
(they/them) Building Human-First AI @GoogleLabs | Dad & Spouse | VT Hokie | Alum: @Microsoft, @Meta Reality Labs 👩🏾🌾🏳️🌈👓🏊🏽♂️🚀👾🎨
Redmond, WA
Joined July 2007
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Microserf2005 retweeted
Fable 5.2 is the best model I've built with.
It made a light switch with a cat that wakes up and a puppy that knocks on the door.
It also would not pretend it had listened to the music.
@claudeai @AnthropicAI @ClaudeDevs @threejs @WebGL_WebGPU
Microserf2005 retweeted
I built an X-ray mirror using Claude Fable 5.2. 💀
Point a webcam at your face and see the skull, brain and muscles inside your head, tracked live as you move. Open your mouth and the jaw opens. Hold up a hand and you see its bones.
One web page, no install, and the video never leaves the computer. Built with Claude Fable 5.2 by describing what I wanted. You can download it and try it for free. Link in the comment section. 👇🔗
Anatomy models: BodyParts3D, © DBCLS, CC BY-SA 2.1 Japan.
Microserf2005 retweeted
No install. No high-powered workstation. Just a sim racing cockpit in your browser🏎️🏁
See how Unreal Engine Service Partner @TheNewFace_ii built Logitech G’s 360° Racing Studio with UE5 and Pixel Streaming: epic.gm/logitech-360-racing-…
Microserf2005 retweeted
From an iPhone Duo to a holographic projector. Holy shit!
This is the best Fable 5.2 demo I've seen so far.
Microserf2005 retweeted
What's new in Grok Bot
00:00 🌁
00:10 Phone calls
01:02 Share sheet
01:27 X cards
01:40 Shopping deals
01:58 Gifts
02:26 Team Bots
03:06 Search
03:21 Hidden-instruction warnings
03:37 Attachments on drafts
03:52 Sign-outs
04:16 Weather
05:09 Rapid fire
06:52 A note on usage
What's new in Grok Bot - Nov 10, 2026
What's new in Grok Bot - Nov 10, 2026
Microserf2005 retweeted
UPDATE 👀
- yes it tracks on my head/eyes
- now can use back cameras for transparency mode
Microserf2005 retweeted
Carbon made a pelican demo so you don't have to 😅
fun test of long-horizon coding and the new /swarm feature in Google @Antigravity.
Builder and critic subagents ran iterative loops across Blender and Three.js - checking their own renders to build a playable 3D game of a pelican biking around our Mountain View campus.
Microserf2005 retweeted
Our latest frontier model Gemini 4 Carbon is rolling out today! Amazing progress from Gemini 3 → Gemini 4 in less than a year… Carbon reverse engineers my original Theme Park binaries, adds a new DeepMind themed ride, and ports it to the web in one shot - kind of mindblowing to see! xitter.twitterapi.xyz/demishassabis/status/1…
Replying to @demishassabis
For example I’ve been doing a bunch of late night vibe coding with Gemini 3 in @GoogleAIStudio, and it’s so much fun! I recreated a testbed of my game Theme Park 🎢 that I programmed in the 90s in a matter of hours, down to letting players adjust the amount of salt on the chips! 🍟 (fans of the game will understand the reference 😀)
Microserf2005 retweeted
It's a new age of game development! This is the Unreal Engine 5.9 preview, consisting of huge improvements to AI acceleration ported from unfinished Unreal Engine 6, plus entirely new support for play inside web browsers.
Ok so. #UnrealEngine 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372.
What the heck?
#gamedev #DellTech #DellProPrecision #NVIDIA
Microserf2005 retweeted
JUST IN:
Google DeepMind just released MuJoCo 4.0.
The first major version of the world’s most widely used robotics physics engine since 2023.
The problem it solves is subtle but fundamental. Collision detection checks object positions only at discrete timesteps. A thin or fast object can move further than its own thickness in a single step and pass straight through another.
The usual fixes are a smaller timestep or an inflated margin. Both cost you speed or accuracy.
MuJoCo 4.0’s headline feature, speculative contacts, takes a different approach. Each fast-moving geom is swept forward through the step to find when it would hit something. The solver gets a contact like any other that stops the motion at the surface. No sub-stepping required.
What else is new:
→ Deformables solved implicitly together with rigid bodies, joints and tendons, keeping cables, cloth and shells stable at 5-10x larger timesteps
→ Penetration-free cloth and elastic rods with bending and twist
→ Plasticity: wires, clay, folded paper and metal foil now keep their dents and creases
→ MuJoCo Studio: a new viewer SDK with physically based rendering, running in a browser tab with nothing to install
→ MuJoCo Playground 1.0 ships alongside
The simulators are catching up with the real world! 😮💨
🔗 Check it out here: mujoco.org/
Congrats @carolina_parada, @yuvaltassa and team!
~~
♻️ Join the weekly robotics newsletter, and never miss any news → ziegler.substack.com
Many thanks to @nvidia for sending me a pair of DGX Sparks! Not only are the machines amazing, but they look absolutely incredible too. Omarchy is fully up and running now! Working to tune the out-of-box local AI offerings. All shipping in 4.6 shortly 🤘
Microserf2005 retweeted
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet.
We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants.
Learn more: epic.gm/quixel-megascans-goi…
It's been such a joy working with the team at @superwhisper on this new Omarchy dictation default. We went through lots of iterations to get it all juuuuust right. And now it's amazing. Cloud for free, local options forever. Great in-depth tutorial here.
Microserf2005 retweeted
You have no f*cking idea how easy it is to set up a live dashboard for your Grok Bot agent teams
I did it with a single prompt and it took only 2% of my Grok Bot usage, so make sure you save this
now I see the second a bot gets stuck or needs me, instead of opening 15 chats, here's all you need to do:
- paste it into your Grok Bot, it becomes the manager of your office
- it creates your own private channel, nobody else can read it
- it adds one status rule to every bot, removable with one message
- it sends your roster, teams and looks, each team moves into its floor
- open your link, done
every new bot you create shows up in the office automatically, you can see its status, which team it's in and how much of your usage it eats
you can find the prompt below, then go further with my Grok Bot article
Microserf2005 retweeted
Meta Quest 2 and Meta Quest Pro are reaching the end of feature development. v2.13 is the final OS release and will reach all devices by March 2027.
Your existing apps keep working, and you can keep shipping updates to them.
Read the full timeline 👉 bit.ly/4znn9AN






























