Pyke_64 (@Pyke_64) header
Pyke_64 (@Pyke_64) profile picture

Top of the game, no one's passing me. Nicotine free, alcohol free, stress free. Rediscovering history in solitude. Stepper boy. My biggest enemy is time.

New Austin, Texas
Joined November 2013
Thanks for this gorgeous present 🎁 @AgeOfEmpires #Ageofempires25 #AgeofempiresIV #AoeShot
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Pyke_64 retweeted
“Survival and ambition, art and magic.” Today is the 10th anniversary of Dishonored 2, a game which feels like it should not exist, and yet miraculously does. Arkane created a genuine wonder of immersive gameplay and interlocking level design, set in a pristinely painted world.
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I was that dude bugging you for years for the Thief remaster 😅 @pripyatbeast
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I am hesitant to weigh in on discussions about 30+ year old details. I understand enough about memory in general, and mine in particular, to not have great confidence about it. I generally trust Romero’s memory more than mine — I was always a bit jealous of that capability. In broad terms, multiplayer gaming was right up there with 3D gaming in my grand visions of what I wanted to accomplish. The early FPS games were very much “first person Gauntlet”, and Gauntlet had multiplayer. I do clearly remember the first time I got two computers running Doom taking to each other. Moving around on one computer and seeing the character move on the other screen was sublime. And then, of course, I shot the other character. Every shared virtual environment inhabited by young men inevitably hosts deathmatch. I suspect the confusion here may be around the fraction of people that originally bought Doom because of multiplayer. It was almost certainly well under 10%. Maybe under 1%. It wrecked some college networks, but most people didn’t have Ethernet cards or null modem cables. We probably did have some conversations correctly predicting that. Deathmatch was awesome, but most of our players never got to experience it. Even four games later for Quake 3 Arena, being “deathmatch focused” was a huge internal battle, and not at all obviously viable.
Replying to @romero
John. First, 8 months before release is before I joined the company. So I have no knowledge of what you did then. second, AFTER I joined we had a discussion in which I talked about my experience with Command HQ and YOU YOURSELF agreed that Deathmatch wouldn’t be that big a deal. Do you not remember? Third yes we all wanted Deathmatch anyway. And I’m glad my predictions were wrong. Perhaps check your own memory before gaslighting mine. Hope you’re well.
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'Star Wars Jedi 3' is far in development 🎮 It should be officially announced soon (via Jason Schreier)
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Got something Serious to tell you. Not yet, though!😎
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We are thrilled with today's launch - this franchise is part of PCF's DNA, and we enjoyed working on this game with @CoalitionGears and @Microsoft from Day 1 to E-Day! @GearsofWar E-DAY is available now! Watch the trailer here: youtube.com/watch?v=TOEuNKz3…
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Congrats to our friends @remedygames on the launch of CONTROL Resonant! controlgame.com
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We just hit 550K funded, so it’s time to announce our next stretch goal! At 600K, ERIKA ISHII (Ghost of Yōtei, Dropout, Dimension 20) will lend their voice talent to the winning project! 🤯 Back the campaign today: f.mtr.cool/yq0fmuz3wp
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⬛️ Due to current market conditions, we’ve decided to pivot Darkenstein 3D into a AAA experience. 🟦 Expect a 10x price increase in the coming trimester, revenue going to my 65 managers. 🟡 Welcome to Wolverinstein 3D.
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Pyke_64 retweeted
🚨 BREAKING: Today on September 12th, industry titan and globally recognized giant Marathon has gone below Hello Kitty Island Adventures for the 5th time in the last 14 days Season 3 is scheduled to release in 14 days, without a word from Sony or Bungie offering advertisement
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What an amazing year so far in gaming.
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We now have HDR on PC in The Blood of DawnWalker, thanks to modders making the RenoDX HDR mod UE Extended version work. You can install it using my guide below in the link. Lets hope the developer implements HDR for console gamers and for the PC gamers, that don't use RenoDX.
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Still gotta do that Hitman mission before September 26th
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Coming soon to Battlefield Labs: refined Blackwell Fields & New Sobek City, featuring: 🏠 More separation between HQs 🗺️ Additional space & terrain breaks for flanking 🥷 More ways to approach objectives 🎯 Redrawn combat zones These refinements are a work in progress and may change further ahead of their official release in Season 5.
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The latest state of play has reaffirmed my stance to #FireHermenHulst #StateofPlay
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Sequels that miss the point entirely:
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