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The dream AI platform for 3D, image, video and beyond. 10M+ creators.

Joined August 2020
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Customuse retweeted
GPT Astra 6 + @customuse MCP = Banger 3D Roblox Assets
🤝 Paid partnership
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Customuse retweeted
I've wanted to make a 3D version of myself for ages, but somehow never got around to it. Then I stumbled upon @customuse and got curious about their node editor. Figured it was finally time to give it a shot ... Not quite finished yet, but it's coming along! #GameDev #3D #AI #GenerativeAI
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Customuse retweeted
Happy Halloween! 🎃 I’m planning to release my magic world next week! Stay tuned so you don’t miss a walk through the Great Hall. Built with @threejs, with 3D models made using @customuse . #Halloween #Hogwarts #HarryPotter #threejs #tripo #GameDev
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Customuse retweeted
Opus 5.5 + Unreal Engine + Customuse 3D = Make any world you've ever dreamed of Taking the work from the existing Manhattan city (creds to @ xikhar), I swapped out Spider-Man for Invincible and now for the Hulk The animations could be a bit better but aside from that this is a pretty fun Hulk simulator haha
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Customuse retweeted
Another animal. Same workflow. Two iterations. Elephant walk cycle, trunk and ears animated too. Still a few issues, but it’s already pretty clean. What’s new this time isn’t just the mocap. I built the model today with @customuse : Claude set up the node editor via their MCP, generated the elephant and the armor as separate parts, then assembled, rigged, and animated it in Blender with the mocap pipeline quoted below. It was quite easy task to do. Next: a character riding it.
Very promising new mocap workflow using only a seedance 2.5 video as reference. Got the idea from : youtube.com/watch?v=evK-Y83Q… #vibecoding #mocap #b3d #motion
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opus 5.5, dragon boss full fight, WIP on @spawn, dragon by Savi in @Blender character via @customuse + @tripoai + blender, feedback welcome 🙏
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pretty good cloth sim in @threejs w/ @customuse @Blender + GPT-6 Astra want a tutorial?
let's see what GPT-6 Astra can do with @customuse + @Blender
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GPT-6 + @customuse MCP + @threejs procedural rig
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Customuse retweeted
I built an endless digging game in UEFN. Will publish it soon. Used UEFN MCP and Fable. Very complicated management and caching systems. Here is what I used AI for: - Gem creation using @customuse - Cube textures (20+) Codex imagegen - Grass & other tileable textures (imagegen) - Math - VFX & Outline around the gems - Level design (gave a mockup & my PlayKit visually identified appropriate fortnite assets then placed them) And YES, i finally (after 3 years) found a way, with the help of Fable, to spawn endless healthful props WITHOUT needing the prop manipulator and still using Fortnite damage systems.
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building video game cars w/ @customuse node editor, makes it easy to chain 2D & 3D AI workflows start with base image, break it up into views/parts, convert to 3D, your direction + agent driving via MCP
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1) generate models as separate parts via @customuse + @tripoai 2) connect agent to @Blender via MCP + CLI 3) guide agent to construct model from parts + rig + animate via blender
I tried @tripoai and kinda failed 😅 The generated models actually look pretty good, but the animations are terrible. Do you guys usually rig/animate the models yourself, or am I doing something wrong? Any tips from people actually using AI-generated 3D models in games?
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vibe coding game dev set up 👇 many tools now I talk to @claudeai, which talks to @customuse + @Blender via MCP to create and edit 2D/3D assets w/ @NanoBanana + @tripoai for @threejs we create a multi-view visual harness page for debugging in @googlechrome so the agent can assess itself and improve quality
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hey @alightinastorm I thought we couldn't vibe code AAA characters in @threejs? built w/ @claudeai @customuse @tripoai @Blender
let's see how far @claudeai can get on an equipped character with @customuse + @blender + @threejs
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Working on a new Roblox game, so I'm excited to see how this could speed up making assets. 👀 What superhero-inspired asset should I test first? #roblox
Customuse CR 1 is live. The first 3D AI model built specifically for Roblox developers: → Repaired, clean mesh geometry → Optimized UVs → Sharper and more detailed textures Outperforms Roblox's Cube AI on every benchmark we ran – live now on Customuse. Let us know what you want us to generate in the comments!
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Last week I built a full 3D AI asset pipeline inside @customuse and honestly it was kind of mind blowing how fast it came together. Here are my key takeaways 🧵:
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Making progress with @customuse and @Blender Next figure out how to bring this guy into @threejs
Testing @customuse to improve the 3D assets in my game. Pretty clean user experience so far. Start with an image > break out to parts > make edits > 3D > retopology, all driven with the built in agent.
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Customuse retweeted
Every creator knows the creative part is rarely the slowest part it’s all the tiny repetitive tasks before the work even begins Glad to see someone focusing on the last mile instead of adding more buttons
Introducing Customuse Plugins Ecosystem - starting with Unreal Engine Game production's most tedious work isn't the art - it's the last mile. Import the asset, rename to studio convention, wire material nodes. For every asset. Now it just happens in a click. Take the busywork off the artist, give them back the art.
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Testing @customuse to improve the 3D assets in my game. Pretty clean user experience so far. Start with an image > break out to parts > make edits > 3D > retopology, all driven with the built in agent.
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Customuse retweeted
The best tools don't just help you create, they eliminate everything that gets in the way of creating. Automating the tedious "last mile" of production is exactly the kind of workflow improvement AI should be delivering. More time making, less time clicking.
Introducing Customuse Plugins Ecosystem - starting with Unreal Engine Game production's most tedious work isn't the art - it's the last mile. Import the asset, rename to studio convention, wire material nodes. For every asset. Now it just happens in a click. Take the busywork off the artist, give them back the art.
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Customuse retweeted
From a single image to a fully rigged character in UE5 — using nothing but @Customuse3D's node pipeline. Full Video: youtu.be/HRqKMWcL0yA #UE5 #3DArt
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