ControlledPairs retweeted
Ebbtide passed 400,000 wishlists on Steam a few days ago. When I started making this game on my own, I never imagined this many people would be waiting to play it. Thank you for sharing clips with friends, telling me what you think, and cheering me on.
In the video, you’ll see infantry fighting alongside armored vehicles, zombies clinging to one as it moves, and a soldier picking up ammo at the rear ramp.
I’m postponing the playtest I’d hoped to run in November. I’m sorry I got your hopes up. I should have had a clearer idea of how much work was left before I mentioned a date. I’m still bringing the LA evacuation together so you can lead a convoy, defend a forward base, and get civilians safely to the port in one continuous operation. Once I can confirm a new date, I’ll share what you can play and how to join.
I’ve also been reading your concerns about AI-generated assets in Ebbtide. I want to replace them, and I’m talking with potential publishers about the production support I’d need to do that. To everyone who came to Discord and offered to help make assets, thank you. I’ll share more when I can say which assets I can replace and how the work is going.
The roadmap starts with the LA chapter I’m working on now. After the tutorial, I want Escape from LA to be a sandbox mission where you decide who to rescue and how to get out. My plan is for the people and equipment you bring out of LA to stay with you in the world campaign, with the carrier strike group TF-1 Ark as your home base. The final column covers longer-term ideas I’d like to explore, including armored trains and a scenario editor.
You can read the full update on Steam:
store.steampowered.com/news/…
#indiedev #gamedev
Anyone tried this?
Play an early test version and give feedback to my agents: nyc.somethingbig.ai/
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ControlledPairs retweeted
Apropos of my podcast with @jpgarcia — WML backsplash off of smoke will temporarily obscure the target.
See THIS is what silly cinematic spastic artistic and stylized body camera perspectives are for, not pretending to be a realistic tac shooter.
Bodycam "The Dead & Damned" playtest starts TOMORROW, Wednesday November 11 - 09:00 UTC
JOIN HERE store.steampowered.com/app/2…
ControlledPairs retweeted
A whole can of nothing dude, are we really chasing devs for stuff like this? Even I have used it to bugfix and debug before, and trust me there is nothing artistically valuable about losing countless hours chasing single lines of code
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Example.
Tiny studio used LLM to debug their release build in a way that doesn't require disclosure on Steam, nonetheless elects to disclose this use of AI to participate in a festival/competition in good faith (it touches less than 1% of their code and doesn't touch assets/art), and gets utterly crucified in the reviews and among those who were previously fans.
Puts devs in a weird position because:
1) It would be utterly stupid not to use AI in game dev in 2026.
2) If you don't use it you will be out-competed by those who do.
3) If you use it and disclose, gamers will crucify you.
4) If you use it and don't disclose, you're straight up lying and will be crucified when it comes out.
I would like to give a massive middle finger to @house_house_ for knowingly lying about AI disclosure and sitting on it for months. I'm furious I streamed this without knowing despite my no-AI coverage policy. Your credibility and my respect for you has been reduced to 0.
Readers added context they thought people might want to know
Misrepresentation: House House did not lie, as, according to the developer; "We have not made any disclosure on Steam as the platform does NOT request disclosure of code or chatbot usage", which is true; coding efficiency tools do NOT require AI disclosure.
Sources:
gamesindustry.biz/house-house-cl…
pcgamer.com/software/ai/st…
ControlledPairs retweeted
Big Walk Devs Issue Statement Regarding AI Usage Following Award Controversy
insider-gaming.com/big-walk-…
I wish there was a lesson here.
Maybe there is.
Gamers are their own worst enemy.
ControlledPairs retweeted
There’s always someone that tells me they’d shoot me or something when I post footage of our Canada trips. I had a guy tell me I could accidentally hit wildlife once.
We’ve lost the ability to ask questions, which is what makes the chance to do this type of shooting possible:
Rob Furlong’s Marksmanship Academy. So let’s talk about what makes it possible.
Rob is one of his country’s heroes, though he’ll never admit to that (Google is free). He is able to connect with every level of Government to get approvals for training in specialty tasks, in very special areas, and he has two main training areas:
- Tongue Creek (Advanced Terrain, imagine the shittiest rolling hills for calling wind)
- Nordegg (the most wild place I’ve ever shot in)
Nordegg is then split into two sub-training areas. He has a spicy spot he will take his advanced students to, and then a very remote area 25 minutes by chopper away from anything. That’s typically reserved for Government contracts and Military training.
The chopper ride in is beautiful, taking you from the hills over at least one ridgeline into the remote valleys. The peaks are so ragged and sharp you wonder where the hell you’re gonna land. There’s literally one spot flat enough.
That’s here. Rob has what can more or less be described as scouts on the side we shoot from. They’re down there with direct communication up to us, though the likelihood that anyone is out there is so small the Canadian Government approves Rob to shoot (imagine Canada approving something Americans get pissy about). They ride the area and know our target and angle of fire, and are gone thousands of meters from where we could even send a stray before we even start to think about shooting. It’s the type of advanced training that makes flat range safety bro’s cringe.
From there, each time we change positions it takes us about an 30 minutes to an hour to actually send a round. Data is checked and double checked, the area is glassed, the rifle is set up, and then data is checked again.
If we send a round with Rob on the glass and we aren’t within a reasonable distance, we stop. The higher likelihood is that because of the types of shooters he takes up there, it’s off by a few feet for need of a fresh wind call.
The reason I publish much of these training videos is that it’s such a crazy shooting experience that most people won’t get the chance to do it. I do it once a year.
Get off my nuts, have a seat, and enjoy the fuckin show.
Or don’t, but quit being bitches. Today isn’t a great day to be a bitch on the internet.
Replying to @MorganW04632071
First of all. No you wouldn’t.
Second of all. There’s no people. It’s a cleared training area in Canada for a Marksmanship Academy in the middle of nowhere.
ControlledPairs retweeted
US Army Rangers perform exercises at Ft. Benning, Georgia.
The Rangers are expected to deploy to Afghanistan imminently.
ControlledPairs retweeted
22 years ago, a bunch of swinging dicks began clearing through Fallujah, Iraq.
On every known anniversary, the battle is fully free to view and learn about on the Atlas. For example, David Bellavia took on five dudes alone during this fight, and he even stabbed one in the neck.
Big week for big updates. What are you playing?
15%H3VR2 Quest 3 Launch
61%WARDOGS Season 3
24%Ground Branch Campaign
59 votes • Final resultsLol true.
Replying to @ControlledPairs
ground branch gets merged into ground branch clone, you couldn't make this up.
They need to merge all of these spirtually empty milslop games and make one that has more than just a terrorist hunt mode.
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