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https://xitter.twitterapi.xyz/t.co/ORy3q8vlw8 / https://xitter.twitterapi.xyz/t.co/fpzS3sd8cw — Discover the work, projects, and people in the community

San Francisco, CA, USA
Joined October 2025
Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)Photo by WebGL / WebGPU (@WebGL_WebGPU)
just added public multiplayer lobbies to formula zero, my web-based f1-style racing game almost 10k drivers in the first week... try it out!
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Love seeing these updates
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🏜️ A Mad Max-style desert run built from nothing but code. No models, no textures, just Three.js and WebGPU generating the buggy, the dust, the canyon walls, and the storm that tries to kill you. 🔗 webgpu.com/showcase/maad-max… Built by @Andrew_Blumson. #WebGPU #ThreeJS #ProceduralGeneration #GameDev #IndieDev
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the buggy being pure code is kind of insane
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I'm questioning my own sanity at this point
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It's a new age of game development! This is the Unreal Engine 5.9 preview, consisting of huge improvements to AI acceleration ported from unfinished Unreal Engine 6, plus entirely new support for play inside web browsers.
Ok so. #UnrealEngine 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372. What the heck? #gamedev #DellTech #DellProPrecision #NVIDIA
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Incredible, @TimSweeneyEpic! Any predictions/intuition in the coming years for distribution between native vs browsers?
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Real-time sand simulation & terramechanics in the browser (WebGPU + three.js) Study #2 @threejs @WebGL_WebGPU @WebGPU @80Level #threejs #WebGPU #gamedev #Simulation #physics #proceduralgeneration #desert
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Love the realism with what looks to be proper soft sand interaction. Curious what techniques you're deploying for performance... and where are you wanting to take this?
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Fable 5.2 is the best model I've built with. It made a light switch with a cat that wakes up and a puppy that knocks on the door. It also would not pretend it had listened to the music. @claudeai @AnthropicAI @ClaudeDevs @threejs @WebGL_WebGPU
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Love it! Very cool idea
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🦾 Wow, this is so clever and fun to play. MIDI becomes a physical performance in The Mechanical Pianist, with planned fingering, articulated robot hands, moving piano mechanics, and a camera director. 🔗 webgpu.com/showcase/mechanic… #WebGL #ThreeJS #MIDI #CreativeCoding #MusicTech
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🏗️ Bricelab (@brice_deg) turns its entrance into an act of construction. Hold to enter and a wireframe blueprint becomes an atmospheric concrete atrium built with Three.js, WebGPU, TSL materials, baked lighting, and GPU-driven particles. 🔗 webgpu.com/showcase/bricelab… #WebGPU #Threejs #Portfolio #TSL
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❤️
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Love the aesthetic of your works, @brice_deg
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Thank you for the feature!! Much appreciated and very excited for the future of browser games 🏎️🏎️ Opus and @fal have unlocked a whole new wave of entertainment built on 3js and WebGL/GPU
🏎️ FormulaZero (@builtbydimi) turns a browser tab into an F1-style time trial, with hybrid-energy strategy, cockpit telemetry, and a phone that can double as a tilt-steering controller. 🔗 webgpu.com/showcase/formulaz… #WebGL #ThreeJS #RacingGame #CreativeCoding #GameDev #F1
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Stoked to see more of your work, @builtbydimi
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🏎️ FormulaZero (@builtbydimi) turns a browser tab into an F1-style time trial, with hybrid-energy strategy, cockpit telemetry, and a phone that can double as a tilt-steering controller. 🔗 webgpu.com/showcase/formulaz… #WebGL #ThreeJS #RacingGame #CreativeCoding #GameDev #F1
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🕴️‍Bersus turns a WordPress portfolio into a sequence of tightly directed 3D scenes. React Three Fiber, GSAP and custom plugins. 🔗 webgl.com/showcase/bersus-sc… #WebGL #ThreeJS #ReactThreeFiber #CreativeCoding #WebDesign
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✈️ A Three.js classic has grown into a full browser game. Karim Maaloul’s (@yakudoo) new Aviator adds two flight modes, five changing environments, animated sea monsters, weapons, gamepad support, and online leaderboards. 🔗 webgpu.com/showcase/aviator-… #WebGL #ThreeJS #BrowserGame #GameDev #CreativeCoding
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📰 NEWS: Hugging Face has published 207 WebGPU kernels for browser AI, complete with WGSL templates, operation contracts, correctness cases and benchmarks. 🔗 webgpu.com/news/hugging-face… CC: @nicodotdev & @xenovacom #WebGPU #huggingface #AI #browser
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☁️ Nocturnal Dream is a continuous WebGPU zoom through 12 interconnected scenes, with painterly post-processing and six hidden objects tucked inside the journey. 🔗 webgpu.com/showcase/nocturna… #WebGPU #ThreeJS #CreativeCoding #WebDesign
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Hey Guys, i'm streaming every day 7+ hours on Kick. Now i'm experimenting with Normal maps on a exclusive thing i'm doing. Check out this Tarot Cards 😍 Yes, that's also a #Threejs OBS Overlay kick.com/saferoommemories
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Can you deal me a good card?
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🌆 HEART 政策島 (@pumashen) turns 94 policy proposals into an explorable miniature city. Fourteen hexagonal districts form Taipei’s outline, while animated routes reveal 20 relationships connecting transportation, education, social care and other parts of the plan. 🔗 webgpu.com/showcase/heart-po… #WebGL #ThreeJS #Taipei #Taiwan
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🎥 An endless video store, roughly 10,000 films. Cuchillo (@somoscuchillo, @mr__corrales) turns a personal Letterboxd archive into a streamed Three.js labyrinth with inspectable tapes, custom VHS post-processing, and VR support. 🔗 webgpu.com/showcase/cuchillo… #WebGL #ThreeJS #WebXR #CreativeCoding #IndieGames
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