Been loving Exo Rally Championship, really really good!
Quite impressed with the vehicle physics, open wheel collision is usually a pain with a sweeped/raycast solution to get right so it got me curious if there is any info you could share on how Exo is handling it @JayWeston ?
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Released an open source C++ single header Json library
github.com/Blueman2/BMJson
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I need #PacificDrive soundtrack vinyl in my life 🙏
What a unique experience this game is
youtu.be/brTZXoxuzFc
@ironwoodtweets
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I have been working on a general purpose memory system for LLMs that mimics human like memory.
It can recall information from previous conversations while preserving the order in which these memories happened. Integrated into my bot in this example.
youtu.be/uie3eult128
Curious what variable declaration/definition syntax people prefer
(statically typed, default const)
(left const, right mut)
A) var int : MyInt; -> var mut int : MyInt;
B) var int : MyInt; -> mut int : MyInt;
C) int: MyInt; -> mut int: MyInt;
D) var int MyInt; -> mut int MyInt;
0%A)
100%B)
0%C)
0%D)
1 votes • Final results 41
Test of my new vehicle physics plugin (complete rewrite and a free update for my existing plugin)
youtu.be/QZ26WZnLCdA
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Some very early tests of BMVehiclePhysicsV2 (free update to the existing plugin and a complete rewrite)
youtu.be/taA2ZNG_uUc
I entered the #FortniteE3 VIP swag bag giveaway! gleam.io/4CiIb/fortnitee3-vi…
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I'm really glad for GOW's success and happy for the team behind it. GOW was one of the games I grew up with so this was a nice surprise... polygon.com/2018/4/20/172610… putem korisnika @Polygon
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Custom rigid body physics solver in action, early test
youtu.be/YrnHe-LZMkg putem korisnika
@YouTube @UnrealEngine #gamedevelopment
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