Z retweeted
🎮 AI-generated 3D models often have hundreds of thousands of unnecessary polygons. A new ComfyUI node can rebuild them into clean low-poly meshes with just a few thousand.
Meet ComfyUI-LATO2, a new open-source node that brings the LATO.2 neural remeshing model directly into ComfyUI.
It works with dense meshes generated by TRELLIS.2, Hunyuan3D and other 3D tools.
And unlike traditional polygon reduction, it doesn't simply delete triangles. It rebuilds the geometry from scratch.
Why does this matter?
AI 3D generators frequently produce meshes containing 500K–1M triangles.
They can look impressive, but using them directly in games or real-time applications creates problems:
▪️ Excessive geometry and rendering overhead.
▪️ Poorly distributed polygons.
▪️ Unnecessary internal surfaces.
▪️ Topology that doesn't follow the object's shape.
▪️ Difficult manual cleanup.
ComfyUI-LATO2 addresses these issues using a neural topology-generation model.
How does LATO.2 work?
The original model was developed by researchers from Huazhong University of Science and Technology, Meshy AI and Technical University of Munich.
It separates mesh generation into two stages:
1. V-Flow: Vertex Generation
A learned flow model creates new vertex positions based on the input object's shape and a target vertex count.
You can request anywhere from 200 to 5,000 vertices.
2. T-Flow: Topology Generation
A second model predicts which vertices should connect, producing edges that better follow the object's geometry.
This is fundamentally different from a traditional decimator that simplifies an existing triangle structure.
But the ComfyUI integration goes further.
The original LATO.2 can produce overlapping faces, inconsistent winding and holes.
Developer sakalond added several geometry-processing steps:
▪️ Surface reconstruction: Rebuilds faces from predicted connections, preventing edges from belonging to more than two faces.
▪️ Hole filling: Uses minimum-area triangulation to close gaps.
▪️ Outward orientation: Determines which direction each face should point.
▪️ Internal surface removal: Uses voxel flood fill to eliminate hidden inner walls frequently found in TRELLIS.2 meshes.
▪️ Transform preservation: Restores the original position and scale, allowing the new mesh to replace the source object.
The result?
You can generate a dense 3D object, process it through LATO.2 and export a much lighter GLB without manually rebuilding its topology.
The node integrates with ComfyUI's native MESH type, Preview 3D and Save 3D Model.
Four example workflows are included.
Hardware requirements:
▪️ NVIDIA GPU with at least 8GB VRAM.
▪️ Windows or Linux.
▪️ Approximately 13GB of disk space.
▪️ Python and CUDA-compatible PyTorch.
The installer automatically creates an isolated environment and downloads the required checkpoints.
No manual compilation of CUDA extensions is needed.
Performance:
On RTX 3090/4080 GPUs:
▪️ 30–60 seconds for neural remeshing.
▪️ An additional 1–3 minutes may be needed to remove internal geometry from extremely dense meshes.
Important limitations:
▪️ Geometry only. No UVs, textures or materials are transferred.
▪️ Thin objects can produce folds or self-intersections.
▪️ Narrow openings may get unintentionally closed.
▪️ Different seeds can generate different topology.
▪️ The resulting geometry isn't guaranteed to be suitable for 3D printing or Boolean operations.
The node is released under GPL-3.0.
Why this matters:
AI can already generate impressive 3D objects from images.
But generating geometry and producing optimized assets for a real game engine are two different problems.
ComfyUI-LATO2 helps bridge that gap.
Imagine a workflow where AI creates a model, another model rebuilds its topology, and the result moves into Blender, Godot or Unreal Engine for further processing.
AI-generated 3D is moving beyond making objects look good toward making them practical to use.
💻 github.com/sakalond/ComfyUI-…
🔬 Original LATO.2 research:
lohhhha.github.io/LATO.2/
#ComfyUI #3DGeneration #GameDev #OpenSource
Effigy v0.2.0
Game ready 3D characters from a picture or a sentence, rigged and animated on your own GPU
Generate, clean, retopologize, texture, rig, animate and export, offline on one 16 GB NVIDIA card.
No accounts, no credits, no uploads, and every model it uses allows commercial use of the output.
It fits a 52 joint skeleton on its own, has eight creature templates, and retargets 178 CC0 human clips onto your rig.
v0.2.0 adds AMD support on the RX 9070 and 9070 XT for the Fast engine, imports your own textured models, and brings IK to the animation editor.
github.com/SifuInTheShell/Ef…
Trying some sixth-gen console rendering style in typegpu, in hope of making a game that looks like this at some point.
There's a lot of weird shit going on in these, I learned a lot on how ps2/gamecube era rendered games, apparently they were fill-rate monsters.
These are a mix between twilight princess, shadow of the colossus, metal gear solid 2/3, very handwaved since I'm not trying to be console-accurate but mood-accurate for sure.
1000+ 个姿势机位的线稿、白模、深度和法线图,免费拿走。
我给开源姿势库 Shisei(免费商用,自由分发)更新了这批图,包含正面、斜侧、侧面、俯视、仰视最多五个机位,和线稿逐像素对齐,可以直接喂给 ControlNet、视频模型来控制动作。
想自己跑的,我也把这套环境打成了免费镜像。让Agent调优云智算/UCloud的命令行,就能自主完成GPU机器查价->租用->运行->释放全流程:
npx skills add compshare-cn/compshare-cli --skill compshare-cli
链接和用法见评论区,你控制姿势最常用哪种类型的图,或者你平时租用GPU需要人去界面上点击吗?
Z retweeted
✨ Qwen Image 2.1 Realtime just got an upgrade ✨
> now using v1.5 of my 2-step distill LoRA - same speed with a quality boost
> running in realtime on ZeroGPU
*video not sped up*
▶️huggingface.co/spaces/linoyt…
Z retweeted
Turn a photo text prompt into a 3D world you can explore, all running locally on open models in @ComfyUI!
