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Very happy to announce that my amazing wife gave birth to our beautiful little girl this week. Our 3 year old is very excited on becoming a big brother. It’s been a hectic pregnancy and a lot of other things going on in our private lives which have kept me from doing more in-depth writing in recent months.
I’ll try and post more frequent (and perhaps shorter) opinions while I have this perfect baby sleeping on my chest over the coming months. As for actual gaming time, we all know that’s going to plummet for a while!
Don’t give up. Life is beautiful.
#BabyGirl
#GamerDad
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Fascinating list to me because I actually think Arrival is the best, and I actively recommend to anyone playing the game for the first time NOT to play Citadel.
As a general rule I think the ME2 DLC’s are better because they slot into the base game more easily, and if the length of some of them is too distracting (Lair of the Shadow Broker), you can choose to play it after the main story instead.
All of 3’s DLC is long. Leviathan at least can be split across the campaign in episodes but does spoil a lot of the mystery and dread of the Reapers. Omega locks you in for too long and is a distraction from the wider galactic war campaign. Citadel is great fan service, but completely kills the momentum of the game. Nobody should ever play it on their first campaign. Totally it’s also so gamey/disney multiverse happy ending, it really clashes with the overall tone and especially finale of ME3. My list coming soon…
#MassEffect
Best pieces of DLC for Mass Effect (all included in the Legendary Edition)
1. Citadel
2. Lair of the Shadow Broker
3. Leviathan
4. Javik: From Ashes
5. Bring Down the Sky
6. Kasumi: Stolen Memory
7. Overlord
8. Omega
9. Extended Cut
10. Arrival
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This is a fantastic summary on #BioWare and the wider industry’s problems.
I’ve been banging the same drum for a while. We don’t have to chase big IP franchises like cinema has (to its great demise).
The next Naughty Dog game will be big because it’s Naughty Dog - people have high expectations of the creatives involved based on their past results. It doesn’t NEED to be Uncharted or TLoU to be successful. All the great dev houses are the same.
Publishers have spent a decade and a half ignoring the talent because they incorrectly thought that the IP is the valuable asset, rather than the people who created that IP out of thin air.
Let the creatives cook what they want to cook. The free market will do the rest.
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
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I can see us heading for the timeline where the Mass Effect Tv show is a massive success even with normies, just like Fallout, and then there isn’t even a game IN DEVELOPMENT to follow up all the new mass market interest with.
#BioWare
Knowing EA, they’ll just chuck BioWare’s IPs into a vault and never use them again. That’s what they have historically done with every studio they’ve acquired and killed.
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Long before today’s unfortunate news, I’ve often thought of this potential purchase as a missed opportunity that helped lead to the slow decline of #Xbox and ultimately the death of #BioWare
Here’s why:
🟢Xbox’s decline didn’t begin with Xbox One, the cracks began to form mid-way through the 360 generation. The massive early success of 360 and its dominance on the most popular 3rd party games (CoD, FIFA, Madden), led Xbox to decide that first party titles were not a priority. They lost Bungie, and despite publishing the original Mass Effect after its (long at the time) 5 year production, they did not purchase BioWare, who were scooped up by EA. Despite dominating the 7th generation in total software and 3rd party sales, the 360 was still ultimately outsold by the PS3 in no small part due to Sony’s continued investment in first party and other exclusive titles, particularly at the end of the generation, while Xbox on the other hand had very few exclusives of note late on.
🔵Whilst BioWare under EA still released several great games in ME2,3 and DA:Inquisition, they also badly miss-managed many other projects.
-Dragon Age II was a forced rush job with only 18 months total development time, while half the studio was concurrently working on Mass Effect.
-From one point EA insisted that all projects used DICE’s Frostbite Engine, which while cutting edge when used for Battlefield, lacked basic features for an RPG including save states.
-ME: Andromeda was rebooted and scaled down several times. The majority of the game was made in the final 18 months of its 5 year production, where it also took resources away from other projects.
-Anthem also suffered from EA interference and an elongated development cycle as staff were pulled off to help with Dragon Age Inquisition, and later Andromeda. Again the majority of work was done rushed in the final 12-18 months.
Dragon Age: The Veilguard was rebooted twice - EA pushed it away from a singleplayer RPG to chase live service/multiplayer, only to change their minds when Anthem failed commercially. It repeatedly had staff taken away to finish Andromeda and then Anthem, and then required staffing up by the Mass Effect team to finally finish.
🔴The end product of each of these titles is materially linked to their troubled development and project management, despite the best efforts of the creatives who had largely been BioWare vets with great prior titles on their resume’s.
EA managed BioWare so poorly, it is now (probably) the correct financial decision by them to close the studio down.
I’d like to see the world where Xbox bought BioWare, and Dragon Age II and Mass Effect 3 got more time to cook.
The gameplay loop of Gears is still awesome after 20 years.
What’s your go-to weapons selection?
#GearsOfWar
#GearsOfWarEDay
The Torque Bow is as satisfying as ever.
#GearsOfWar
#GearsOfWarEDay
Likewise im usually in the “WHY?” Camp when it comes to “remake everything” culture. But the OG trilogy really could use full creative remakes to fix all the awful story plot holes. The OG’s stories with E-Day’s writing and direction is a recipe for success.
BUT I would prefer them to do another couple of E-Day sequels first to bridge the gap.
This might strip me of all my remake-hater bonafides, but I’d be so okay with a GOW 2 remake if it plays at all like E-Day. They did a real good job at refreshing the cover shooter gameplay here and I’m not sure they ever plan on making sequels to Gears 4/5
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Looks like the devs have good taste in sitcoms….
