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🚨 EXOSHOCK IS OUT NOW IN EARLY ACCESS!
$19.99 on Meta Quest 3/3S, PCVR & PC.
Play solo offline with AI teammates or squad up in 4-player co-op. Full VR & PC cross-play.
Steam: store.steampowered.com/app/3…
Meta: meta.com/experiences/exoshoc…
COMMAND THE CHAOS.
Built by just TWO developers. Made for those who love intense co-op action. 🔥
EXOSHOCK is a sci-fi VR & PC shooter featuring relentless enemies, chaotic firefights, and full cross-play for up to 4 players.
Think your squad can survive?
🎮 OUT NOW in Early Access!
Steam: store.steampowered.com/app/3…
Meta Quest: meta.com/experiences/exoshoc…
The EXOSHOCK community has spoken! 🔥
A huge thank you to everyone who's jumped in, shared feedback, and supported us so far!
Experience the action for yourself! EXOSHOCK is OUT NOW in Early Access on Meta Quest and Steam, with full VR & PC cross-play.
🎮 DOWNLOAD NOW:
Steam: store.steampowered.com/app/3…
Meta Quest: meta.com/experiences/exoshoc…
⚡bHaptics × @ExoshockVR ⚡
Meet the TactSuit Air Onyx: EXOSHOCK Edition.
🎮 EXOSHOCK game key
🔥 Exclusive badge
🎽 Exclusive mesh lining
Limited stock. Once it’s gone, it’s gone.
👉 More info: bhaptics.com/shop/buy-tactsu…
#bHapticsReady #EXOSHOCK #MetaQuest #SteamVR
Exoshock retweeted
EXOSHOCK enters Early Access with full VR and PC cross-play. Team up in four-player sci-fi PvE missions on Quest, SteamVR, and flatscreen PC: vrtodaymagazine.com/exoshock…
@ExoshockVR
#VR #MetaQuest #SteamVR #GameNews
Exoshock retweeted
Absolute chaos in an end-game mission with the boys in @ExoshockVR .
Enemy pressure builds the longer you hold, so things got spicy here. #ad
⚡EXOSHOCK is out now in Early Access on Meta Quest and Steam!
💥Dive into visceral sci-fi PvE combat with native bHaptics support and cross-play between VR and flatscreen.
👉More info: bhaptics.com/games/experienc…
#bHapticsReady #MetaQuest3 #SteamVR
Exoshock retweeted
I’ve been having a very good time with Exoshock. Glad to see it finally launching in early access.
Let’s go!
EXOSHOCK is an arcade extraction shooter with no loot, no gear loss, just randomized contracts and relentless gunfights. Pete's been playing since the Founders Edition. His full impressions are up now.
youtu.be/shM3E9j4GP4
1 DAY TO GO!
EXOSHOCK launches TOMORROW, October 29, in Early Access!
Squad up and get ready for intense sci-fi combat with full cross-play between VR & PC.
Meta Quest: meta.com/experiences/exoshoc…
Steam: store.steampowered.com/app/3…
EXOSHOCK releases October 29 in Early Access.
The Firefight Redefined. Solo or 4-player co-op.
VR & PC players. Same squad. Full cross-play.
Watch the release date trailer:
WISHLIST NOW:
Steam:
store.steampowered.com/app/3…
Meta Quest 3/3S:
meta.com/experiences/exoshoc…
COMMAND THE CHAOS.
We've reworked grenades in EXOSHOCK to make them more powerful, reliable, and rewarding to use. 🪖
Impact grenades now detonate directly on enemies with a 4m blast radius, while timed grenades have a 6m core radius and 12m fragmentation radius.
We've also improved collision detection and how explosions interact with environmental cover, making damage more consistent and predictable.
These improvements focus on enemy damage, while player damage and blast ranges remain unchanged.
The goal is to make every well-placed grenade count!
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A look at the sheer scale of EXOSHOCK's massive, sprawling starships. 🚀
Here's some raw footage captured directly from Unreal Engine, showcasing what we believe are some of the largest maps in VR!
Wishlist to keep the monkey movement out of Exoshock, PLEASE 😭 linktr.ee/exoshockvr
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AI Perception & Aiming Improvements 🤖
We've made some changes to how enemy AI processes its surroundings to help improve performance, especially when larger groups of enemies are active.
AI perception checks are now spread across multiple frames to reduce CPU load, while aiming continues to update every frame to maintain smooth and consistent combat behavior.
Still pushing ahead for Early Access 🦾
Performance has been a major focus this week. 🏎️
We’ve made targeted optimizations to held weapons, AI movement, and perception based on profiling.
Here’s a look at the latest flatscreen development build. More multiplayer testing and profiling still to come.
Tonight's work fixed a long-standing issue with AI cover detection, where the player's collision could mistakenly register as protection even when enemies were exposed.
Infantry now favor firing positions closer to cover, with more responsive movement in and out of protection. Heavies have also been adjusted to favor open spaces, though this still needs more tuning.
Also refined AI positioning and friendly spacing, stopped enemies from targeting Seekers, and restored the critical-health audio cue to make dangerously low health more apparent.












