To most people, VR has always had two big problems: 1. Headsets are too heavy. Split designs are finally solving that. 2. Why wear one? VR already has plenty of experiences people love and keep coming back for. The pieces are finally coming together. But here’s a more interesting question: If Meta VR Glasses are what Vision Pro 2 should have been, what should the real Vision Pro 2 look like?
Taking a bit longer with my PROLED MacBook Pro review (spoiler: it's really good) but in the meantime, I got hands on with Meta's newest VR Glasses and they are also GOOD: youtu.be/_x58r9TBois

Last edited Nov 8, 2026 · 2:42 AM UTC

10
10
1
117
7,897
RelevantRecentLikes
Talking about Vision Pro 2 in past tense is crazy 😂 EVEN IF the focus has shifted to AR glasses at this time… That doesn’t mean fully immersive headset technology has no place or that Apple could create the very best headset on the market whenever they feel like it
1
240
Lower the price and make it so that the processor is handled by the MacBook or iPhone you already own. Including the main unit in the VR glasses only increases the unit cost.
1
2
274
Vision Pro 2 should simply be the Steam Frame form factor with an M7, micro-OLED, SteamVR support, and a $2,500 price tag. This is all doable within 1 year - the only question is, does @johnternus have it in him
2
1
301
Maybe they need to find a way to reach a 110+ FOV and 4K micro OLED.
1
4
314
> Split designs are finally solving that. Sure, but only for stationary “experiences”. For active gaming, the cable makes it a horrible solution.
1
52
VRs two problems were heavy headsets and no reason to wear one. Split designs fixed the weight and the games are finally coming. The pieces are falling into place.
54
I like what you did there. Great question
2
152
vr眼镜需要可以外带才行 只能在家使用的终究是前途有限的。所以我很看好mate vr glass.而且眼镜形态链接不牢固 vr游戏的需求比较小
124