
Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox
Italy
Joined May 2018
- Tweets15.3K
- Following2.3K
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- Likes45K
gsimone retweeted
I’ve finally had a bit of time over the last few days to finish this duck project 🦆
It’s been made using #threejs (webgpu only) and #Claude
I hope you like it!
🫶 ah-nah-trah.emmelleppi.me/
gsimone retweeted
every video game should have a 'frolic' button, where if you hold it, your character enters the 'frolic' state
gsimone retweeted
Replying to @diegohaz
Sadly, many don't understand the point of art. That it's not in the end "product". There's no intrinsic "value" of art other than that of discovery, creation, and suffering.
I wish more people painted something, wrote something, composed something, filmed something, created something. I sincerely wish them to experience the joy and pain of creating.
I'm releasing all my project files for free, under Creative Commons.
Since my disability makes it hard to make more art, this is a way for my art to continue to grow.
Remix them and have fun, using your agents or your human brain.
Download:
arc.art/dataset
gsimone retweeted
Think I'm finally starting to get a hang on the whole retro graphics thing. Still not great, but not awful anymore either.
Going for a sort of ps2 level of detail. One 512x512 texture, 619 polys base, 827 polys customized.
gsimone retweeted
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
gsimone retweeted
I’m making a programming language called blood.
Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code.
Psychosis? Hopefully not.
blood-lang.org
gsimone retweeted
tysm for the guide😭
#godotengine
How to make your game look like a PS2/GameCube game.
This is everything I learned from my sixth-gen experiment 🧵
#gamedev
gsimone retweeted
I almost ended my life 15 years ago.
This is my most personal essay. I wanted a visual way to tell the story that death, in whatever form, doesn’t have the final word.
Would mean the world if you checked it out.
krispuckett.com/wake-up-dead…
gsimone retweeted
A little over a month ago, I had the great opportunity to give a talk at @meetgranola about what I do and how I do it: motion, debugging tools, how I come up with new ideas, and much more
It's now live on youtube ⤵ youtube.com/watch?v=fayTzJPi…
thanks to @lukerohanbailey and @_tikhon for being such amazing hosts ❤️🔥
gsimone retweeted
Announcing INITIĀLIS
Drop caps, illuminated lettering, and new aesthetics of ornate typography- open source and free to use in your own websites and projects as you see fit!
(also made a website to explore them! link below)
gsimone retweeted
Clerk is hiring a web designer.
We're looking for someone who specializes in brand identity on web and cares about the details.
You'll be owning the next evolution of the Clerk brand, along with a talented brand team.
Migrating from @conductor_build? Here's what you should do
I am very excited to share that Conductor is joining Meta!
We have some big, crazy plans for the next interface. If you liked Conductor, you’re gonna love what’s coming.
We’re super excited to work with @natfriedman and @alexandr_wang at MSL to build it. They’ve been on an absolute tear, and I’m convinced MSL has the highest talent density of all the labs.
A huge thank you to our earliest believers @aaron_epstein, @ilyasu, and @nabeel. And to everyone here who tried Conductor, sent us feedback, and prompt requests - you made this so much fun. Thank you ❤️🚂
Choo choo!



































