AI and every interaction still run on FireRed's original logic. The game you know is all there, now in a 3D world with free camera and expanded environments.
Same Kanto, same mechanics, a whole new perspective.
This is the FireRed remake fans have been dreaming of for years.
vunter retweeted
#GoodbyeVolcanoHigh #SnootGame #blenderworking #blenderanimation #3Danimation
[WIP]
ALRIGHTY!
- animation polishing? check.
- fixing small errors? check.
- adjusting the plate's movements? check.
- wing movements added? check.
conclusion?
i think this one's ready!
vunter retweeted
#GoodbyeVolcanoHigh #SnootGame #blenderworking #blenderanimation #3Danimation
[DONE]
Oh! forgot to share anon's one
vunter retweeted
My Aqua 3D Model for Blender is out!
It can be unfinished in some parts of the rig, but I hope people will be able to still make some cool stuff with her!
Here's the gumroad page for the model:
wisgarus.gumroad.com/l/Aqua
【我重製你的重製!《寶可夢火紅》被改成 3D 網友又嗨又擔憂】
國外網友 Lime 將 2004 年上市的《寶可夢火紅》(Pokémon FireRed Version)以 AI 改造成 3D 版本,戰鬥依然維持經典的回合制模式,但跑圖變成 3D,讓國外網友又嗨又擔憂。
《寶可夢火紅》是 1996 年《寶可夢紅》的重製版,因此本次 Lime 開發的可謂「我重製你的重製」:他先對《寶可夢火紅》進行靜態重編譯(static recompilation),再改寫成 Rust 程式語言,作為另一套 3D 環境的後端,因此戰鬥、AI 等所有互動,運作的仍是《火紅》原版程式碼。
vunter retweeted
🦖 Archie’s Dinos launches tomorrow, November 12, on Java! Find it on CurseForge and Modrinth.
#Minecraft #java #curseforge #modrinth #mod #minecraftmods #Archie
vunter retweeted
“Folks ‘round these parts been sayin’ we’re the canon couple, Fairy Boy.”
#OcarinaofTimeRemake #Malon
vunter retweeted
With 3d gradient texturing you dont need heavy texture maps to get rich details
By stretching the UVs across a tiny color gradient, geometry does all the heavy lifting
It works similarly to a trim sheet, but built entirely for mobile optimization
#Misfitz #blender #mobilegames
vunter retweeted
Fable5.2がきたので新しくプリビズ用のモーションを作ってもらいました!
お願いしたのは、ジョギング、全力疾走、超高速ダッシュの3つの単語のみ。
動きは完全にFable5.2に任せて作ってもらってます。
えぐいなこれ😳
3Dアニメーションの不自然さがほぼ見た当たらず。
これならかなり精度の高いアニメーションつくれそうです😆
vunter retweeted
Awatronic Textures Coming Soon.. Check out @the_mmmos 's new avatar, the awa and keep an eye on the cameras for release!
vunter retweeted
I was able to reproduce this approach in #camkeys! Super cool, thanks for the inspo @Thejudsub! looks like a black hole lol. now you can change size/offset of closer/further character parts w/artistic freedom like a layered psd. All based on camera direction. #npr #b3d #indie_anime

























