Thanks for trying out FrameBuddy 2.0
I decided to make it free. If you want to support my work & actually ship your apps, check out launchbuddy.app :)
FrameBuddy for iOS is still waiting for review
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The screenshot order matters a lot on iPhone Duo
Luckily there's a new tool that can help you create them
Watch the full breakdown: youtu.be/uojmZXeCr-8
Here’s how the App Store app shows iPhone Duo screenshots:
1. Landscape then portrait, it only shows one landscape (like a search banner).
2. Portrait then portrait, it shows both.
3. Portrait then landscape, it also shows both.
Thanks @DylanMcD8 for sharing the screenshots!
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Replying to @DylanDylan00001 @LaunchBuddy_App
You can tap into the report and read through the sources. Everything is based on industry reports, but not on apps in the same category.
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Replying to @FrankSolleveld
TBH no idea! I liked it from the very start, but it's also been a while since I watched the first two seasons.
I had to get used to how they portray the characters, but I do enjoy it overall. Lots of action, especially in season 2 (and probably 3 even more)
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The new funnel tab in @LaunchBuddy_App’s next version includes intelligent suggestions based on
A) benchmarks
B) your performance compared to the previous period
C) your performance since the last release
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The Xcode skills cover modern SwiftUI. They're MUST-HAVES.
For Liquid Glass and iPhone Duo, I built my own skills you can drop into any agent:
github.com/FloWritesCode/fwc…
Lots of "No" in this poll (including me!)
If you ARE still writing code by hand, is this for paid work or side projects?
Also RE @seanallen_dev yes, almost everything is prompted nowadays - it's faster than searching for the relevant piece of code by hand & changing it
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Flo writes Code retweeted
My advice to anyone about to quit their app:
Have you rewritten your onboarding at least 5 times, and measured where people drop off?
Have you tested your paywall? Different prices, plans, trial vs. no trial, headline, layout?
Have you tried a weekly plan, a yearly plan, AND a yearly plan with a free trial?
Have you redone your App Store screenshots at least 3 times, and made the first one sell the result instead of showing the UI?
Have you rebuilt your keyword field more than once, and tracked where you rank?
Have you shipped an update every week for at least 2 months?
Have you replied to every review, especially the 1-stars?
Have you shown a different offer to people who closed your paywall, the next time they open the app?
Have you watched someone use your app in person without helping them?
Now marketing:
Have you posted at least 100 short-form videos across TikTok, Reels AND Shorts?
Have you tested 20+ different hooks, and only kept the ones that held people past 3 seconds?
Have you run 3+ faceless accounts at the same time, posting every day?
Have you reposted your winning videos with new hooks instead of making new ones from scratch?
Have you paid at least 10 creators for UGC, and turned the best ones into ads?
Have you run Apple Search Ads on your competitors' names AND your own keywords?
Have you given paid ads enough budget and enough weeks to actually learn?
Have you DM'd 50 micro-influencers in your niche yourself, not with a template?
Have you built ONE feature people screenshot and share without being asked?
If the answer to any of these is no, your app didn't fail.
You just haven't finished building it yet.
KEEP. PUSHING.
Replying to @davefaliskie @LaunchBuddy_App
I’ll look into what data I can get from ASC, but this would be super cool!!
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