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Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox

Italy
Joined May 2018
Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)
worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome. Matching this everywhere is going to be a challenge. Also needs new music. #gamedev
added some shading to make forest areas more foresty, plus foreground waterfalls for that sweet sweet refraction & ambiance
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I鈥檝e finally had a bit of time over the last few days to finish this duck project 馃 It鈥檚 been made using #threejs (webgpu only) and #Claude I hope you like it! 馃 ah-nah-trah.emmelleppi.me/
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this took the better part of the evening, damn curves are cool. The hilt is a screw modifier, the round thingies around the grip are geometry nodes
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I tried doing the same "wrought iron" look I had on the reference for the guard, so strips of metal attached to eachother, I think it looks beautiful but it's a low poly version so it's kinda wonky
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every video game should have a 'frolic' button, where if you hold it, your character enters the 'frolic' state
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people should be forced to work in real time graphics dev for a year before they can open their stupid-ass mouth about game graphics, it's so tiresome the wild comparisons and big fucking ideas they get
Yes, the number of NPCs, interactions, objects, physics and animations being simultaneously rendered here at 60fps is mind blowing.
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not to say I will not make fun of GTA6 on release, but you can't compare it with DS2 ffs, apples to oranges
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Lunch WIP, if you guess the gun you win nothing but you are cool
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truth is I think I don't love guns, RIP
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turns out 3D modelling in Blender is super easy, you just need to know these 4000 simple things and 3000 shortcuts:
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Always tesana, always the Tripp referral link and never Paid partnership disclosure, wonder why
I don鈥檛 know how to code, but somehow I made this game entirely from scratch in just a few days with AI and it's 2x the size of Skyrim! Made with, Fable 5.2 & Opus 5.5 , Tesana, Three.js and Tripo for 3D models & Blender. AOD - Age of Dragon - (No worries BioWare, I can take it solo from here) Everything you see and hear is Code (21B+ tokens) and 3D models How I made this and crazy stats in the comments 1/5
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This guy nose blender
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alright, enough Blender for tonight, I fucking love this though
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hell yeah 3D modeling is fun. Also the blender compositor is super cool
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disco ball pommel, sue me
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good shit ant, good shit!
We've given all Pro, Max, Ultra, and Team users one free full reset, across all models and limits. Use it anytime before December 10 at 2:00PM PT. We recently fixed a few small issues that used more limits than intended, and the Fable resets didn't do much for those of you who'd already hit your weekly limits for all models. While these issues didn't affect everyone, we want to make up for the trouble. You'll find it in Settings > Usage, or at clau.de/reset.
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> theo beefing with someone > I check their profile > I had them blocked already nice.jpg
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I can't believe I modeled this myself, AI could never achieve such low poly greatness, I'm learning Blender, it's happening, lfg
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@kaanomeg this is literally inspired by your copper bar lol
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so it seems like most of 3D modeling is just pressing M -> By Distance every few seconds?
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