Did anyone else catch the shift roster at the hospital in E-Day?
#GearsOfWarEDay
#GearsOfWar
#Scrubs
Running between cover has never been this good in Gears.
I love the broad move-set in E-Day, lots of options give the gameplay loop a satisfying depth and variety.
#GearsOfWarEday
#GearsOfWar
#Xbox
Emergence excels because its “show” rather than “tell” storytelling. A lot of games including the resi remakes and a lot of zombie movies go for the latter because it’s easier and less expensive, but The Coalition have put the work in to show you scale of the incident as it happened, and it’s awesome.
#GearsOfWarEDay
#GearsOfWar
#ResidentEvil
Getting some #ResidentEvil vibes during the opening scenes of #GearsOfWarEDay
A lot of us OG Resident Evil players felt a lot more could have been done to show the initial outbreak/street scenes in #RE2R and #RE3R.
So far, Gears has done a much better job.
#GearsOfWar
Getting some #ResidentEvil vibes during the opening scenes of #GearsOfWarEDay
A lot of us OG Resident Evil players felt a lot more could have been done to show the initial outbreak/street scenes in #RE2R and #RE3R.
So far, Gears has done a much better job.
#GearsOfWar
It’s been a #MetalGear kind of month.
I’ll keep posting quick form reviews from my backlog prior to talking about this outstanding series again.
He actually doesn’t call it a slippery slope, he is asking the question, is it one?
As for DF always being negative about Switch 2 - are you just allergic to any criticism is a device you like? They literally gave it their hardware of the year award.
It is possible for people to appreciate something for what it is, whilst still being objective and honest about its shortcomings.
As much as i like @digitalfoundry this guy has been negative about the Switch2 since the beginning. "Slippery slope"?? Instead of celebrating the fact that Switch2 users can enjoy the majority of the PS5 and XBOX third party library thanks to the Nvidia hardware that the machine has, lets just call it a "slippery slope" to get some views in 🙄🙄 #nintendo #switch2
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Nah this is a reach mate, their offices are literally next door to each other. It’s a pretty disrespectful way to end a relationship that long. Kojima and co. began pre-production and experimentation work with the original PlayStation for MGS1 back in 1994.
#KojimaProductions
#Physint
2021 GOTY list, updated following my completion of Forza Horizon 5 (it’s low because I rate by story first, but still a great experience).
#GameReview
#GOTY2021
What’s top of your list?
Completion #8 of 2026 - Forza Horizon 5 (2021)
Finished April 2026, on an Xbox Series X in quality mode.
Like a lot of you, I play games for the same reason I watch film and TV - to feel something. One emotion we underrate in critiques of video games is joy, and that’s exactly what Horizon 5 provides in spades. The festival vibe oozes off the screen and out of your sound system via the beautiful tropical Mexico pastiche, and the excellent soundtrack (though I would argue it’s not quite as good as FH4’s).
Obviously Im aware this is an arcade rather than sim racer, but in terms of the art form, it’s definitely the simulation gameplay that takes precedent here vs the storytelling (and that is not a problem for me with this kind of game). That being said, I did enjoy having the protagonist of FH4 return to star here in 5, and to play the superstar rather than yet another “up and comer”. Apparently I’m in the minority with this view.
I recommend this to anyone, before music licensing leads to it eventually being delisted for, stores like its predecessors.
#Forza
#ForzaHorizon5
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Nothing like a last chance win.
#Forza
#ForzaHorizon5
My TLDR review while I catch up on my writing backlog:
Completion #8 of 2026 - Forza Horizon 5 (2021)
Finished April 2026, on an Xbox Series X in quality mode.
Like a lot of you, I play games for the same reason I watch film and TV - to feel something. One emotion we underrate in critiques of video games is joy, and that’s exactly what Horizon 5 provides in spades. The festival vibe oozes off the screen and out of your sound system via the beautiful tropical Mexico pastiche, and the excellent soundtrack (though I would argue it’s not quite as good as FH4’s).
Obviously Im aware this is an arcade rather than sim racer, but in terms of the art form, it’s definitely the simulation gameplay that takes precedent here vs the storytelling (and that is not a problem for me with this kind of game). That being said, I did enjoy having the protagonist of FH4 return to star here in 5, and to play the superstar rather than yet another “up and comer”. Apparently I’m in the minority with this view.
I recommend this to anyone, before music licensing leads to it eventually being delisted for, stores like its predecessors.
#Forza
#ForzaHorizon5
Completion #8 of 2026 - Forza Horizon 5 (2021)
Finished April 2026, on an Xbox Series X in quality mode.
Like a lot of you, I play games for the same reason I watch film and TV - to feel something. One emotion we underrate in critiques of video games is joy, and that’s exactly what Horizon 5 provides in spades. The festival vibe oozes off the screen and out of your sound system via the beautiful tropical Mexico pastiche, and the excellent soundtrack (though I would argue it’s not quite as good as FH4’s).
Obviously Im aware this is an arcade rather than sim racer, but in terms of the art form, it’s definitely the simulation gameplay that takes precedent here vs the storytelling (and that is not a problem for me with this kind of game). That being said, I did enjoy having the protagonist of FH4 return to star here in 5, and to play the superstar rather than yet another “up and comer”. Apparently I’m in the minority with this view.
I recommend this to anyone, before music licensing leads to it eventually being delisted for, stores like its predecessors.
#Forza
#ForzaHorizon5
















