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The Amulet of Kings
A divine relic holding the Chim-el Adabal, also known as the Red Diamond, which contains the sacred power of Akatosh (the chief deity of the Nine Divines) and the collective souls of all previous reigning emperors who wore it, making it the most powerful soul gem ever created.
The oversoul within the Chim-el Adabal is able to describe things even the Elder Scrolls themselves cannot, as well as empower it’s Dragonborn wearers with extraordinary power.
My two favorite video game franchises of all time went from single-player RPGs to MMOs and then all but disappeared.
I know they’re good games for what they are, but as someone with an aversion to MMOs, it’s weird and painful that this happened to me twice.
The Elder Scrolls V: Skyrim launch day:
- 3.5 million copies sold within the first 48 hours.
- Over 280,000 concurrent Steam players on the first day, more than three times that of Call of Duty: Modern Warfare 3 which launched three days prior.
- Fastest-selling game in Steam's history until 2020 when Cyberpunk 2077 finally beat it.
- The internet is blessed with “arrow in the knee” and "Hey, you're finally awake" virality.
- The Pandora’s Box of open-world obsession in the gaming industry is opened.
- November 11th is Armistice Day, meaning Skyrim's release coincided with the anniversary of the day the real world's Great War ended.
This day fundamentally changed the gaming industry forever, and it was ultimately for the better.
The Elder Scrolls V: Skyrim was first released 15 years ago today.
My second favorite game of all time and the most hyped I've ever been for a video game release.
11.11.11 will forever be an iconic day.
Johnny Silverhand is a great character throughout Cyberpunk 2077, but I never saw him and V as friends even a little.
That is, until this scene. "Chippin' In" really brings the arc together and gives you a reason to root for them as a duo going into the ending.
Cyberpunk 2 could be going to Chicago and be set in the early 2080s.
Mike Pondsmith, creator of the series, has confirmed that “Project Orion” will still be set in Night City, but it will also feature a new secondary location that he describes as “Chicago gone wrong”.
It’s no coincidence then that Cyberpunk 2077 contains an in-universe ad for a Maglev Train connection to Chicago coming in 2080.
Sheogorath was treated much differently before the Shivering Isles expansion.
Originally created as Elder Scrolls designer and writer Ted Peterson’s personal alter ego in Tamriel, he was depicted as a seemingly harmless and polite “Gentleman with a Cane” in Daggerfall and Morrowind who masked a deranged mind. His form of madness was more muted, dark, and subtly terrifying with a heavy contrast on his manner versus his motives.
Sheogorath’s portrayal in the base game of The Elder Scrolls IV: Oblivion actually reflected this a bit better before Wes Johnson’s performance as a theatrical, cheese-loving, Scottish-accented trickster won over the Bethesda writers. They then re-recorded the lines for the Mad God’s Daedric Shrine quest in Cyrodiil and never looked back.
I can't believe I might have to mourn a second DC cinematic universe in my lifetime.
I don't know what Skydance plans to do from this point on, but I hope we can keep some of what we have.
- Corenswet and Hoult are great.
- Milly is great.
- Lanterns was GREAT.
- People like Peacemaker apparently.
Another full blown reboot can't be right.
Gunn's DCU didn't even have time to breathe or properly take shape. Marvel was in a similar or worse situation at this point, why can't we learn from that? This is such an overreaction.
"I get the feeling the V you're talking about no longer exists."
Oh Panam, if only you knew just how terrifyingly correct you are.
Fable (2027)
- character creation via editable presets
- fully open-world
- restore the legendary Heroes’ Guild
- 1,000 hand-crafted NPCs
- highly reactive morality system
- skill tree with 64 purchasable nodes
- classic Skill, Will, and Strength combat
- 15-20 hour story, double for side quests
- countless hours of life sim content
- star-studded British cast
Gaming's most infamously overpromising franchise finally returns in February, and it looks like a great time.
Bethesda: "We can't do a game like Morrowind again because it's not relatable".
*makes Shivering Isles, an expansion characterized by weirdness and insanity, and everyone loves it*
The Oblivion favoritism is wild.
Bruce Nesmith didn't contribute to the core development of Morrowind and it shows.
- You cannot finish both the Fighters Guild and the Thieves Guild in a single playthrough unless you knowingly manipulate the game.
- Joining the Imperial Legion may also interfere with the Thieves Guild.
- You cannot complete both The Mages Guild and House Telvanni questlines in a single playthrough, and it is incredibly difficult to even join both due to the faction reputation system.
- The Morag Tong will require you to assassinate key NPCs for other factions.
- You can only join and complete one great House questline per playthrough.
Skyrim lead designer Bruce Nesmith says Baldur’s Gate 3 surprised him with how much meaningful choices can improve an RPG.
Bethesda usually lets players join almost every faction, while BG3 makes some decisions permanent, meaning you can miss entire storylines depending on your choices.
He was surprised by how much he enjoyed BG3’s approach, where major decisions can permanently close off certain paths and encourage players to try different choices in another playthrough.
“They were both fun, they’re just fun in different ways.”
Keep reading the comments if you're confused about any of these points, I've already explained them at length.
There's not a million search results for how to not "mess up" Morrowind quest structure for no reason. They want you to think and pay attention, and even then you have to do things in the right order.
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One of the many benefits of The Elder Scrolls using an unreliable narrator is that it can be adapted to all forms of media with varying levels of "accuracy" and still work.
Something can be changed for convenience, for more enjoyable storytelling, or for better game design, and nothing has been ruined or contrived because it is already built on this premise of uncertainty.
One of the best examples of this is the Imperial City in The Elder Scrolls IV: Oblivion. We've been told previously and since that this is one of the biggest and most sprawling cities in Tamriel, and yet the game only has about 194 NPCs living in it, and you can travel by foot from one end of the city to the other in less than a few minutes.
The video games themselves are an unreliable narration of the world, or as the popular old wives tale says, Bethesda has real Elder Scrolls in the basement of their studio and they're just trying to relay them to us as well as technology will allow.
Nords
The fierce and stalwart citizens of Skyrim, although originally from a northern continent called Atmora.
Responsible for the First Empire of Men, the Third Imperial Empire through their own Tiber Septim, and countless other campaigns of liberation and expansion, these hearty people have been absolutely central to Tamriel's history and its modern civilizations.







































