Matt Shumer (@mattshumer_) header
Matt Shumer (@mattshumer_) profile picture

Commander of the Swarm. Investor in @Etched @Spawn @DaytonaIO @OpenRouter + more. Prev: CEO @HyperWriteAI | AI @AlphaSchool Press: mattshumermedia@gmail.com

Joined November 2019
Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)Photo by Matt Shumer (@mattshumer_)
Holy shit
I am 'making' (aka using the amazing AI game tool @spawn) MARVEL BOMBERMAN tonite. Plus fucking around with other game designs. Maybe will play some games too. Come hang and see the future of game development! It's nuts! :) 7pm pst! youtube.com/live/0TxCpRf925w
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This is nuts. I just checked in on my agents, and they've pushed five new versions of the game, fixing all the issues people have found. The game is self-improving. Keep playing it and sending bug reports!!
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If I put up a (very) in progress build, would y'all play it and give my agents feedback?
Rockstar took 8 years. Fable 5.2 is gonna do it in 7 days.
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For the people asking if this is just a video... nope! Here's me playing it on my Macbook. It's only been ~13 hours so far, so expect it to get a LOT better :)
Rockstar took 8 years. Fable 5.2 is gonna do it in 7 days.
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Rockstar took 8 years. Fable 5.2 is gonna do it in 7 days.
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Btw this has only been running for ~12 hours. There’s room to run. Oh, and it runs in the browser. Here are all of the tricks I’m using to build this: m.youtube.com/watch?v=M--oC9…
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I burned 400B+ tokens learning to use Fable 5.2. I packed every single trick I learned into one 17-minute video: youtube.com/watch?v=M--oC9_5…
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Awww shhh here we go again
Rockstar took 8 years. Fable 5.2 is gonna do it in 7 days.
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Go play this and post your videos in the comments. It's a fucking blast. Made by Fable 5.2. spawn.co/@mattshumer/voxel-e…
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Wow, I’m blown away by the reaction to this! Thanks for the support!! (yes I will fix the mix issues next time :))
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Matt Shumer retweeted
Today we're launching @vorflux 2.0: AutoBots, 24x7 coworkers that live in Slack. I previously co-founded @Rippling, now $10B+, engg team of 1000s. Engg changes crazy fast now. IDE autocomplete > CLI > Cloud agents > multi-player slack agents Models deliver predictably now. Bottleneck to parallelism is to initiate, keep track and ping the right people for approvals. Hire from our directory of opinionated AutoBots or make a new one with a goal. Bring your Codex/Claude Code subscriptions and Vorflux is practically free. We recently closed a $15M seed round for @vorflux backed by @ycombinator, @peakxvpartners, @alliancedao, along with incredible partners including @parkerconrad, @immad, @typesfast, @jake_zeller, @balajis, @nivi, @metakovan, @lmrankhan, @nikitabase, @0xrwu, @ayushjaiswal, @mattshumer_, @eshamanideep, @sreeramkannan, @dvcoolster, @nusimow, @TeddySolomon11, @ashtoncofer, @rvivek, and others. Lmk which autobot you’d like to try and we’ll double your credits to try. Chapters: 0:00 Introducing Vorflux 2.0 0:22 From manager to director 0:44 How an AutoBot works 1:04 Cloud setup 1:25 On-call AutoBot 1:42 Project manager AutoBot 2:03 Customer experience AutoBot 3:01 Designer AutoBot 3:52 Social AutoBot 4:51 Open and frontier models 5:23 Always-on agents
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I've got one more demo up my sleeve. Can anyone guess what it is?
I spent over 400B tokens testing Fable 5.2. Here are the craziest things I made with it:
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Try it!!
Replying to @mattshumer_
taking a parachute ride over Maui nice job man you killed it
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Fable 5.2 is the best model ever created. The things I created with it are mind-blowing. It’s also basically a school hall monitor. Here’s my review (with demos): somethingbig.ai/fable-5-2-re…
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