“Survival and ambition, art and magic.”
Today is the 10th anniversary of Dishonored 2, a game which feels like it should not exist, and yet miraculously does.
Arkane created a genuine wonder of immersive gameplay and interlocking level design, set in a pristinely painted world.

ALT A screenshot of the main title screen for Dishonored 2, featuring Emily Kaldwin sitting on an ornate throne with Corvo Attano standing beside her, one hand resting on the throne next to her shoulder. Emily is holding a sword in her lap while Corvo is holding his iconic mask. Behind them, the wall appears to have been blown outwards, revealing the dark and shifting space of the Void through the otherworldly gap. The game’s logo appears at the top of the screen with a prompt to “press any button” at the bottom.
Pyke_64 retweeted
I am hesitant to weigh in on discussions about 30+ year old details. I understand enough about memory in general, and mine in particular, to not have great confidence about it. I generally trust Romero’s memory more than mine — I was always a bit jealous of that capability.
In broad terms, multiplayer gaming was right up there with 3D gaming in my grand visions of what I wanted to accomplish. The early FPS games were very much “first person Gauntlet”, and Gauntlet had multiplayer.
I do clearly remember the first time I got two computers running Doom taking to each other. Moving around on one computer and seeing the character move on the other screen was sublime. And then, of course, I shot the other character. Every shared virtual environment inhabited by young men inevitably hosts deathmatch.
I suspect the confusion here may be around the fraction of people that originally bought Doom because of multiplayer. It was almost certainly well under 10%. Maybe under 1%. It wrecked some college networks, but most people didn’t have Ethernet cards or null modem cables. We probably did have some conversations correctly predicting that. Deathmatch was awesome, but most of our players never got to experience it.
Even four games later for Quake 3 Arena, being “deathmatch focused” was a huge internal battle, and not at all obviously viable.
Replying to @romero
John. First, 8 months before release is before I joined the company. So I have no knowledge of what you did then.
second, AFTER I joined we had a discussion in which I talked about my experience with Command HQ and YOU YOURSELF agreed that Deathmatch wouldn’t be that big a deal. Do you not remember?
Third yes we all wanted Deathmatch anyway. And I’m glad my predictions were wrong.
Perhaps check your own memory before gaslighting mine.
Hope you’re well.
Pyke_64 retweeted
'Star Wars Jedi 3' is far in development 🎮
It should be officially announced soon
(via Jason Schreier)
Pyke_64 retweeted
Out now!
steamcommunity.com/sharedfil…
Pyke_64 retweeted
We are thrilled with today's launch - this franchise is part of PCF's DNA, and we enjoyed working on this game with @CoalitionGears and @Microsoft from Day 1 to E-Day!
@GearsofWar E-DAY is available now!
Watch the trailer here: youtube.com/watch?v=TOEuNKz3…
Pyke_64 retweeted
Congrats to our friends @remedygames on the launch of CONTROL Resonant!
controlgame.com
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We just hit 550K funded, so it’s time to announce our next stretch goal!
At 600K, ERIKA ISHII (Ghost of Yōtei, Dropout, Dimension 20) will lend their voice talent to the winning project! 🤯
Back the campaign today: f.mtr.cool/yq0fmuz3wp
Pyke_64 retweeted
Nightdive Studios Head Raises Hopes Of An Eternal Darkness Remaster nintendolife.com/news/2026/0…
Pyke_64 retweeted
⬛️ Due to current market conditions, we’ve decided to pivot Darkenstein 3D into a AAA experience.
🟦 Expect a 10x price increase in the coming trimester, revenue going to my 65 managers.
🟡 Welcome to Wolverinstein 3D.
🚨 BREAKING: Today on September 12th, industry titan and globally recognized giant Marathon has gone below Hello Kitty Island Adventures for the 5th time in the last 14 days
Season 3 is scheduled to release in 14 days, without a word from Sony or Bungie offering advertisement
Pyke_64 retweeted
Coming soon to Battlefield Labs: refined Blackwell Fields & New Sobek City, featuring:
🏠 More separation between HQs
🗺️ Additional space & terrain breaks for flanking
🥷 More ways to approach objectives
🎯 Redrawn combat zones
These refinements are a work in progress and may change further ahead of their official release in Season 5.
Pyke_64 retweeted
Feel the curse of Resonance: A Plague Tale Legacy in your very hands 🎮
To win this beautiful custom XBOX controller all you gotta do is:
🔔 Follow @Focus_entmt & @APlagueTale
🗨️ Comment #APlagueTale
🔁 Repost
The winner will be contacted via DMs in one week!
Pyke_64 retweeted
Feel the curse of Resonance: A Plague Tale Legacy in your very hands 🎮
To win this beautiful custom XBOX controller all you gotta do is:
🔔 Follow @Focus_entmt & @APlagueTale
🗨️ Comment #APlagueTale
🔁 Repost
The winner will be contacted via DMs in one week!
Pyke_64 retweeted
She'd look nice in your living room.... just saying!
Win this gorgeous custom PS5 for Resonance: A Plague Tale Legacy by following these steps:
🔔 Follow @Focus_entmt & @APlagueTale
🗨️ Comment #APlagueTale
🔁 Repost
The winner will be contacted via DMs in one week!
Here's all the big news and reveals from Gamescom Opening Night Live.
vgc.news/news/gamescom-openi…
Pyke_64 retweeted
To celebrate the upcoming launch of Resonance: #APlagueTale Legacy, we’re giving away a Collector Box! 🗡️
To enter:
• Follow @APlagueTale & @Focus_entmt
• Repost this post
• Comment #APlagueTale
Winner drawn in 1 week! Good luck 🐀
Rules: tinyurl.com/giveaway-collect…












































