
Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox
Italy
Joined May 2018
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worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome.
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
gsimone retweeted
I鈥檝e finally had a bit of time over the last few days to finish this duck project 馃
It鈥檚 been made using #threejs (webgpu only) and #Claude
I hope you like it!
馃 ah-nah-trah.emmelleppi.me/
gsimone retweeted
every video game should have a 'frolic' button, where if you hold it, your character enters the 'frolic' state
people should be forced to work in real time graphics dev for a year before they can open their stupid-ass mouth about game graphics, it's so tiresome the wild comparisons and big fucking ideas they get
Always tesana, always the Tripp referral link and never Paid partnership disclosure, wonder why
I don鈥檛 know how to code, but somehow I made this game entirely from scratch in just a few days with AI and it's 2x the size of Skyrim!
Made with, Fable 5.2 & Opus 5.5 , Tesana, Three.js and Tripo for 3D models & Blender.
AOD - Age of Dragon - (No worries BioWare, I can take it solo from here)
Everything you see and hear is Code (21B+ tokens) and 3D models
How I made this and crazy stats in the comments
1/5
3
26
1,501
good shit ant, good shit!
We've given all Pro, Max, Ultra, and Team users one free full reset, across all models and limits. Use it anytime before December 10 at 2:00PM PT.
We recently fixed a few small issues that used more limits than intended, and the Fable resets didn't do much for those of you who'd already hit your weekly limits for all models. While these issues didn't affect everyone, we want to make up for the trouble.
You'll find it in Settings > Usage, or at clau.de/reset.













