A basic portfolio layout built with Three.js and WebGL, showcasing a clean 3D design. Excited to share that more exciting features and interactive elements are coming soon 🌌!
Live Link:
personal-porfolio-z2gt.verce…
#threejs #webgl #portfolio #creative #web
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🌱 Building a Next.js + Three.js project with React Three Fiber. Stage 1: basic layout with @inkdrop_app Ghibli shader and animated grass. Next: 🌾 improved grass, 🌳 optimized trees, and more!
Link: portfolio-basic-layout-abhij…
#webgl #shaders #nextjs #ui #threejs #r3f
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I'm offering FREE referral for a two-month LinkedIn Premium trial. 🔓
Interested? Drop me a message! Let's boost your career together. 💼
#LinkedIn
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Nodejs is good but @bunjavascript is insane! The runtime and the hot module reloading is just so fast
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ThreeGPT is here 🫡 special thanks to @msfeldstein
It's way better than Fiverr give it a go, Bounty hunters! ( it sounds cool 🥵 ) @Replit
This quoted post is unavailable.
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Recently @MaximeHeckel started out with the series of Blogs on building stuff with React Three Fiber and they are just absolutely amazing and easy to go through 🤩
Visit them 👌👇
📝 New Blog Post 📝
This article covers everything about the tool behind some of my favorite React Three Fiber creations: Render Targets 🎯
In it, I share all my tricks on how to use this tool to create mind-bending scenes with truly magical effects🪄
blog.maximeheckel.com/posts/…
You deserve the GitHub sponsoring your contributions are way more valuable
Happy to say I was approved for GitHub sponsors!
So if my work is helpful for you and you'd like to consider sponsoring:
github.com/sponsors/0beqz 🙌
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This will change the domain of reaching realism in Web.
🎊 After months of work SSGI is finally released! 🎊
➡️ realism-effects.vercel.app/
Global lllumination on the web in real-time ⮕ open-source on GitHub: github.com/0beqz/realism-eff…
#threejs #webgl #webdev #javascript #graphics
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💻 Seeking work experience in @ThreeJS & @WebGL
💪 Determined to make a start, even with small projects
🚀 Aiming for growth & success
Support appreciated #WebDevelopment #CareerGrowth #Opportunities 🌍
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I am 🔥 thrilled 💥 to embark on my Shader journey with the incredible course designed by the legendary @iced_coffee_dev! I can hardly contain my excitement 🤩 as I anticipate reaching new heights 🚀 with my skills
#shaders
#threejs
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Creating Convex Hulls with precision can make your collisions seamless, such important stuff
Great work @GlavinW
@threejs
🎉 *Live Demo of V-HACD for Web*
I’m recently back to work on approximate convex decomposition for the web! 🎉
AKA how to quickly add physics collision detection to your 3D models using only your web browser.
Demo & details below. 👇
You can reproduce the Cybertruck example too!
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Recreating .OBJ model surfaces with growing lines, Coloured Points with "Mesh-Surface-Sampler"
@threejs
Demo and Code below 👇
GitHub Repository:
github.com/abhicominin/Mesh-…
Deployed-link:
mesh-surface-sampling-three-…
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🚀 Just built a "Character-Controller" with @threejs and it's amazing!
🎮 Add some extra visual flair with Post-Processing using GlitchPass and FilmPass.
📹 Already implemented blending for few animations, but open to suggestions for improvements!
Demo and Code : 🖥















