Customuse (@customuse) header
Customuse (@customuse) profile picture

The dream AI platform for 3D, image, video and beyond. 10M+ creators.

Joined August 2020
Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)Photo by Customuse (@customuse)
Customuse CR 1 is live. The first 3D AI model built specifically for Roblox developers: → Repaired, clean mesh geometry → Optimized UVs → Sharper and more detailed textures Outperforms Roblox's Cube AI on every benchmark we ran – live now on Customuse. Let us know what you want us to generate in the comments!
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Character Generation is live on Customuse. → Turn a prompt or reference image into a 3D character. → Export to Roblox Studio or Unreal Engine in one click. → Bring clothing to life with cloth physics. Create your character. Bring it into your game.
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Saw a @hi_personality’s video online that looked too cool not to recreate :) Still getting ready for @UnrealEngine #EpicMegaJam, so I put my Hyperreal kit to the test. 3D model made with @customuse. Full Unreal. No Editor. #Hyperreal #UE5 #GameDev
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after few hours and 100+ images and and few videos opus 5.5 + @customuse far from perfect but it's still crazy that all this is done by claude
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A little magic goes a long way. I've added spellcasting to my magic world! I've always loved how old-school #HarryPotter games visualized spells and magic effects, so I wanted to bring some of that feeling back. And here's the madness: 3D models made with @customuse, fully automatically via MCP! Built with @threejs, running on my Web Starter Kit. #threejs #GameDev #AIGameDev #FantasyGame
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Customuse retweeted
I've wanted to make a 3D version of myself for ages, but somehow never got around to it. Then I stumbled upon @customuse and got curious about their node editor. Figured it was finally time to give it a shot ... Not quite finished yet, but it's coming along! #GameDev #3D #AI #GenerativeAI
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Customuse retweeted
Happy Halloween! 🎃 I’m planning to release my magic world next week! Stay tuned so you don’t miss a walk through the Great Hall. Built with @threejs, with 3D models made using @customuse . #Halloween #Hogwarts #HarryPotter #threejs #tripo #GameDev
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Introducing Decals, part of our Smart Mesh AI family of tools. 3D AI models are bad at generating clean logos and text. We fixed that. Place your own logos or text on your model - bake them into the texture or turn them into 3D geometry.
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Try it now at customuse.com
🤖 Made with AI
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Customuse retweeted
Opus 5.5 + Unreal Engine + Customuse 3D = Make any world you've ever dreamed of Taking the work from the existing Manhattan city (creds to @ xikhar), I swapped out Spider-Man for Invincible and now for the Hulk The animations could be a bit better but aside from that this is a pretty fun Hulk simulator haha
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Introducing Smart Mesh AI, geometry-aware mesh processing. First up: Adaptive Character Clothing Tool - fit garments to different character shapes in one run, with a full suite of simulation controls. Live now in beta.
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Try Smart Mesh AI at: customuse.com/
🤖 Made with AI
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We kept hearing that UV unwrapping was the last manual step in the 3D AI pipeline. That's now solved too! Early access to Tripo’s new UV Unwrap + retopology models is live on Customuse. Generate → retopologize → unwrap → texture. All in one place.
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Nodes editor, refreshed. → search any node, grouped by Image, 3D, Video, Roblox → Node palette right on your image → @mention canvas images in your prompts, without having to connect each manually → draw and annotate on an image to direct the edit + A lot more to explore Less clicking. More building.
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Character Animation is live on Customuse. → Describe a movement to generate a 3D animation. → Turn a reference video into character motion. → Create perfect animations for any Humanoid character → Full support of Roblox R6 and R15 rigs. Game-ready, editable generations. Bring your character creation and animation into the same Customuse workflow.
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Tell us what animations you want to see in the comments and our team will generate them for you!! 👇
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Try it today at: customuse.com
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Customuse retweeted
Another animal. Same workflow. Two iterations. Elephant walk cycle, trunk and ears animated too. Still a few issues, but it’s already pretty clean. What’s new this time isn’t just the mocap. I built the model today with @customuse : Claude set up the node editor via their MCP, generated the elephant and the armor as separate parts, then assembled, rigged, and animated it in Blender with the mocap pipeline quoted below. It was quite easy task to do. Next: a character riding it.
Very promising new mocap workflow using only a seedance 2.5 video as reference. Got the idea from : youtube.com/watch?v=evK-Y83Q… #vibecoding #mocap #b3d #motion
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