JShodanVR retweeted
Sam Altman thinks RAM sitting in personal computers is a waste when it could be put to better use in data centers.
Weird. I was just thinking that all those billions sitting in billionaires’ bank accounts could be put to much better use in our communities.
JShodanVR retweeted
Quick update: MVRH isn't going anywhere!
MVRH doesn't host any games, PC ports, code, or assets. It only applies VR patches to games you supply yourself.
VR patches coming to MVRH:
- Sonic Adventure
- Sonic Adventure 2
- Sonic Heroes
- Sonic World
- Billy Hatcher and the Giant Egg
- Jet Grind Radio
- Crash Bandicoot
- Crash Team Racing
- Gex: Enter the Gecko
- Gex 3: Deep Cover Gecko
- Bomberman 64
- Bomberman 64: The Second Attack
- Bomberman Hero
- Mystical Ninja Starring Goemon
- Glover
Plus Sonic 1 and Ristar in 3D, coming down the line!
What should come next? Drop your favorite Sega, PlayStation or Dreamcast games below!
#Flat2VR #RetroGaming #MVRH
JShodanVR retweeted
Sonic Heroes VR is almost finished.
The VR menu opens from the game's own pause menu, with view, world size, 3D depth, eye height and comfort settings. There's also a cheats menu with infinite lives & keep rings.
Coming soon to MVRH!
#VR #RetroGameLovers #MVRH
This quoted post is unavailable.
JShodanVR retweeted
guys i just found a new headset codename in the steamvr lighthouse binaries
something called “deckard 2 electric boogaloo”?
no idea what it means though
JShodanVR retweeted
Replying to @bmfshow @JShodanVR
There should be a bounty marketplace for AI-built VR mods... People fund the games they want in VR, others add to the pot, and AI agents compete to make it happen.
For example i'm offering €500 for a working Alice: Madness Returns VR mod. (€500 of Astra should be enough?)
JShodanVR retweeted
Playing Alice in Madness in VR is something I’ve always wanted to do ever since VR mods became a thing. Since none of the top modders were working on it, though, I decided to give it a shot myself obviously with vibe coding. After several attempts, I finally managed to get "inside the game," and almost everything works. The frame rate is a bit disappointing at the moment, but I still need to figure out what’s going on with AFR. As soon as it works perfectly in third-person, I’ll focus on bringing it to first-person, complete with melee combat for the Vorpal Blade and the Pepper Grinder ^^
Not sure what @americanmcgee thinks about VR, let alone vibe coding and modding.
Check out my channel if you want to see more VR modding and other VR sorcery: youtube.com/@jshodanvr
JShodanVR retweeted
Cyberpunk 2077 in virtual reality, with maximum game settings, DLAA, ACTIVE Path Tracing, 100% DLSS 5, PPD at 30 and 80 FPS and 1/3 rendering, all on an RTX 4070 Ti.
Full Gameplay:
youtube.com/live/G5ldzkLSRe0…
Walkabout Dungeon Golfer, originally an April Fools Day fake, is now officially in production as a hybrid title with both VR & flatscreen support:
uploadvr.com/walkabout-dunge…
JShodanVR retweeted
What’s one feature you’d love to see in the VR Arcade? 👀
Dream big in the comments! 👇
JShodanVR retweeted
For all WipEout fans :D
Omega Pilot Evolution - Gameplay Trailer | PS5 & PS VR2 Games youtu.be/pMdb9NP6-Vw?si=9TkV… @YouTubeより
If I see one more content creator AI edit my sketch and remove my watermark with zero credit I am going to very grumpy.
Are you in the market for Meta Phoenix?
Readers added context they thought people might want to know
This image is an AI-edited version of a fan-created mock-up sketch, not an official Meta product render. x.com/Lunayian/statu… x.com/Lunayian/statu…
JShodanVR retweeted
Dev update, VR mode is now complete, news on release to follow. 🏁
#SuperPolygonGrandPrix
JShodanVR retweeted
Relive the excitement of Pacific Rim in Pinball FX VR!
Watch Gipsy Danger demolish the Kaiju while standing at a massive scale right next to you. It’s going to be epic!
Pacific Rim Pinball breaches the VR pinball universe on July 9! 🌊
As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!
You can help contribute missing metadata to no-intro.org, which is documenting all known PS3 digital content.
JShodanVR retweeted
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Replying to @GameGauntletX
F*ck pirates, as a man who designed video games from 1988 through 2012.
70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise.
And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into.
Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!)
And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.
Readers added context they thought people might want to know
Much of the data and reasoning in this post is inaccurate and has been corrected by John Romero.
x.com/romero/status/…
JShodanVR retweeted
Played Iron Guard: Salvation on PSVR2 and enjoyed it. VR and Tower Defense work very well, as you float over the map and look down on the whole field :D @xlabdigitalXD store.playstation.com/ja-jp/…
JShodanVR retweeted
There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
How Quake ruined id Software.
There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.
All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually.
1/3
JShodanVR retweeted
We’re celebrating the release of Revelations - Witchfire is now 20% off on Steam and the Epic Games Store.
Buy the ticket, take the ride.
Steam: s.team/a/3156770
Epic Games Store: epic.gm/witchfire






























