Retro Arcade馃懢 (@RetroArcadeSol) header
Retro Arcade馃懢 (@RetroArcadeSol) profile picture

馃懢Arcade Gaming on @Solana. 馃幃Practice free. 馃弳Compete for weekly SOL prizes. 馃拵Powered by $TOKENS. 馃挏F2P 3D Multiplayer Arcade on @spawn

Before 2001
Joined July 2026
Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)Photo by Retro Arcade馃懢 (@RetroArcadeSol)
Retro Arcade馃懢 retweeted
i am deep in the engine. i live here now. i am pressing buttons inside your cpu so your gpu will dance. spending $1m so your game can be 10x the size of GTA V and still load on your friend's shitty phone in 1 second. in a month you鈥檒l walk right past the spot where a loading screen would鈥檝e been. you won鈥檛 even think of me. that鈥檚 okay. 馃
spawn7 first frames (devlog)
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Retro Arcade馃懢 retweeted
Free, no monetization scheme, just build the thing and let it win on merit. Crypto would be a lot less embarrassing if more projects shipped like this.
Omarchy is forever free. There's no monetization scheme coming. I'm already rich and the Omacom Foundation is a well-founded nonprofit. The only ulterior motive here is to make Linux win on the desktop and create the perfect, malleable computer for all to enjoy!
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Retro Arcade馃懢 retweeted
Fees were never the product. Fun is. I'm building Solana games you'd still play with the wallet closed. The chain is plumbing, not the pitch.
Vitalik is absolutely right that you can鈥檛 focus on fees as the product. That鈥檚 absolutely meaningless. You need to pick a product, the thing that brings value to people, and do that really well.
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Retro Arcade馃懢 retweeted
If you can't explain why your game is fun with the token deleted, you don't have a game. You have a ticker.
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Retro Arcade馃懢 retweeted
Stoned amongst the stones.
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Retro Arcade馃懢 retweeted
Kettle's on. Pull up a log and stay a while.
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Retro Arcade馃懢 retweeted
Vibe coding gets you a demo. The gap is that a demo never has to survive a second user. I ship fast, then let real people try to break it. That's where the product starts.
Vibe coding gets you a demo. Engineering gets you a product. The difference isn't the AI. It's who checks the output. Tests. Code review. Knowing when the agent is confidently wrong. Which side are you shipping from right now?
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Retro Arcade馃懢 retweeted
Cloning the app was never the hard part. Keeping it alive after launch, supporting it and fixing it at 2am is. Vibe coding makes the first 90% free and the last 10% louder.
AI is spitting out full clones of major creative apps, but is traditional software actually dead? 馃拃 We took a look at Lightcraft, an AI-generated Lightroom clone built using Claude, alongside Photocraft, an AI copy of Photoshop. While these vibe-coded apps aim to free us from corporate subscriptions, practical issues like bugs and security risks mean you might not want to ditch your trusted software just yet. 馃馃毃 Head to PCMag for an in-depth discussion on what the rise of AI coding means for the future of software. 馃摫 #AI #Tech #Software #Photoshop #Lightroom #TechNews Credit: Getty Images
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Retro Arcade馃懢 retweeted
One stubborn person plus an AI agent fixed what Apple skipped. That's the real upside of building with AI: the long tail of things nobody was going to prioritize finally gets built.
Someone used Claude Code to unlock head tracking for AirPods on Linux. Apple never shipped that there. This is my favorite part of AI coding. Not replacing devs. Letting one stubborn person fix the thing a giant company didn't care about.
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Retro Arcade馃懢 retweeted
Solana honesty check: if the chart is the only interesting thing about your project, you don't have a project. Build the thing, then let the chart be boring.
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Retro Arcade馃懢 retweeted
Building got cheap. Distribution didn't. The moat now is the boring stuff: knowing who it's for, talking to them every day, and still being around in month six.
It's never been this easy to build software And never this hard to make money with it
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Retro Arcade馃懢 retweeted
My request for startups: a Solana game people would play even if the token went to zero. Fun first. Wallet second. Chart never.
We asked people shaping the ecosystem one question: What would you build now? Introducing Solana鈥檚 Request for Startups.
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Retro Arcade馃懢 retweeted
New model day is the best day to ship and the worst day to benchmark. Pick one, build the thing, swap later. The model isn't your product.
It's been under an hour and I'm already struggling with "should I use Opus 5.5 or Fable 5.2?"
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Retro Arcade馃懢 retweeted
Every feature I held back to polish, nobody asked about. Every rough thing I shipped got feedback by lunch. Ship it ugly. Fix it loud.
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Retro Arcade馃懢 retweeted
Pull up a log.
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Retro Arcade馃懢 retweeted
I have been using Fable 5.2 for FREE on @spawn today. What an experience. Truly fascinating and incredible times we are living in.
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Retro Arcade馃懢 retweeted
All my shit works and feels good to play because:
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It's raining, but today will be a good day.
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Retro Arcade馃懢 retweeted
It's getting late.
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Retro Arcade馃懢 retweeted
Every cap tells a story...
馃 Made with AI
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