SplatKit World: draw drone paths to map out your scene using wan, Spirula trains the splat!
My entry for #OpenSourceHiggsfield
Link below!
Today, we open-source P-H3-Image, an image generation and editing model built from MiniMax-H3 by @MiniMax_AI. A SOTA video model, turned into an efficient open image model.
- 𝗛𝗼𝘄 𝗲𝗳𝗳𝗶𝗰𝗶𝗲𝗻𝘁 𝗶𝘀 𝗶𝘁? Generate or edit images 5× faster, in 8 steps instead of 50. A 4 MP image takes 2.6 s instead of 12.4 s. The model is 7× smaller than H3, so high-resolution images are a light download and run on a much smaller GPU.
- 𝗛𝗼𝘄 𝗴𝗼𝗼𝗱 𝗶𝘀 𝗶𝘁? Strongest at photorealism, documentary and editorial photography, film stills, and graphic styles with short quoted text. It renders 2 to 16 MP and edits with up to 8 input images.
-𝗛𝗼𝘄 𝗱𝗼𝗲𝘀 𝗶𝘁 𝘄𝗼𝗿𝗸? We reworked every component of H3: the prompt upsampler, the text encoder, the diffusion schedule, the transformer, and the decoder. Use it with Diffusers or ComfyUI.
📄 Tech Report: pruna.ai/blog/oss-p-h3-image…
🤗 @huggingface Open Weights: huggingface.co/PrunaAI/P-H3-…
👉 @ComfyUI Native Support: huggingface.co/PrunaAI/P-H3-…
SUPRA-Tex
SUPRA-Tex generates textured 3D assets from a single image while preserving fine details like lettering, patterns, and material boundaries.
It uses a 33.6M parameter material adapter to predict PBR materials in the reference view.
A 2.1B completion model then fills unseen surfaces using an Interleaved Flow Transformer.
A new depth prefilter reduces texture leakage near occlusion boundaries by rejecting unreliable surface observations.
The pipeline also supports texturing existing meshes and exports relightable GLB files with base color, metallic, and roughness maps.
github.com/Supra-3D/SUPRA-Te…
Qwen3.5-4B-GLB-3D-Coder
Renderable 3D assets from a 4B model.
Following its earlier 3D Coder project, CCORE has released a new Qwen3.5 fine tune focused on generating 3D assets for game development.
The model turns text prompts into standalone HTML and JavaScript scenes using Three.js.
Each scene includes a GLB export button, allowing generated assets to be imported into Godot.
Examples include a mana potion, goblin, desert merchant and detailed environment props.
The developer reports most generations work on the first attempt, especially with English prompts.
Q4_K_M and Q8_0 GGUF checkpoints are available.
Full model weights and the training dataset are planned for release after training finishes.
huggingface.co/ccore/Qwen3.5…
Z retweeted
textured an entire street in Blender with Qwen Image 2.1, then made cyberpunk, anime and papercraft versions
detailed post:
reddit.com/r/StableDiffusion…
GitHub: github.com/sakalond/StableGe…
Guide: github.com/sakalond/StableGe…
Character Swap LoRA
MiniMax H3 Character Swap LoRA is a video editing adapter that replaces a selected person in a source video with a character from a reference image.
It aims to preserve the original pose, expressions, camera and scene while transferring the reference character's face, hair and clothing.
V1.5 is the recommended checkpoint.
In selected comparisons, it retains character identity better than V1, which can revert to the original appearance.
Z retweeted
We introduce 3D World Simulator, an interactive world model that runs at 50+ FPS on an RTX 5090.
Our model predicts in a unified 3D representation space, capable of generating:
• Novel view appearance
• Multi-view consistent RGB-D
• 3D geometry
• Spatially aligned tactile signals
Play with the world model now at jwang771.github.io/3dworldsi…!
Z retweeted
You can run locally Uncensored DeepSeek-V4.1-Flash-1017 on a 12GB GPU on consumer hardware.
- Refusals collapsed from 85% to 0% on JailbreakBench (even during thinking).
- Routed experts stayed byte-identical.
- Reasoning held: GPQA unchanged, AIME slightly up.
- Runs via Strata with 64 GB RAM offload SSD.
- huggingface.co/AtomicChat/De…
Best local DeepSeek-V4.1-Flash-1017 GGUFs are here.
Unsloth Dynamic V3.1 leads almost every benchmark vs other frontier quants: GPQA Diamond, AIME25, LiveCodeBench, MMLU-Pro, Aider and more.
Runs on locally 64GB+ RAM.
- huggingface.co/unsloth/DeepS…
Z retweeted
We have released Zero Breach Toolkit, a free open sourced tool capable of detecting over 12,100 traces of Israeli & other spyware on your devices. It works on Windows, Linux, Mac, Android and Iphones.
You can download it here: github.com/interplains/Zero-…
Inside the folder with the tools run this command: python -X utf8 scan/zero-breach-toolkit.py
It never writes to disk, never connects to the internet, or ask for admin perms. It takes around 10-15 minutes to run depending on the device.
This project is fully open source, so feel free to take the code and use it to create your own tools.
If you find some spyware on your device, consider sending it to us via telegram. Leave us a star on GitHub if the tool helped you.
Follow our backups: @ZionismExposedx
@IsraelExposedAr
God bless
Z retweeted
the difference between amateur and elite AI filmmakers is in the smallest details fr
lighting in your character reference sheets should be on a flat 18% gray background with shadowless light so you never get the plastic-y look on your characters…






























